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Curran - AI-generated fantasy Character

Curran

Goblin · Monk (Way of Shadow) · Level 5 · Urchin

Curran

Curran is observant, dryly funny, and more compassionate than they want anyone to know.
AC15
HP42/42
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 42 · 40 ft.
AlignmentNeutral GoodGenderNonbinaryAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Weapons

Simple weapons,
Shortswords

Tools

Thieves' tools,
Disguise kit,
Calligrapher's supplies

Languages

Common,
Goblin

Features

20 features

Action

  • Extra AttackLevel 5

    Curran can make two attacks, instead of one, whenever they take the Attack action on their turn.

Bonus action

  • Martial Arts Sequence

    When After taking the Attack action

    Curran makes two attacks with a shortsword or unarmed strikes, then makes one unarmed strike as a bonus action if desired.

  • Flurry of Blows

    When After taking the Attack action

    Curran spends 1 ki point to make two unarmed strikes as a bonus action.

  • Martial ArtsLevel 1

    Curran can use Dexterity instead of Strength for monk weapons and unarmed strikes. Their Martial Arts die is 1d6. When using the Attack action with an unarmed strike or monk weapon, they can make one unarmed strike as a bonus action. They can also roll the Martial Arts die in place of normal damage for monk weapons or unarmed strikes.

  • Step of the WindLevel 2

    Curran can use a bonus action to Dash or Disengage, spending 1 ki point. Their jump distance doubles when Step of the Wind is used.

  • TraitGoblinNimble Escape, can Disengage or Hide as a bonus action each turn.

Reaction

  • Deflect MissilesLevel 3

    When When hit by a ranged weapon attack

    Curran reduces ranged weapon damage with a reaction and may catch and return the missile.

  • Slow FallLevel 4

    Curran can use a reaction while falling to reduce falling damage by 25.

Always on

  • Stunning StrikeLevel 5

    When After hitting with a melee weapon attack

    Curran spends 1 ki point to force a Constitution saving throw after a successful melee weapon hit.

  • Shadow Arts

    When When the situation calls for concealment, silence, or enhanced senses

    Curran spends 2 ki points to cast darkness, silence, pass without trace, or darkvision.

  • Unarmored DefenseLevel 1

    While unarmored and not wielding a shield, Curran's AC equals 10 + Dexterity modifier + Wisdom modifier. They gain proficiency with artisan's tools or one musical instrument, chosen here as calligrapher's supplies.

  • KiLevel 2

    Curran gains 5 ki points, regained after a short or long rest. Ki options include Flurry of Blows, Patient Defense, and Step of the Wind.

  • Unarmored MovementLevel 2

    Curran's unarmored speed increases by 10 feet, giving them a walking speed of 40 feet while unarmored.

  • Way of ShadowLevel 3

    Curran follows the Way of Shadow. They learn the minor illusion cantrip and can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence without material components.

  • TraitGoblinDarkvision, able to see in dim light within 60 feet as if bright light and darkness as dim light.
  • TraitGoblinFury of the Small, once per short or long rest, deal extra damage equal to level against a larger creature.
  • TraitGoblinGoblin ancestry grants proficiency in Stealth through practical street survival.
  • TraitGoblinSize Small.
  • TraitGoblinSpeed 30 feet.
  • City SecretsUrchin

    Curran knows the secret patterns and shortcuts of settlements, can move through city streets twice as quickly as others when traveling alone, and can find enough food and shelter for themselves and one other in an urban environment.

Spells

5 spells

Spellcasting. Curran casts with a spellcasting ability ( to hit with spell attacks).

Cantrips (at will):

2nd level: , , ,

Gear

8 items

Weapons

  • Shortsword
    A simple melee weapon suitable for a monk's disciplined fighting style.
  • Light Crossbow
    A light crossbow with 20 bolts for situations where closing the distance is unwise.

Tools

  • Small Knife
    A small knife used for cutting cord, food, and occasionally purses from belts.

Gear

  • Explorer's Pack
    A practical traveler's pack containing basic adventuring supplies.
  • Common Clothes
    A set of plain gray clothes with many hidden repairs.
  • Memento of Family
    A set of worn clothing belonging to Curran's deceased family.
  • Belt Pouch
    A pouch containing the coins Curran saved before leaving the city.

Purse

  • 10×
    Gold Pieces
    The pouch contains a modest amount of coin.

Appearance

Curran is a small, wiry goblin with russet-brown skin, broad alert ears, and a compact body trained to move without wasted motion. They stand with their weight on the balls of their feet, heels barely touching the ground, as if every room might suddenly become a street chase. Their patched charcoal wraps are reinforced at the knees and elbows, and a faded yellow scarf is tied around one wrist. Curran's most noticeable feature is not an injury but their habit of occupying the narrowest available strip of space, often folding themselves beside a doorway, beneath a table, or behind another person's shoulder without seeming to notice they have vanished from view.

Mannerisms

Curran rarely stands squarely facing another person. They angle their body toward exits, doorways, or empty stretches of floor, and when listening they tilt their head until one ear points directly at the speaker. They count steps under their breath when entering unfamiliar buildings.

Personality

Curran is observant, dryly funny, and more compassionate than they want anyone to know. They speak in short practical sentences, then occasionally deliver an unexpectedly precise observation that leaves everyone else quiet. Curran dislikes grand speeches but will work tirelessly when someone vulnerable is being ignored.

Ideals

Visibility is a privilege. The people no one sees deserve someone who notices everything for them.

Bonds

The temple caretaker who spared Curran still waits for a promised return that Curran has never managed to make. Curran carries her brass candle snuffer and will risk almost anything to protect the poor, the overlooked, and the children sleeping under city eaves.

Flaws

Curran assumes that kindness always creates a debt, so they sometimes reject help until the situation becomes dangerous. They are also deeply suspicious of comfortable people who speak confidently about rules they have never needed to break.

Quirks

Collects buttons from coats belonging to people who showed unexpected kindness.
Names every stray cat they meet after a type of bread.
Taps two fingers against their wrist before making a difficult decision.
Sleeps with one hand inside their sleeve and the other near their knife.

Background

Curran grew up beneath the market bridges of a river city where the streets were loud enough to hide anything and crowded enough to conceal anyone. They survived by carrying messages, lifting purses only from people who could afford to lose them, and learning which watchmen accepted apologies instead of bribes. An old temple caretaker eventually caught Curran stealing winter candles. Rather than turn them in, she made Curran sweep the shrine, then taught them that silence was not merely the absence of sound. It was attention, patience, and the discipline to let the world reveal its weak places.

“An old temple caretaker eventually caught Curran stealing winter candles.”
From their backstory
Background
Urchin

Connections

Species

Goblin

Media

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