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grick - AI-generated fantasy Character

grick

Goblin · Druid (Circle of the Land, Forest) · Level 5 · Guild Artisan

grick

Grick is curious, practical, and unexpectedly warm.
AC15
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 28 · 30 ft.
AlignmentChaotic GoodGenderNon-binaryAge23 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Sickles,
Slings,
Spears,
Scimitars,
Shortswords,
Longswords,
Longbows,
Shortbows

Tools

Herbalism kit,
Brewer's supplies

Languages

Common,
Goblin,
Druidic,
Dwarvish

Features

23 features

Action

  • Wild ShapeLevel 2

    As an action, Grick can magically assume the shape of a beast they have seen before. They can use this feature twice per short or long rest. The transformation lasts up to 2 hours, and at 5th level they can transform into beasts of challenge rating 1/2 or lower with no flying speed.

  • Circle FormsLevel 2

    Grick can use an action to expend one use of Wild Shape and regain hit points equal to five times their druid level. This feature can be used once per short or long rest.

Bonus action

  • TraitGoblinNimble Escape, can take the Disengage or Hide action as a bonus action on each of their turns.

Always on

  • Produce Flame

    When Action

    Grick exhales a spark of flame that illuminates objects or strikes a creature within range.

  • Guidance

    When Action

    Grick reaches toward a creature or object, briefly awakening its hidden vitality and granting a bonus to one ability check.

  • Thorn Whip

    When Action

    Grick lashes out with a thorny vine, dealing piercing damage and pulling a creature closer.

  • Druidcraft

    When Action

    Grick whispers to a willing plant or animal, gaining advantage on one ability check related to it.

  • Shillelagh

    When Bonus Action

    Grick causes a wooden club or quarterstaff to become a Wisdom-based magical weapon for one minute.

  • Barkskin

    When Action

    Grick creates a protective bond with nature, granting a creature temporary hit points.

  • Spider Climb

    When Action

    Grick touches a willing creature, allowing it to climb difficult surfaces, including ceilings, without using its hands.

  • Call Lightning

    When Action

    Grick summons a storm of lightning that can be called down repeatedly while concentration is maintained.

  • Plant Growth

    When Action

    Grick causes an area of plant growth to become thick and difficult terrain, or enriches land over eight hours.

  • DruidicLevel 1

    Grick knows Druidic, the secret language of druids, and can leave hidden messages in it. Others who know Druidic automatically recognize such a message.

  • SpellcastingLevel 1

    Grick can cast druid spells using Wisdom as their spellcasting ability. They can use a druidic focus as a spellcasting focus.

  • Circle of the Land, ForestLevel 2

    Grick is a member of the Circle of the Land, Forest. They learn one additional druid cantrip, and their mystical connection to the land grants them additional circle spells.

  • Natural RecoveryLevel 2

    Once per short rest, during a short rest, Grick can recover expended spell slots with a combined level of up to 3. No slot can be 6th level or higher.

  • Ability Score ImprovementLevel 4

    Grick can increase one ability score by 2, or two ability scores by 1. They increase Dexterity by 2, raising it to 15.

  • Improved Wild Shape AccessLevel 4

    Grick can transform into beasts with a challenge rating of 1/2 or lower, and can use Wild Shape to assume forms with a swimming speed.

  • Nature's WardLevel 2

    Grick has advantage on saving throws against being charmed or frightened, and beasts have disadvantage on saving throws against Grick's druid spells and abilities.

  • TraitGoblinDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though darkness appears gray.
  • TraitGoblinFury of the Small, once per short or long rest, when damaging a creature larger than Grick, deal extra damage equal to their proficiency bonus.
  • TraitGoblinGoblin language and cultural heritage.
  • Guild MembershipGuild Artisan

    As a recognized member of an artisan guild, Grick can secure lodging, food, and basic assistance from fellow guild members. The guild can also provide introductions to influential people, though it expects dues, favors, and respect for its rules in return.

