Finn Hawthorne
Finn Hawthorne
Sheet
AC 14 · HP 48 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Hunter's Double Strike
When On Finn's turn when he takes the Attack action.
Finn makes two weapon attacks when he takes the Attack action. He can use his longbow for ranged attacks or his rapier in close combat.
- Primeval AwarenessLevel 3
Finn can use an action and expend a spell slot to focus his awareness on the region around him. For 1 minute per level of the spell slot, he can sense whether aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile, or within 6 miles in his favored terrain. This feature does not reveal their exact location or number.
Always on
- Colossus Slayer
When Once per turn, when Finn hits a creature that is below its hit point maximum.
When Finn hits a wounded creature with a weapon attack, he deals an extra 1d8 damage.
- Favored EnemyLevel 1
Finn has humanoids, especially corrupt guards and tax collectors, as a favored enemy. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also speaks one language associated with them, Thieves Cant.
- Natural ExplorerLevel 1
Finn is particularly familiar with forests. In favored terrain, his group travels faster, cannot become lost except by magical means, remains alert while engaged in other activities, can move stealthily at a normal pace, and finds twice as much food while foraging. He is also able to track other creatures and determine their exact number, sizes, and how long ago they passed.
- Fighting Style: ArcheryLevel 2
Finn gains a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Finn is a half-caster using Wisdom. He knows four ranger spells and regains expended spell slots after a long rest.
- Hunter: Colossus SlayerLevel 3
Once on each of Finns turns, when he hits a creature with a weapon attack, the attack deals an extra 1d8 damage if the target is below its hit point maximum.
- Extra AttackLevel 5
Finn can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Land's StrideLevel 8
Moving through nonmagical difficult terrain costs Finn no extra movement. He can pass through nonmagical plants without being slowed or damaged by them, and he has advantage on saving throws against magically created or manipulated plants.
- Ability Score IncreaseHuman+1 to all ability scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- TraitHumanOne extra language of choice, Elvish.
- TraitHumanHumans reach adulthood in their late teens and live less than a century.
- Rustic HospitalityFolk Hero
Finn can find a place to hide, rest, or recuperate among commoners, who will shield him from the authorities or other pursuers when they are not directly endangered.
Spells
6 spellsSpellcasting. Finn Hawthorne casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
11 itemsWeapons
- RapierA finely balanced blade with a swept guard, favored for close fighting and quick disarms.
- LongbowA polished longbow with a dark hawthorn grip and a narrow greenwood riser.
Armor
- Studded leather armorSupple studded leather armor, darkened with woodland dyes.
Tools
- Woodcarver's toolsA set of woodcarvers tools used to make arrow shafts, charms, and small woodland tokens.
Gear
- 20×ArrowsArrows carried in a leather quiver.
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic travel gear.
- ShovelA practical iron shovel, useful for gardening, digging caches, and occasional grave robbing when circumstances demand it.
- Iron potA battered iron cooking pot.
- Common clothesPlain common clothes suitable for blending into a village crowd.
- Belt pouchCoins gathered from honest work, generous villagers, and less honest officials.
Purse
- 10×Gold piecesLoose currency carried in the belt pouch.
Appearance
Finn is a lean, weather-hardened human with long jet black hair, usually tied in a loose bun when he expects trouble. He has a curled black mustache and a sharply pointed goatee, bright gray eyes, and a faint scar crossing his left eyebrow. His green and brown clothing is practical for woodland travel, with a weathered cloak, soft leather armor, and a rapier worn beside a beautifully maintained longbow. He carries himself like a charming outlaw who is always half a step from vanishing into the trees.
Mannerisms
Finn rolls a coin across his knuckles when thinking, adjusts his mustache before delivering a clever remark, and whistles softly whenever he is nervous. He often addresses woodland animals as if they are trusted informants.
Personality
Finn is quick-witted, theatrically charming, and deeply observant. He treats danger like a game of cards, always looking for the angle no one else noticed. Beneath the jokes is a patient guardian who remembers every hungry child, frightened traveler, and frightened animal he has ever helped.
Ideals
Freedom. No lord, law, or ledger has the right to decide whether ordinary people deserve to eat, travel, or live without fear.
Bonds
The people of Briar Glen sheltered Finn when he was hunted, and he will risk everything to keep the barons soldiers from punishing them for his crimes.
Flaws
Finn cannot resist humiliating a powerful bully, even when retreat would be wiser. He is overly confident in his ability to escape, and his habit of leaving theatrical calling cards has allowed more than one determined enemy to follow his trail.
Quirks
Background
Finn Hawthorne was born in a poor woodland village where the local baron claimed nearly every harvest, hunting ground, and fallen branch as his property. His father taught him to read animal tracks, while his mother taught him that a full pantry was worth more than a full purse. Finn became a skilled hunter and guide, but his reputation changed the night he intercepted a tax wagon carrying winter grain. He redistributed the food among starving families, then escaped into the forest by shooting the reins from the lead horse without harming a single guard. Since then, Finn has become a living folk tale. Some say he can split an arrow at a hundred paces. Others insist he once defeated six mounted guards with nothing but a rapier, a fallen branch, and a smile. The truth is less polished, but no less dangerous. Finn steals from corrupt officials, protects travelers who cannot pay, and knows every deer trail, smugglers path, and abandoned charcoal burn within a days journey. The authorities call him a criminal. The villages call him Hawthorne, a name spoken with a grin and a whispered hope that he might be nearby.
“His father taught him to read animal tracks, while his mother taught him that a full pantry was worth more than a full purse.”
- Background
- Folk Hero
Connections
Species
Human
Media
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