Zephyra Glacis
Zephyra Glacis
Sheet
AC 12 · HP 37 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
Weapons
Languages
Features
6 featuresAlways on
- Arcane RecoveryLevel 1
Once per day during a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (3), and none of the slots can be 6th level or higher.
- Evocation SavantLevel 2
The gold and time you must spend to copy an evocation spell into your spellbook is halved.
- Sculpt SpellsLevel 2
When you cast an evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws and take no damage if they would normally take half damage on a success.
- Unending BreathAir GenasiYou can hold your breath indefinitely while not incapacitated.
- Mingle with the WindAir GenasiYou can cast the Levitate spell once per long rest without components.
- ResearcherSage
When you attempt to learn or recall a piece of lore, if you do not know the specific information, you often know where and from whom you can obtain it.
Spells
11 spellsSpellcasting. Zephyra Glacis casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): ,
3rd level (2 slots): ,
Gear
4 itemsWeapons
- QuarterstaffA sturdy wooden staff.
Tools
- Component PouchA small pouch containing arcane materials.
Gear
- Scholar's PackA backpack containing books, ink, pen, parchment, and basic supplies.
- SpellbookA leather-bound book with frost-edged pages.
Appearance
Zephyra has pale, crystalline blue skin that is cool to the touch. Her hair is a shock of ethereal white that drifts upwards as if floating in water. When she casts spells, her eyes glow with the brilliant blue light of a thunderstorm, and small arcs of static electricity jump between her fingertips.
Mannerisms
She often taps her fingers in a rapid, rhythmic sequence that sounds like rain hitting a tin roof.
Personality
Zephyra is clinical and detached, observing the world as a series of meteorological patterns. She speaks with a measured, rhythmic cadence that mimics the steady fall of rain. While she may seem distant, she possesses an underlying intensity that can erupt with the suddenness of a lightning strike when she is provoked.
Ideals
Balance. All forces in nature must eventually reach an equilibrium, and I am the scale that measures it.
Bonds
My research notes on the High Altitude currents are my life's work. I will protect my spellbook over any treasure.
Flaws
I am often condescending to those who do not understand the complexities of the atmosphere, which is nearly everyone.
Quirks
Background
Born during a rare atmospheric anomaly where a polar vortex met a tropical supercell, Zephyra was marked by the storm from her first breath. Her parents, humble shepherds on the high peaks, were terrified of the frost that formed in her cradle and the sparks that flew when she cried. She was eventually sent to the Frozen Spire, an observatory where wizards study the relationship between magic and the heavens. There, she learned that her elemental nature was not a curse, but a rare conduit for arcane power. She studied the delicate balance of pressure and temperature, translating the language of the wind into the equations of spellcasting. Zephyra now wanders the world to document extreme weather events, believing that the key to ultimate power lies in the heart of a perfect storm. She sees most civilizations as mere obstacles in the path of the wind, yet she uses her magic to protect those who respect the natural elements as she does.
“Her parents, humble shepherds on the high peaks, were terrified of the frost that formed in her cradle and the sparks that flew when she cried.”
- Background
- Sage
Connections
Species
Air Genasi
Media
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