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Yunalia - AI-generated fantasy Character

Yunalia

Human · Wizard · Level 1 · Outlander

Yunalia

Patient and observant, Yunalia prefers to listen until she understands what a person is leaving unsaid.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderWomanAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWISSTRDEXCONCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Dwarvish

Features

9 features

Always on

  • SpellcastingLevel 1

    Yunalia can cast wizard spells using Intelligence. She has a spellbook containing six 1st-level wizard spells, can prepare four of them after a long rest, and can cast prepared spells using spell slots. Her spellcasting focus can be an arcane focus or her component pouch.

  • Arcane RecoveryLevel 1

    Once per day after a short rest, Yunalia can recover expended spell slots with a combined level of up to 1. She can recover one 1st-level spell slot.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • WandererOutlander

    Yunalia has an excellent memory for maps and geography and can always recall the general layout of terrain, settlements, and other features around her. She can find food and fresh water for herself and up to five others each day, provided the land offers them.

Spells

9 spells

Spellcasting. Yunalia casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , ,

Gear

10 items

Weapons

  • Quarterstaff
    A plain walking staff, useful on rough trails and as a simple weapon.

Gear

  • Component pouch
    A small collection of components kept in separate, labeled packets.
  • Explorer's pack
    A sturdy pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
  • Spellbook
    A personal spellbook containing the six 1st-level spells listed in her spells.
  • Staff
    A walking staff carried from her years on the trail.
  • Hunting trap
    A hunting trap, kept clean and functional despite its years of use.
  • Token of her homeland
    A small token from home, a smooth stone pierced and threaded with cord.
  • Traveler's clothes
    Practical travel clothes, patched at the shoulders and carefully mended at the cuffs.
  • Compass
    A brass compass with a thumb-worn groove along its casing.

Purse

  • Belt pouch with 10 gp
    A belt pouch containing ten gold pieces.

Appearance

Yunalia is a sturdy, weather-browned human with dark hair usually tied back in a loose tail and a habit of watching the ground before she looks at a person. Her patched travel coat fits poorly at the shoulders, but the cuffs of her shirt are clean and carefully mended. A small brass compass hangs from her belt, its casing polished smooth except for a deep, thumb-worn groove along one edge. Her spellbook is wrapped in oilcloth and tucked close beneath one arm.

Mannerisms

She often pauses before answering, as if checking her words against an invisible map. When concentrating, she traces tiny routes on her palm with one finger.

Personality

Patient and observant, Yunalia prefers to listen until she understands what a person is leaving unsaid. She is generous with practical help, but uneasy when anyone mistakes caution for fear.

Ideals

Knowledge is most useful when it helps someone find their way home. A fact hoarded is no better than a path left unmarked.

Bonds

She carries a compass her father repaired with a sliver of brass from an old kettle. She means to map a reliable route back to the settlement before another season of storms isolates it.

Flaws

When she believes she has found a pattern, she follows it too far, even when the people around her have good reason to turn back.

Quirks

Names a route by its most distinctive smell, such as wet stone or crushed mint.
Checks the wind before lighting a candle, even indoors.
Keeps tiny pressed leaves between the pages of her spellbook as bookmarks.

Background

Yunalia grew up beyond the last maintained road, in a small human settlement whose hunters measured distance by streams, ridgelines, and the places where wind changed direction. Her mother taught her to read weather; her father taught her to keep a compass level and never trust a trail simply because it looked familiar. When a season of hard rain erased the old paths and cut the settlement off from its usual trade, Yunalia began keeping careful notes of safe crossings, edible plants, and the stars visible through breaks in the cloud.

“Her mother taught her to read weather; her father taught her to keep a compass level and never trust a trail simply because it looked familiar.”
From their backstory
Background
Outlander

Connections

Species

Human

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