Crystalheart Summerwind
Crystalheart Summerwind
Sheet
AC 12 · HP 7 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Druidic Focus
When While casting a Druid spell that requires a material component
You can use a druidic focus as a spellcasting focus for your Druid spells.
- DruidicLevel 1
You know Druidic, the secret language of druids. You can use it to leave hidden messages, and you recognize messages written in it.
- SpellcastingLevel 1
You can use a druidic focus as a spellcasting focus for your Druid spells. You can prepare two Druid cantrips and one Druid spell of 1st level, using Wisdom as your spellcasting ability.
- TraitElfDarkvision, allowing you to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- Elven Lineage, choosing the Wood Elf lineageElfYour walking speed is 35 feet, and you know the Druidcraft cantrip. Wisdom is your spellcasting ability for it.
- TraitElfFey Ancestry, granting Advantage on saving throws you make to avoid or end the Charmed condition.
- TraitElfKeen Senses, granting proficiency in the Perception skill.
- TraitElfTrance, allowing you to finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation. You remain conscious during the trance.
- Shelter of the FaithfulAcolyte
You can usually find shelter, food, and basic assistance at a temple or shrine of your faith. Religious organizations recognize you and may provide aid, though they do not endanger themselves for you.
Spells
8 spellsSpellcasting. Crystalheart Summerwind casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (1 slot): ,
Gear
10 itemsWeapons
- SickleA small curved sickle suitable for harvesting herbs and defending against threats.
Armor
- Leather ArmorLight armor made from supple, nonmetallic leather.
- ShieldA wooden shield bearing a simple leaf-and-star symbol.
Tools
- Herbalism KitA kit containing clippers, pouches, twine, mortar and pestle, and other tools for preparing herbs.
Gear
- Explorer's PackA pack containing basic adventuring supplies, including bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Holy SymbolA wooden or silver holy symbol used in prayer and as a divine spellcasting focus for her Magic Initiate spells.
- Prayer BookA small book of prayers and devotional teachings.
- 5×ParchmentClean parchment used for copying prayers, medicinal notes, and messages.
- VestmentsA simple acolyte's robe for temple services.
Purse
- 8×Gold PiecesLoose spending money saved from temple gifts and travel donations.
Appearance
Crystalheart is a slender wood elf with warm brown skin, long silver-blonde hair braided with tiny green leaves, and bright amber eyes. She wears a weathered leather coat over simple green and cream traveling clothes, with a wooden holy symbol and a polished crystal pendant resting at her throat. The pendant is heavily worn where her fingers constantly rub its edges. When waiting, she balances on the balls of her feet and leans slightly toward the nearest living thing, as if listening for its breath.
Mannerisms
Crystalheart speaks softly but with complete attention, usually crouching or kneeling so she is level with an injured person or animal. She touches the worn edge of her crystal pendant whenever she is worried, and pauses before entering a room to notice plants, insects, and other small living things.
Personality
Crystalheart is gentle, patient, and openly compassionate. She treats animals as individuals rather than possessions, listens carefully to people who are frightened or angry, and tries to leave every place kinder than she found it. Her optimism is sincere rather than naive, though it sometimes makes her slow to recognize deliberate cruelty.
Ideals
Mercy. No living thing should be abandoned merely because helping it is inconvenient, frightening, or difficult.
Bonds
The woodland shrine that raised her is her true home, and she will risk herself to protect its priests, animals, and sacred groves. She also carries the crystal pendant given by a rescued child, believing it reminds her that every life saved becomes part of a larger chain of hope.
Flaws
She is so eager to see the good in people that she overlooks warning signs until someone is already in danger. Crystalheart also has difficulty accepting that some wounds cannot be healed, and may exhaust herself trying to save someone who has clearly chosen a destructive path.
Quirks
Background
Crystalheart Summerwind was raised among the moss-covered shrines of a woodland faith devoted to renewal, mercy, and the sacred kinship of all living things. Her earliest companions were injured birds, fox kits, and old temple hounds, and she learned to read their needs long before she learned to read scripture. The priests discovered that her gentle hands carried a quiet gift. Wilted herbs revived when she tended them, frightened animals settled against her knees, and the sick often slept more peacefully after she whispered prayers beside them. As she grew older, Crystalheart became both an acolyte and a student of the green world. She learned the Druidic tongue from a reclusive warden who believed that faith without practical kindness was only decoration. When a blight spread through a nearby forest, Crystalheart left the shrine to seek its source, determined to heal the land rather than simply mourn it. She travels with her worn crystal pendant, a gift from the first patient she ever saved, offering aid wherever she finds suffering. She is inexperienced in danger, but she refuses to believe that cruelty is inevitable, and she has an uncanny talent for finding the frightened creature everyone else has overlooked.
“The priests discovered that her gentle hands carried a quiet gift.”
- Background
- Acolyte
Connections
Species
Elf
Media
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