Henri
Henri
Sheet
AC 13 · HP 49 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
20 featuresBonus action
- Large FormGoliathAs a Bonus Action, Henri magically grows to Large size for 10 minutes. While Large, he has Advantage on Strength checks and his Speed increases by 10 feet. This trait can be used once per Long Rest.
Always on
- MetamagicLevel 2
When When casting a Sorcerer spell
Henri can cast a Sorcerer spell while protected by a chosen Metamagic option, spending Sorcery Points as required.
- Innate SorceryLevel 1
When As a Bonus Action
Henri can activate his draconic power for 1 minute, improving his spell save DC and spell attack rolls.
- Stone's Endurance
When When Henri takes damage
Henri can reduce incoming damage by using Stone's Endurance, rolling 1d12 and adding his Constitution modifier.
- Large Form
When As a Bonus Action, once per Long Rest
Henri can grow to Large size for 10 minutes, gaining Advantage on Strength checks and increased carrying capacity.
- Magic Initiate Spell
When When casting Healing Word
Henri can cast Healing Word once per Long Rest without a spell slot through Magic Initiate, Cleric.
- SpellcastingLevel 1
Henri uses Charisma for his Sorcerer spells. He has five Sorcerer cantrips, nine prepared Sorcerer spells, and spell slots as listed in this character record.
- Font of MagicLevel 2
Henri has six Sorcery Points, regained when he finishes a Long Rest. He can convert Sorcery Points into spell slots or convert spell slots into Sorcery Points according to the Sorcerer rules.
- Draconic ResilienceLevel 3
Henri's draconic power grants him Draconic Resilience. His Hit Point maximum increases by 6, and while he wears no armor his base Armor Class equals 10 plus his Dexterity and Charisma modifiers.
- Draconic SpellsLevel 3
Henri always has Alter Self, Chromatic Orb, Command, and Dragon's Breath prepared. These spells do not count against his Sorcerer prepared-spell limit.
- Ability Score ImprovementLevel 4
Henri gains an Ability Score Improvement at this level. His provided final ability scores already include all chosen increases.
- Sorcerous RestorationLevel 5
Once per Long Rest, Henri can regain expended Sorcery Points during a Short Rest by taking a special action. He regains 3 Sorcery Points.
- Elemental AffinityLevel 6
Henri chooses fire as his draconic elemental affinity. He gains Resistance to fire damage. Once on each of his turns, when he deals fire damage with a spell, he can add his Charisma modifier to one damage roll of that spell. He can restore this feature after a Long Rest by spending 3 Sorcery Points.
- Creature TypeGoliathHumanoid.
- SizeGoliathMedium. Goliaths are typically between 7 and 8 feet tall.
- SpeedGoliath35 feet.
- Giant Ancestry, StoneGoliathWhen Henri takes damage, he can use his Reaction to roll 1d12 and add his Constitution modifier, reducing the damage by the total. He can use this trait a number of times equal to his Proficiency Bonus per Long Rest.
- Powerful BuildGoliathHenri counts as one Size larger when determining carrying capacity and the weight he can push, drag, or lift.
- LanguagesGoliathCommon and Giant.
- Magic Initiate, ClericAcolyte
Magic Initiate, Cleric. Henri knows two Cleric cantrips and one level 1 Cleric spell. Wisdom is his spellcasting ability for these spells, and he can cast the level 1 spell once per Long Rest without a spell slot, or with spell slots if he has any of the appropriate level.
Spells
18 spellsSpellcasting. Henri casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , , , , , , ,
2nd level (3 slots):
3rd level (3 slots): ,
Gear
10 itemsWeapons
- SpearA simple spear suitable for ceremonial defense and travel.
- 2×DaggerLight blades carried as ritual knives and emergency weapons.
Tools
- Calligrapher's SuppliesInk, pens, and other materials for writing sacred texts.
Gear
- Arcane Focus, CrystalA polished red crystal used as Henri's arcane focus.
- Dungeoneer's PackA pack containing standard adventuring supplies.
- Book of PrayersA bound collection of mountain liturgies and prayers.
- Holy SymbolA symbol of Henri's shrine, worn on a heavy cord.
- 10×ParchmentBlank sheets used for copying rites, maps, and correspondence.
- RobeA formal crimson-and-gray garment worn during worship.
Purse
- 36×Gold PiecesCoins remaining from the Sorcerer and Acolyte starting packages.
Appearance
Henri is a towering, broad-shouldered goliath with slate-gray skin, pale blue eyes, and a heavy mane of black hair braided with copper prayer rings. Fine crimson scales trace his cheekbones and collar, a visible mark of his draconic sorcery. He wears practical travel robes beneath a dark red mantle, and his holy symbol is mounted beside a polished crystal arcane focus.
Mannerisms
Henri pauses before answering important questions, as if consulting an invisible liturgy. He touches his holy symbol when invoking magic, straightens crooked objects without thinking, and speaks in a deep, measured voice that becomes thunderous when he issues an instruction.
Personality
Henri is solemn, disciplined, and intensely reliable. He keeps promises literally, expects others to respect agreed procedures, and has a surprisingly gentle concern for frightened pilgrims, children, and anyone who follows a difficult duty without recognition. He is not warm in the conventional sense, but his loyalty is immense once earned.
Ideals
Order. Power is dangerous when left undisciplined. Every gift must be given a purpose, every promise must be recorded, and every authority must be tested by the duties it fulfills.
Bonds
Henri is sworn to protect the mountain shrine that raised him and to recover its stolen prayer book, which contains the names of every pilgrim who ever sought refuge there. He also feels responsible for proving that his dangerous magic can serve an ordered, righteous purpose.
Flaws
Henri treats uncertainty as a personal failure and responds to questions with rules, procedures, or stern commands. He is quick to judge improvisation as irresponsibility, especially when magic is involved. Beneath his composure lies a fear that his sorcery is not a blessing at all, but a dragon's claim on his soul.
Quirks
Background
Henri was born among a highland goliath clan that measured every life by discipline, endurance, and service. As a child, he was entrusted to a mountain shrine maintained by priests who believed the peaks were the bones of ancient giants and the red dawn was the breath of a sleeping dragon. Henri excelled at ritual, record keeping, and the exact performance of sacred observances, though his blunt strength and poor patience made him a difficult acolyte. He was content to follow orders until a sacred brazier erupted during a winter rite, filling the shrine with fire that did not burn the stone. The priests recognized the event as draconic sorcery, not divine favor, and began teaching him to control the power rather than deny it.
“He was content to follow orders until a sacred brazier erupted during a winter rite, filling the shrine with fire that did not burn the stone.”
- Background
- Acolyte
Connections
Species
Goliath
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