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Dave From Home - AI-generated fantasy Character

Dave From Home

Aasimar · Paladin · Level 1 · Acolyte

Dave From Home

Quiet, intimidating, and brutally practical.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Infernal

Features

16 features

Always on

  • Lay On HandsLevel 1

    When Bonus Action, touch

    Dave touches a creature and restores up to 5 Hit Points from his healing pool, or spends 5 Hit Points to remove the Poisoned condition.

  • Light Bearer

    When Magic Action

    Dave invokes his Aasimar heritage to cast a small sphere of light that illuminates a 20-foot radius for 1 hour.

  • Sap

    When Longsword hit

    Dave strikes with his longsword. On a hit, the target has Disadvantage on its next attack roll before the start of Dave's next turn.

  • Slow

    When Javelin hit

    Dave strikes with a javelin. On a hit, the target's Speed is reduced by 10 feet until the start of Dave's next turn.

  • SpellcastingLevel 1

    Charisma is Dave's spellcasting ability. He can prepare two level 1 Paladin spells after each Long Rest, uses his Holy Symbol as a Spellcasting Focus, and has two level 1 spell slots.

  • Weapon MasteryLevel 1

    Dave can use the mastery properties of two proficient weapon types. He has chosen Longswords, which use Sap, and Javelins, which use Slow. He can change these choices after finishing a Long Rest.

  • Creature TypeAasimarHumanoid.
  • SizeAasimarMedium.
  • SpeedAasimar30 feet.
  • DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
  • Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
  • Healing HandsAasimarOnce per Long Rest, as a Magic action, you can touch a creature and restore 2d4 Hit Points.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Celestial RevelationAasimarAt level 3, you can reveal your celestial heritage and choose a revelation option. Dave has not yet gained this trait because he is level 1.
  • LanguagesAasimarCommon and two other languages of your choice. Dave knows Celestial and Infernal.
  • Religious ServiceAcolyte

    Dave was trained to perform religious rites and is recognized by many temples and shrines as a former servant of the faith. He can usually secure respectful treatment, basic shelter, and assistance from members of religious communities, although his increasingly violent interpretation of justice has made some clergy wary of him.

Spells

6 spells

Spellcasting. Dave From Home casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

11 items

Weapons

  • Longsword
    A versatile martial melee weapon used with Strength. Dave uses its Sap mastery property.
  • 6×
    Javelin
    Thrown martial weapons with a normal range of 30 feet and a long range of 120 feet. Dave uses their Slow mastery property.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings. Base AC 16.
  • Shield
    A shield that grants a +2 bonus to Armor Class while wielded.

Tools

  • Calligrapher's Supplies
    Writing tools used to copy prayers, record evidence, and document the names of the guilty.

Gear

  • Holy Symbol
    A divine symbol used for religious rites and as Dave's Paladin spellcasting focus.
  • Priest's Pack
    A pack containing common adventuring and priestly supplies.
  • Book of Prayers
    A collection of devotional texts from Dave's former temple.
  • 10×
    Parchment
    Blank sheets for religious records, confessions, and evidence.
  • Robe
    A plain ceremonial garment from his acolyte days.

Purse

  • 17×
    Gold Pieces
    Starting currency from his Paladin and Acolyte equipment packages.

Appearance

Dave From Home is a broad-shouldered, heavily scarred Aasimar with ash-gray skin, pale silver eyes, and close-cropped black hair streaked with white. His face is severe and difficult to read, with a broken nose and a long scar running from his left temple to his jaw. He wears battered chain mail beneath a dark tabard marked with a simple white hand, the symbol of protection stripped of any association with a particular church. His shield is covered in old axe scars, and his holy symbol hangs from a length of iron chain around his neck.

Mannerisms

Dave speaks quietly, forcing people to listen rather than raising his voice. He rarely makes threats. Instead, he calmly explains what will happen next, as if describing the weather. He maintains unbroken eye contact when questioned, cleans his shield before cleaning his sword, and pauses before answering any question about his family. In battle, he gives enemies one clear command to surrender, then acts without anger when they refuse.

Personality

Quiet, intimidating, and brutally practical. Dave does not enjoy cruelty, but he has accepted violence as a tool that must sometimes be used by someone willing to use it. He is patient with frightened people, respectful toward honest workers, and merciless toward those who exploit the weak. Pain does not frighten him. Death does not frighten him. Monsters do not frighten him. What frightens him is allowing evil to walk away when he had the power to stop it.

Ideals

Protect the innocent. Never abandon someone who cannot defend themselves. Never forgive deliberate predators. Keep your word. If mercy will only create another victim, mercy is not kindness.

Bonds

The memory of my wife and children is the closest thing I have to a sacred relic. I will not allow their deaths, or the deaths of anyone like them, to become an inconvenient story forgotten by people with power.

Flaws

I mistake mercy for weakness whenever someone has deliberately preyed on the helpless. Once I decide that a person is dangerous, I stop seeing the possibility that they can change. I also have no idea how to live for myself, and may be using justice as an excuse to keep moving so I never have to grieve.

Quirks

Keeps a written list of every person he failed to save.
Refuses to sit with his back to a door.
Counts the living after every battle, even when nobody asks him to.
Leaves a small white mark near the graves of victims killed by predators.
Answers accusations of being a monster with, "Maybe you're right, but I'm the monster standing between you and them."
Answers questions about why he hurts criminals with, "Because someone has to."

Background

Dave From Home was raised in a small village where people treated his Aasimar blood as a sign from the heavens. They believed he had been sent to guard them, and Dave accepted that responsibility without complaint. He served as the village protector, shrine attendant, and quiet final answer to threats that ordinary people could not face. He married, raised two sons and a daughter, and believed that a life spent keeping danger away from his family and neighbors was enough of a calling. One night, raiders descended on the village in search of something buried beneath it long before Dave was born. When the villagers refused to reveal its location, the raiders began slaughtering them. Dave fought until the streets were slick with blood, killing several attackers and driving away the survivors, but he could not save his wife or children. The raider captain escaped. Dave hunted him for years, eventually discovering that the man had joined a powerful leader's private army and was protected by corrupt officials. Dave presented evidence of the massacre, but the authorities accepted bribes and buried the case. That was the moment he stopped believing that law and justice were the same thing. Dave swore a personal oath, though he has not yet reached the formal level of training required to become an Oath of Vengeance paladin. If the law cannot reach them, he will. He now wanders from settlement to settlement, hunting monsters, murderers, slavers, corrupt leaders, and anyone else who uses power to prey on the helpless. His celestial guide appears from time to time and urges him to show mercy. Dave has begun to wonder whether the being is truly divine, or merely something wearing a holy face. Either way, he intends to keep doing what he believes must be done.

“They believed he had been sent to guard them, and Dave accepted that responsibility without complaint.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

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