Ketek Vargan
Ketek Vargan
Sheet
AC 16 · HP 35 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Extra AttackLevel 5
When When you take the Attack action.
When you take the Attack action, make two attacks instead of one.
Always on
- Hunter’s Mark
When When you need to mark and pursue a dangerous creature.
You can cast Hunter’s Mark without expending a spell slot twice per Long Rest, and the spell is always prepared.
- Colossus Slayer
When When you hit a wounded creature with a weapon.
Once per turn, when you hit a creature missing any Hit Points, deal an extra 1d8 weapon damage.
- Savage Attacker
When When you hit a target with a weapon.
Once per turn when you hit with a weapon, roll the weapon’s damage dice twice and use either result.
- Alert
When After rolling Initiative.
You can swap Initiative with a willing ally after rolling Initiative.
- SpellcastingLevel 1
You can cast six prepared Ranger spells using Wisdom as your spellcasting ability. You regain expended spell slots after a Long Rest and can use a Druidic Focus as a spellcasting focus.
- Favored EnemyLevel 1
Hunter’s Mark is always prepared. You can cast it twice without expending a spell slot, regaining both uses after a Long Rest. While marked, your attacks deal an extra 1d6 damage when the spell applies.
- Weapon MasteryLevel 1
You gain mastery with Longbow, Scimitar, and Shortsword. Longbow has Slow, Scimitar has Nick, and Shortsword has Vex mastery properties.
- Deft ExplorerLevel 2
You gain Expertise in Perception and learn two additional languages, Dwarvish and Giant.
- Fighting StyleLevel 2
You gain the Archery Fighting Style, granting a +2 bonus to attack rolls with ranged weapons.
- Hunter’s LoreLevel 3
You can identify the Immunities, Resistances, and Vulnerabilities of a creature marked by your Hunter’s Mark.
- Hunter’s PreyLevel 3
You have chosen Colossus Slayer. Once per turn when you hit a creature with a weapon and it is missing any Hit Points, the attack deals an extra 1d8 damage.
- Ability Score ImprovementLevel 4
You gain the Alert feat. You add your Proficiency Bonus to Initiative rolls, and you can swap Initiative with a willing ally after rolling.
- TraitElfDarkvision, range 60 feet.
- Elven Lineage, High ElfElfYou know the Prestidigitation cantrip, with Intelligence as your spellcasting ability. At character level 3, you always have Detect Magic prepared and can cast it once per Long Rest without a spell slot. At character level 5, you always have Misty Step prepared and can cast it once per Long Rest without a spell slot.
- TraitElfFey Ancestry, Advantage on saving throws to avoid or end the Charmed condition.
- TraitElfKeen Senses, proficiency in Perception.
- TraitElfTrance, you do not need to sleep, magic cannot put you to sleep, and you can finish a Long Rest in 4 hours of trance.
- Creature TypeElfHumanoid. Size: Medium. Speed: 30 feet.
- Savage AttackerSoldier
You have Savage Attacker. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either result.
Spells
10 spellsSpellcasting. Ketek Vargan casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): , , , , ,
2nd level (2 slots): , ,
Gear
12 itemsWeapons
- ScimitarA balanced curved blade suitable for close fighting, with Nick mastery.
- ShortswordA short, quick blade with Vex mastery.
- LongbowA recurved golden longbow with a reinforced grip, suitable for ranged attacks and Slow mastery.
Armor
- Studded Leather ArmorLight protective armor made from closely fitted studded leather.
Tools
- Gaming SetA set of carved bone gaming dice used by soldiers during long watches.
Gear
- 20×ArrowsWooden arrows fletched in white and blue feathers.
- QuiverA leather case for carrying arrows.
- Druidic FocusA sprig of mistletoe carved into the shape of a snowflake, used as a Druidic Focus.
- Explorer’s PackA sturdy pack containing bedroll, mess kit, tinderbox, rope, rations, waterskin, and other travel necessities.
- Healer’s KitA compact kit containing bandages, splints, salves, and battlefield supplies.
- Traveler’s ClothesA white-and-blue military coat modified for wilderness travel.
Purse
- 21×Gold PiecesLoose starting coin retained from military service.
Appearance
Ketek Vargan is a lean, athletic male elf with mixed-toned skin, short curly black hair, and dark brown alert eyes. His expression is quietly defiant, as though every room is a problem he has already begun solving. He wears a snow-white and blue hunter’s coat marked by careful field repairs, fitted leather bracers, sturdy travel boots, and a pointed white leather tricorn-style hat with subtle horn-like spikes. His hands are especially distinctive, with ink-darkened fingertips, callused bow fingers, and small nicks from years of fletching, carving, and maintaining weapons. A pair of curved blades rests at his belt beside a small carved icy focus.
Mannerisms
Ketek rolls an arrow between his fingers whenever he is thinking. He instinctively checks exits, high ground, and wind direction upon entering a new place, then pretends he was only admiring the architecture.
Personality
Ketek is observant, restrained, and dryly funny. He speaks with the clipped precision of a veteran giving a field report, but he notices small kindnesses and remembers them for years. He distrusts grand speeches and prefers people who repair what they break. Around frightened civilians, his manner softens almost imperceptibly. Around bullies, it becomes very still.
Ideals
Protection. A uniform, oath, or law is worthless if it fails the people standing beneath it. The vulnerable come before orders.
Bonds
He carries a weather-stained unit pennant sewn into the lining of his coat and will risk himself to protect any soldier abandoned by their command.
Flaws
He is slow to forgive disobedience, especially when someone’s refusal to follow a plan puts others at risk. Ketek also has a dangerous habit of assuming that if he can endure hardship, everyone else should be able to endure it too.
Quirks
Background
Ketek Vargan was raised in a border garrison where elves, humans, and dwarves shared the same walls but not always the same assumptions. His elven mother taught him to read weather, spoor, and silence. His soldier father taught him drill, discipline, and the blunt arithmetic of survival. Ketek learned early that an arrow could end a battle more cleanly than a speech, but he also learned that soldiers who could not find their way home were only expensive casualties waiting to happen. During a winter campaign, his unit was ordered to pursue raiders through a storm that erased every trail behind them. Ketek survived by painting temporary tracking sigils on stones and tree trunks with crushed minerals and lampblack. The marks guided scattered soldiers back to one another and revealed that the raiders were being driven, not attacking, by a supernatural predator in the snow. Ketek refused an order to burn an isolated woodland settlement suspected of aiding them. He instead led a small rescue party through the whiteout, saving the villagers and exposing the actual threat. The army called his choice insubordination. The survivors called it the reason they lived. Now he works as a ranger, following signs of monsters, tyrants, and frightened people who have been pushed too far, carrying his old military discipline into a life where the right target is rarely the first one named.
“His elven mother taught him to read weather, spoor, and silence.”
- Background
- Soldier
Connections
Species
Elf
Media
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