Luna Housebreaker
Luna Housebreaker
Sheet
AC 19 · HP 182 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
26 featuresBonus action
- Instinctive PounceLevel 7
As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
Reaction
- RetaliationLevel 10
When you take damage from a creature within 5 feet of you, you can use your Reaction to make one melee attack against that creature with a weapon or Unarmed Strike.
Always on
- Breath Weapon
When When you take the Attack action
Unleash a cone or line of cold energy when you attack, forcing creatures in the area to save or take damage. At this level, the breath deals 1d10 cold damage.
- RageLevel 1
You can channel primal fury to gain bonuses in battle. You can enter Rage a number of times equal to your Proficiency Bonus per Long Rest. While raging, you gain damage resistance, bonus damage with Strength-based attacks, and advantage on Strength checks and saves. Your rage damage is +4 at this level.
- Unarmored DefenseLevel 1
You know how to fight without relying on armor. While you aren’t wearing armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier.
- Weapon MasteryLevel 1
You have mastered the properties of two Simple or Martial Melee weapons of your choice. After each Long Rest, you can practice and replace one of those chosen weapons with another eligible weapon.
- Reckless AttackLevel 2
You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can choose to attack recklessly, gaining Advantage on Strength-based attack rolls until the start of your next turn. Attack rolls against you have Advantage until the start of your next turn.
- Danger SenseLevel 2
You have an uncanny sense of when things are out of place. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
- Barbarian SubclassLevel 3
You gain a Barbarian subclass. You also gain Primal Knowledge, which lets you gain proficiency in one of the following skills of your choice, Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival. You can also replace one skill proficiency from this feature with a different one from the same list when you gain a Barbarian level that grants an Ability Score Improvement.
- Primal KnowledgeLevel 3
You gain proficiency in one additional skill from the Barbarian list when you choose this feature.
- FrenzyLevel 3
You gain the Path of the Berserker features. Your rage becomes a weapon of pure violent intent.
- Fast MovementLevel 5
Your movement and combat training have hardened your body. Your walking speed increases by 10 feet while you are not wearing Heavy armor.
- Feral InstinctLevel 7
Your instincts are so honed that you have Advantage on Initiative rolls.
- Brutal StrikeLevel 9
If you use Reckless Attack, you can forgo Advantage on one Strength-based attack roll of your choice on your turn. If that attack hits, it deals extra damage equal to 1d10 and you can apply a Brutal Strike effect.
- Relentless RageLevel 11
Your Rage can sustain you through grievous wounds. If you drop to 0 Hit Points while raging and don’t die outright, you can make a DC 10 Constitution saving throw. On a success, your Hit Points instead become twice your Barbarian level. Each additional use before a finish of a Short or Long Rest increases the DC by 5.
- Improved Brutal StrikeLevel 13
Your Brutal Strike damage increases to 2d10. In addition, you can use two different Brutal Strike effects whenever you use Brutal Strike.
- Persistent RageLevel 15
When you roll Initiative, you can regain all expended uses of Rage. Once you do so, you cannot do so again until you finish a Long Rest. Your Rage also lasts for 10 minutes without needing to be extended round to round, ending early only if you become Unconscious or don Heavy armor.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement feat or another feat for which you qualify.
- Creature TypeDragonbornHumanoid
- SizeDragonbornMedium
- SpeedDragonborn30 feet
- TraitDragonbornDarkvision 60 feet
- Draconic Ancestry, WhiteDragonbornYour breath weapon and damage resistance are cold.
- Breath WeaponDragonbornReplace one attack with a 15-foot cone or 30-foot line, each creature making a Dexterity save against DC 18, taking 1d10 cold damage on a failure, half on a success. Uses equal to your Proficiency Bonus per Long Rest.
- Damage ResistanceDragonbornYou have Resistance to Cold damage.
- Criminal ContactCriminal
She knows how to find old accomplices, fence goods, and hear rumors in the alleyways, taverns, and private houses of the city. If trouble needs a whisper, a favor, or a quiet introduction to someone dangerous, Luna can usually find the right shadow.
Gear
10 itemsWeapons
- 2×DaggerA pair of well-worn concealment blades.
- HandaxeA handaxe chosen for Weapon Mastery drills and brutal close combat.
- HandaxeA second handaxe, matching the first.
- GreatswordA greatsword kept for intimidation and catastrophic violence.
Armor
- ShieldA shield battered into service after years of hard use.
Tools
- CrowbarChosen background and class gear. Useful as a blade, a pry bar, and a threat.
- Thieves' ToolsA set of lockpicks, picks, and improvised tools for opening what should stay shut.
Gear
- 2×PouchA sturdy pack for valuables and stolen documents.
- Traveler's ClothesTravel-stained clothing suited to moving unnoticed between districts.
Purse
- 16×Gold PiecesStandard adventuring funds from her criminal background.
Appearance
A striking white dragonborn woman with pearl-scaled skin, ice-blue eyes, swept horns, and a scarred, athletic frame built for violence and speed. She favors practical street leathers under travel-worn barbarian gear, with a crowbar, hidden knives, and a cloak pinned by a cheap silver brooch taken from a noble ballroom. When angered, pale frost often rims her breath and the edges of her scales.
Mannerisms
She lounges as if every chair in the room belongs to her, speaks with intimate confidence even to strangers, and punctuates anger with a low rumbling laugh. When she is thinking, she taps one claw against her teeth. When she wants to unsettle someone, she tilts her horns toward them like a challenge.
Personality
Bold, teasing, and razor smart, Luna delights in making hypocrites uncomfortable and tyrants lose their composure. She is openly sensual, deeply practical, and absolutely fearless about social scandal, but beneath the swagger she has a fierce protectiveness for anyone the world labels disposable. She collects secrets the way other warriors collect scars, and she never forgets a kindness or a betrayal.
Ideals
Freedom, nobody gets to own my body, my name, or my future. Power is only worth having if it can be used to protect the people who were denied both dignity and choice.
Bonds
She still protects the people who once sheltered her, especially former lovers, trusted friends, and any children born of her old life. She keeps ledgers of names, debts, and favors, and she intends to use them to reclaim her place and punish the nobles who cast her out.
Flaws
She mistakes defiance for freedom and sometimes turns every slight into a public war. Luna trusts leverage more readily than sincerity, and when she feels cornered she will lie, seduce, threaten, or gamble everything rather than admit fear. She can be infuriatingly impulsive, especially when desire, pride, or a chance to embarrass the powerful is involved.
Quirks
Background
Luna Housebreaker grew up in the tight, hard margins of a city that prized order and punished anyone who disrupted it. As a white dragonborn, she was always impossible to ignore, and she learned early that attention could be turned into coin, protection, and information. She lived by wit, appetite, and nerve, moving from back rooms to guarded balconies, building a web of favors among laborers, cutpurses, matrons, and lonely nobles who thought they were the ones buying control. What began as survival became a reputation, and what began as pleasure became leverage, until she was known in every district as someone who could make secrets circulate faster than money. Her exile came after one reckless night too many, when a drunken scandal in a noble house turned into a public humiliation the rulers could not forgive. The courts called it indecency, corruption, and sedition by reputation alone, then decided the simplest answer was to drive her out before her influence spread any farther. Luna took the verdict as an insult and a challenge. She left behind lovers, allies, rivals, and children, along with enough intimate knowledge of the city’s elite to ruin half the council if she chose to. Now she travels with adventurers not to repent, but to return stronger, richer, and infamous enough to force the nobility to bend, or break.
“Luna took the verdict as an insult and a challenge.”
- Background
- Criminal
Connections
Species
Dragonborn
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