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Vivian Cross - AI-generated fantasy Character

Vivian Cross

Human · Fighter (Psi Warrior) · Level 20 · Criminal

Vivian Cross

Brash, magnetic, and hard to intimidate, Vivian carries herself like the room already belongs to her.
AC11
HP85/85
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 85 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Improvised weapons,
Unarmed strikes

Tools

Thieves' tools,
Gaming set of choice

Languages

Common,
One additional language of choice

Features

50 features

Action

  • Extra AttackLevel 5

    You can attack twice when you take the Attack action.

  • Extra AttackLevel 11

    You can attack three times when you take the Attack action.

  • Extra AttackLevel 20

    You can attack four times when you take the Attack action.

Bonus action

  • Second WindLevel 1

    You have a reserve of stamina that lets you push yourself in combat. You can use a Bonus Action to regain hit points, and the feature improves with your fighter level.

  • Bonus Unarmed StrikeLevel 1

    When fighting unarmed or with pugilist weapons while wearing light or no armor and not wielding a shield, you can make an Unarmed Strike as a Bonus Action.

  • Brace UpLevel 2

    You can spend 1 Moxie Point and a Bonus Action to gain Temporary Hit Points equal to a roll of your Fisticuffs die plus your pugilist level and Constitution modifier.

  • One-Two PunchLevel 2

    You can spend 1 Moxie Point to make two Unarmed Strikes as a Bonus Action.

  • Stick and MoveLevel 2

    You can spend 1 Moxie Point to make an Unarmed Strike and then take the Dash or Disengage action as a Bonus Action.

  • Dig DeepLevel 4

    You can use a Bonus Action to resist injury and fatigue, gaining resistance to bludgeoning, piercing, and slashing damage and ignoring exhaustion below 6 for a short time.

Reaction

  • Bloodied But UnbowedLevel 2

    When you take damage, you can use a Reaction to regain all expended Moxie Points. If you are Bloodied, you also gain Temporary Hit Points.

Always on

  • Weapon MasteryLevel 1

    You are trained to fight effectively with a broad range of weapons, and you know the 2024 fighter weapon training suited to your choices.

  • Fighting StyleLevel 1

    Choose a Fighting Style. You gain a style that reflects how you approach battle, most likely Unarmed Fighting or another style chosen to support your pugilist technique.

  • Tactical MindLevel 2

    You can add tactical focus to important ability checks and initiative-style moments, reinforcing your battlefield awareness and composure.

  • Action SurgeLevel 2

    You can push beyond normal limits to take an additional action on your turn, twice between rests at high level in the 2024 fighter progression.

  • Psi Warrior SubclassLevel 3

    Your selected fighter subclass grants maneuvers tied to psionic force, allowing you to enhance attacks, move enemies or yourself, and shield yourself with telekinetic power.

  • Ability Score ImprovementLevel 4

    Gain an Ability Score Improvement or a feat. Vivian uses her advancement to refine her combat style rather than raise her already fixed ability scores.

  • Ability Score ImprovementLevel 6

    Gain another Ability Score Improvement or feat.

  • Know Your EnemyLevel 7

    You learn more about the foes you face and can read their combat tells with uncanny accuracy.

  • Ability Score ImprovementLevel 8

    Gain another Ability Score Improvement or feat.

  • IndomitableLevel 9

    You can steel yourself against disaster with Indomitable, rerolling a failed saving throw.

  • Psi Warrior ImprovementLevel 10

    Your psi-powered discipline deepens, improving your subclass features and defensive or offensive psychic techniques.

  • Ability Score ImprovementLevel 12

    Gain another Ability Score Improvement or feat.

  • Indomitable ImprovementLevel 13

    Your Indomitable feature improves, giving you more reliable defenses against hostile magic, blows, and control effects.

  • Ability Score ImprovementLevel 14

    Gain another Ability Score Improvement or feat.

  • Psi Warrior ImprovementLevel 15

    Your psi-warrior abilities improve again, sharpening your force manipulation and protective focus.

