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Fennic - AI-generated fantasy Character

Fennic

Human · Bard (College of Lore) · Level 3 · Folk Hero

Fennic

Fennic is warm, quick-witted, and impossible to keep quiet for long.
AC12
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 25 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments,
One type of artisan's tools,
Vehicles, land

Languages

Common,
Elven

Features

15 features

Bonus action

  • Bardic Inspiration d6Level 1

    Fennic can inspire others through stirring words or music. As a bonus action, a creature within 60 feet that can hear him gains one Bardic Inspiration die, a d6, usable within 10 minutes to add to one ability check, attack roll, or saving throw.

Always on

  • Bardic Inspiration

    When Bonus action

    Fennic grants a creature within 60 feet that can hear him a d6 to add to one ability check, attack roll, or saving throw within 10 minutes.

  • Cutting WordsLevel 3

    When Reaction when a visible creature makes an attack roll, ability check, or damage roll

    Fennic subtracts a Bardic Inspiration d6 from a creature's attack roll, ability check, or damage roll within 60 feet.

  • SpellcastingLevel 1

    Fennic is a 3rd-level spellcaster. His spellcasting ability is Charisma, and he can use a musical instrument as a spellcasting focus for bard spells.

  • Jack of All TradesLevel 2

    Fennic adds half his proficiency bonus, rounded down, to any ability check that does not already include his proficiency bonus.

  • Song of Rest d6Level 2

    Fennic can use soothing music during a short rest to help allies regain extra hit points. Each friendly creature that hears him regains 1d6 additional hit points when spending Hit Dice at the end of the rest.

  • ExpertiseLevel 3

    Fennic has expertise in Deception and Persuasion. His proficiency bonus is doubled for ability checks using either skill.

  • College of Lore Bonus ProficienciesLevel 3

    Fennic gains proficiency with three skills of his choice: Arcana, Intimidation, and Sleight of Hand.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment, with individuals capable of great virtue or terrible evil.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one extra language of choice.
  • Rustic HospitalityFolk Hero

    Common folk recognize Fennic as one of their own and will shelter, hide, or provide basic assistance to him and his companions, unless doing so would place them in direct danger.

Spells

9 spells

Spellcasting. Fennic casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , ,

2nd level (2 slots): , , ,

Gear

7 items

Weapons

  • Rapier
    A light blade favored by agile duelists and traveling performers.

Armor

  • Leather armor
    Protective travel clothing suitable for a wandering performer.

Tools

  • Lute
    A versatile stringed instrument used for performances and spellcasting.
  • Flute
    A second musical instrument chosen from the bard starting equipment options.

Gear

  • Burglar's pack
    A simple pack containing basic adventuring supplies.
  • Rustic keepsake
    A small token from home, kept as a reminder of the people he protects.

Purse

  • 10×
    Gold pieces
    A pouch of coins received from his former life as a local champion and performer.

Appearance

Fennic is a lean, broad-shouldered human man with sun-bright blonde hair, expressive blue eyes, and a broad, disarming smile. His clothes are colorful but travel-worn, with a patched green cloak, sturdy boots, and a scar crossing one eyebrow. A well-loved lute hangs at his side, while a battered prison key is worn as a pendant beneath his shirt. His hands are calloused from hard labor, sword practice, and years of playing music.

Mannerisms

Fennic grins before delivering bad news, taps rhythms against his thigh when nervous, and unconsciously counts doors, windows, and exits whenever he enters a room. When someone mentions magic trials, his smile goes still for half a heartbeat before returning brighter than before.

Personality

Fennic is warm, quick-witted, and impossible to keep quiet for long. He treats strangers like friends until they prove otherwise, champions underdogs without hesitation, and uses humor to make frightened people feel brave. Beneath his easy charm is a watchful survivor who notices every locked door, raised voice, and sudden movement.

Ideals

Freedom. No one should be forced to kneel, perform, or fight for the amusement of the powerful. Every person deserves the chance to choose their own song.

Bonds

Dirinor saved his life, and Fennic will risk anything to repay that debt. He also carries the names of the prisoners who died in the Trials of the Magi, determined that their lives will not be forgotten.

Flaws

Fennic hides fear behind jokes and reckless confidence. He cannot resist defying bullies, even when caution would save lives, and he is haunted by the suspicion that some part of him enjoyed surviving the Trials of the Magi.

Quirks

Names every lute string after someone he trusts.
Keeps a running tally of escaped prisoners in the margins of his songbook.
Apologizes to doors before picking their locks.
Refuses to sit with his back to a barred window.
Turns frightening memories into cheerful songs that never quite resolve.

Background

Fennic was born in a small farming village where every celebration ended with him standing on a table, singing too loudly and playing his lute too quickly. His golden heart made him beloved, but his restless curiosity often carried him beyond the safe roads. He learned to turn a joke into a distraction, a song into a signal, and a friendly smile into an invitation. When Baroness Ytrix the Invincible began squeezing the surrounding villages for taxes and conscripts, Fennic joined his clever friend Dirinor in a desperate attempt to steal records proving the baroness's crimes. The heist failed three years ago. Fennic was captured and imprisoned, where Ytrix forced him to serve as a proctor for the cruel Trials of the Magi. Over a dozen would-be wizards were thrown into lethal contests, and Fennic was made to fight alongside them simply to survive. He refuses to describe the trials in detail, but some nights he wakes with spell names on his lips and the taste of ash in his mouth. A few months ago, Dirinor broke him out. Fennic returned to the roads with his lute, his smile, and a fierce determination to make sure no tyrant ever turns frightened people into entertainment again. He acts as though he has escaped, but part of him is still listening for the bells that announced another trial.

“His golden heart made him beloved, but his restless curiosity often carried him beyond the safe roads.”
From their backstory
Background
Folk Hero

Connections

Species

Human

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