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Union - AI-generated fantasy Character

Union

Orc · Fighter · Level 1 · Soldier

Union

Quiet, observant, and intensely reliable, Union prefers useful action to dramatic speech.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentTrue NeutralGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Orc

Features

9 features

Bonus action

  • AggressiveOrcAs a bonus action, Union can move up to his speed toward a hostile creature he can see or hear, provided he ends this movement closer to that creature than he started.

Always on

  • Second WindLevel 1

    When As a bonus action on his turn, once per short or long rest.

    Union regains hit points equal to 1d10 + 1.

  • Fighting Style: DefenseLevel 1

    Union adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to Armor Class.

  • DarkvisionOrcUnion can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot distinguish color in darkness, only shades of gray.
  • MenacingOrcUnion is proficient in the Intimidation skill.
  • Powerful BuildOrcUnion counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Relentless EnduranceOrcWhen reduced to 0 hit points but not killed outright, Union can drop to 1 hit point instead. This can be used once per long rest.
  • Savage AttacksOrcWhen Union scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Military RankSoldier

    Union retains his military rank and can invoke the authority and resources of soldiers and allied organizations. Fellow soldiers recognize his service, and military camps, garrisons, and veterans may provide him shelter or aid, depending on the circumstances.

Gear

11 items

Weapons

  • Longsword
    A broad-bladed military weapon suited to fighting in formation.
  • Light crossbow
    A crossbow with a plain wooden stock, suitable for ranged attacks before closing with the enemy.

Armor

  • Chain mail
    A well-maintained suit of linked steel armor, bearing dents from years of service.
  • Shield
    A sturdy shield painted with a faded horizontal stripe, the last recognizable mark of Union's regiment.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A pack containing necessities for underground or wilderness travel, including rope, rations, torches, and utility gear.
  • Insignia of rank
    A small metal badge identifying Union's former regiment.
  • Trophy taken from a fallen enemy
    A broken enemy weapon taken from a battlefield where Union's unit earned its reputation.
  • Gaming set
    A set of bone and wood pieces used for a military dice game.
  • Common clothes
    Plain, durable clothing suitable for travel and camp life.

Purse

  • Pouch of gold
    The remaining wages from Union's military service.

Appearance

Union is a broad-shouldered male orc with gray-green skin, a heavy brow, and a broken lower tusk. His black hair is shaved close on the sides and tied into a short warrior's knot. Old scars cross his forearms and one cheek, while a faded military insignia is stitched into his weathered cloak. He moves with disciplined economy, carrying himself like a soldier even when exhausted.

Mannerisms

Union checks the straps of his armor whenever he enters a new room. He speaks in short, measured sentences and instinctively positions himself between strangers and the people he considers under his protection.

Personality

Quiet, observant, and intensely reliable, Union prefers useful action to dramatic speech. He studies exits, watches people's hands, and remembers the names of cooks, stable workers, and camp followers. Though reserved, he has a dry sense of humor and shows affection through practical deeds such as repairing gear or silently taking the most dangerous watch.

Ideals

Stability. A disciplined line and a dependable plan save more lives than heroics ever will.

Bonds

He carries the cracked regimental standard of the soldiers who died during the winter retreat. He will protect it, and anyone who served beneath it, until the last witness to that battle is gone.

Flaws

Union obeys clear orders too readily, even when he suspects the person giving them is foolish. He also has little patience for people who boast about courage but have never had to depend on someone else's shield.

Quirks

Counts his companions before and after every dangerous journey.
Keeps his broken tusk wrapped in a strip of old regimental cloth.
Refuses to sit with his back to an open doorway.
Whistles three quiet notes before entering a battlefield or dungeon chamber.

Background

Union was raised among an orc warband that valued strength, but he learned early that strength without discipline was merely noise. Rather than seek glory through raids, he joined a border regiment where his imposing presence and tireless endurance made him an ideal shield-bearer. He became known for standing firm when other soldiers broke formation, especially during a winter retreat when he carried a wounded standard-bearer through enemy lines. His comrades began calling him Union because he held the line together when everything else was falling apart. He eventually left formal service after discovering that the officers had sacrificed an entire village to protect their political standing. Union did not become a rebel or a crusader. He simply laid down his insignia, took his pay, and walked away. Now he works as a sellsword and escort, choosing contracts by practical judgment rather than patriotism or profit alone. He believes every group has a breaking point, and he intends to be the person who keeps his companions from reaching theirs.

“Rather than seek glory through raids, he joined a border regiment where his imposing presence and tireless endurance made him an ideal shield-bearer.”
From their backstory
Background
Soldier

Connections

Species

Orc

Media

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