Spells

16 spells

Spellcasting. grick casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): ,

Gear

10 items

Weapons

  • Scimitar
    A curved blade suitable for close combat.

Armor

  • Leather armor
    Light armor made from cured hide, acceptable for druid use because it contains no worked metal.
  • Shield
    A wooden shield painted with mushrooms and leaves.

Tools

  • Brewer's supplies
    A set of brewer's supplies used to make herbal ales, tinctures, and fermented remedies.
  • Herbalism kit
    A set of herbalism tools used to identify and prepare medicinal plants.

Gear

  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Druidic focus
    A carved alder branch used as a druidic spellcasting focus.
  • Traveler's clothes
    Traveling clothes marked with several guild badges.
  • Letter of introduction
    A sealed letter of introduction from the guild.

Purse

  • 15×
    Gold pieces
    Guild savings and personal coin.

Appearance

Grick is a compact goblin with moss-green skin, large amber eyes, and a narrow face framed by uneven tufts of black hair. They wear patched leather armor beneath a stained green cloak, with tiny copper charms sewn into the hem. A polished wooden shield bears painted mushrooms, leaves, and the symbols of several distant guild halls. Grick's voice begins with a soft intake of breath and a thoughtful pause, as if every sentence must first pass inspection. They take up very little space when standing, but become startlingly animated when discussing plants, brewing, or woodland creatures.

Mannerisms

Before speaking, Grick pauses and draws in a quiet breath through their nose. They lean toward interesting smells, tap their shield when thinking, and carefully inspect cups, doorframes, and patches of moss for signs of craftsmanship or life.

Personality

Grick is curious, practical, and unexpectedly warm. They judge people by what they repair, protect, and share rather than by their manners or ancestry. They enjoy quiet company, strong tea, unusual fungi, and anyone who can discuss a craft without pretending to know more than they do. Grick is friendly but not deferential, and their kindness often arrives disguised as a stern warning about proper storage or safe handling.

Ideals

Creation. The world is not made better by grand promises, but by small useful things made carefully and shared freely.

Bonds

The ruined mill and the surviving members of Grick's old warren are their family. Grick sends part of every reward home and will risk almost anything to keep the mill's surrounding wetlands from being drained or claimed by wealthy developers.

Flaws

Grick becomes suspicious when anyone is too polite, assuming that every compliment conceals a bargain. They also hoard useful ingredients, tools, and information, even when sharing would clearly be wiser. When frightened, they may make an impulsive decision and justify it afterward as an act of ecological balance.

Quirks

Names every unusually large mushroom they encounter.
Keeps a private ranking of inns by soup quality and window moss.
Refuses to waste useful string, twine, or empty bottles.
Whispers encouragement to injured plants while treating them.
Collects guild tokens from every town they visit.

Background

Grick was born beneath a ruined mill where a goblin warren had turned abandoned machinery into homes, workshops, and traps. They were expected to become a tinkerer, but Grick preferred the damp places beneath the floorboards, where mushrooms grew in old flour sacks and beetles nested in rusted gears. Their first real teacher was an elderly apothecary who recognized that Grick could tell poisonous fungi from edible ones by scent alone. The apothecary also taught them that useful work was a form of kindness, and that every living thing had a place in the larger pattern of the world. When a fire destroyed the warren, Grick joined a traveling guild of brewers, dyers, herbalists, and leatherworkers. They learned to make medicinal ales, preserve rare plants, and bargain with people who assumed a goblin could not be trusted. During a caravan journey, Grick was rescued from a bandit ambush by a circle of druids who saw their unusual instinct for living things. The druids taught them Druidic and the secrets of Wild Shape. Grick now travels as both artisan and guardian, seeking rare ingredients, protecting wild places from exploitation, and proving that a small, strange goblin can still make something beautiful that lasts.

“Their first real teacher was an elderly apothecary who recognized that Grick could tell poisonous fungi from edible ones by scent alone.”
From their backstory
Background
Guild Artisan

Connections

Species

Goblin

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