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Veyra Ashmark - AI-generated fantasy Character

Veyra Ashmark

Dragonborn · Rogue · Level 1 · Other

Veyra Ashmark

Veyra is observant, dryly humorous, and unfailingly courteous when being deceptive.
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 8 · 30 ft.
AlignmentChaotic GoodGenderNonbinaryAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves’ tools,
Forgery kit,
Disguise kit

Languages

Common,
Draconic,
Thieves’ Cant,
Infernal

Features

9 features

Always on

  • Sneak Attack

    When You hit with a finesse or ranged weapon and meet the advantage or adjacent-enemy condition.

    Deal an extra 1d6 damage once per turn when attacking with advantage, or when an enemy of the target is within 5 feet of it and you do not have disadvantage.

  • ExpertiseLevel 1

    Choose two of your skill proficiencies, or one skill proficiency and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either chosen proficiency. Veyra applies Expertise to Stealth and thieves’ tools.

  • Sneak Attack, 1d6Level 1

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack using a finesse or ranged weapon if you have advantage on the attack roll. You do not need advantage if another enemy of the target is within 5 feet of it, that enemy is not incapacitated, and you do not have disadvantage on the attack roll.

  • Thieves’ CantLevel 1

    You know the secret mix of dialect, jargon, and coded signs used by rogues. You can recognize such messages and communicate hidden information through ordinary conversation.

  • Draconic Ancestry, copper dragon ancestryDragonbornYour breath weapon deals acid damage.
  • TraitDragonbornBreath Weapon, exhale destructive energy in a 5-foot by 30-foot line. Each creature in the line must make a Dexterity saving throw, DC 9, taking 2d6 acid damage on a failed save, or half as much on a successful one. Once used, you must finish a short or long rest before using it again.
  • TraitDragonbornDamage Resistance, you have resistance to acid damage.
  • TraitDragonbornDraconic language, you can speak, read, and write Draconic.
  • Street NetworkOther

    You have developed a network of informal contacts among couriers, scribes, dockworkers, servants, and street vendors. In settlements where you have spent time, you can usually locate a willing source of mundane information, though such assistance may require a favor or modest payment.

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed blade with a narrow point, suitable for precise strikes.
  • Shortbow and arrows
    A compact ranged weapon with a quiver containing 20 arrows.
  • 2×
    Daggers
    Small blades balanced for throwing or close combat.

Armor

  • Leather armor
    Flexible protective armor made from hardened leather.

Tools

  • Thieves’ tools
    A set of specialized picks, files, tension tools, and probes used to open locks and disable traps.
  • Forgery kit
    A kit containing inks, pens, papers, wax, and seals used to create or alter documents.
  • Disguise kit
    A compact collection of pigments, brushes, cosmetics, wigs, and false facial hair.

Gear

  • Burglar’s pack
    A pack containing tools and supplies useful for breaking into places, including a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
  • Silver signet ring
    A concealed silver signet ring bearing the crest of a disgraced merchant house.

Purse

  • Pouch with 10 gp
    A small purse containing the modest savings Veyra keeps separate from mission expenses.

Appearance

A lean, copper-scaled dragonborn with darker bronze scales along the shoulders and jaw, pale amber eyes, and a broken left horn carefully wrapped in black leather. Their claws are stained with charcoal and sealing wax from years of copying documents and forging marks. They wear a well-maintained leather cuirass beneath a weathered burgundy coat, with several hidden pockets and a silver signet ring that does not belong to them.

Mannerisms

Veyra taps one claw against their teeth while thinking, lowers their voice when telling the truth, and instinctively checks every door, window, and ceiling before sitting down. When nervous, they straighten nearby objects into perfect parallel lines.

Personality

Veyra is observant, dryly humorous, and unfailingly courteous when being deceptive. They prefer preparation to improvisation, but enjoy the challenge of escaping plans that have gone wrong. Beneath their guarded exterior is a strong instinct to protect ordinary people from those who use wealth, law, or reputation as weapons.

Ideals

Freedom. No law deserves obedience merely because it is written down. People should be judged by the harm they prevent and the lives they protect.

Bonds

Veyra keeps the original forged ledger that saved their family, and intends to use it one day to expose the noble house that ruined them. They also send a portion of every reward to their parents, who now live under assumed names in a distant town.

Flaws

Veyra cannot resist proving that a supposedly secure lock, secret, or institution can be defeated. They are slow to trust authority, quick to assume betrayal, and sometimes protect a clever lie simply because it is beautifully constructed.

Quirks

Collects unusual keys, even when they have no known lock.
Names every significant weapon or tool they acquire.
Leaves a tiny charcoal triangle near doors they have inspected.
Hums old dragonborn funeral songs while picking locks.

Background

Veyra Ashmark was raised in a dragonborn household that prized honest service, but honesty proved difficult to afford in the crowded river city where the family lived. Their mother copied legal documents for merchants, while their father worked as a debt collector until a noble house blamed him for a missing ledger. When the family could not pay the demanded restitution, Veyra learned that the truth mattered less than who possessed the seal, the key, or the right scrap of paper. They began carrying messages, altering records, and slipping through locked offices to uncover the evidence that cleared their father’s name. The investigation succeeded, but the noble family escaped justice, leaving Veyra with a talent for infiltration and a lasting distrust of respectable institutions.

“Their mother copied legal documents for merchants, while their father worked as a debt collector until a noble house blamed him for a missing ledger.”
From their backstory
Background
Other

Connections

Species

Dragonborn

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