  • Ability Score ImprovementLevel 16

    Gain another Ability Score Improvement or feat.

  • Action Surge ImprovementLevel 17

    You can use Action Surge more than once between rests at the highest fighter tier.

  • Fighter CapstoneLevel 18

    Your martial expertise reaches its peak, and your subclass’s psionic abilities reach their capstone expression.

  • Ability Score ImprovementLevel 19

    Gain another Ability Score Improvement or feat.

  • Fisticuffs DieLevel 1

    Your Unarmed Strikes and pugilist weapons deal 1d8 damage, reflecting your specialized striking style.

  • Improved ImprovisationLevel 1

    You can use the mastery properties of improvised weapons, and improvised weapons count as having the Sap property for you.

  • Iron ChinLevel 1

    While wearing light or no armor and not wielding a shield, your Armor Class equals 12 plus your Constitution modifier.

  • MoxieLevel 2

    You have Moxie Points equal to your pugilist level and can spend them to fuel special techniques. You regain all expended points on a Short or Long Rest.

  • Swagger StreakLevel 2

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend Moxie to swing the result with sheer presence and grit.

  • Heavy HitterLevel 3

    When you hit with an Unarmed Strike, you can deal damage and also choose to Grapple or Shove the target.

  • GroundworkLevel 3

    Your squared-circle training lets you crush grapples into damage at the start of your turn, and you can impose disadvantage on a creature resisting your holds.

  • Muscle MassLevel 3

    Choose Acrobatics or Athletics. You gain proficiency or expertise, reflecting your ring-ready physical training.

  • Extra AttackLevel 5

    You can attack twice with the Attack action.

  • HaymakerLevel 5

    When you make an attack with an Unarmed Strike or pugilist weapon, you can spend 1 Moxie Point to deal maximum damage on a hit and immediately regain the point.

  • Moxie-Fueled FistsLevel 6

    Your Unarmed Strikes and improvised weapon attacks can deal Force damage instead of their normal type.

  • Meat ShieldLevel 6

    While you have a creature Grappled, you gain Half Cover against creatures you are not Grappling, and you can redirect missed attacks onto a grappled foe.

  • Down But Not OutLevel 7

    When you use Bloodied But Unbowed while Bloodied, your Unarmed Strikes and pugilist weapon attacks gain bonus damage based on Constitution and Exhaustion.

  • School of Hard KnocksLevel 9

    Your unarmed combat becomes even deadlier, adding additional damage once per turn and enabling control effects such as Endanger or Provoke.

  • HerculeanLevel 10

    Your carrying capacity and athletic explosiveness become prodigious, your jump distance doubles, and strikes against objects become devastating.

  • Shake It OffLevel 10

    At the start of each of your turns you can remove one level of Exhaustion or end certain debilitating conditions on yourself.

  • HeavyweightLevel 11

    When using the Grapple or Shove option, you count as one size larger, and you can move grappled creatures without extra movement when they are your size or smaller.

  • TraitHumanResourceful, you gain Heroic Inspiration when you finish a Long Rest.
  • TraitHumanSkillful, you gain proficiency in one skill of your choice and one tool of your choice.
  • TraitHumanVersatile, you can adapt to many situations with human flexibility.
  • Criminal ContactCriminal

    You maintain a network of contacts among fences, enforcers, bartenders, debt collectors, and other people who hear things before the law does. You can usually get a message delivered, a name confirmed, or a rumor traced back to its source.

Gear

6 items

Weapons

  • 2×
    Shortsword
    A fighter's practical secondary weapon, often used only when fists are not enough.

Tools

  • Thieves' tools
    Tools useful for criminal work and back-alley access.

Gear

  • Tailored street jacket and combat clothes
    Fitted modern streetwear reinforced for mobility, worn in place of armor.
  • Hand wraps and taped knuckles
    A stack of thrown or improvised fight gear commonly carried by a scrapper.
  • Explorer's pack
    A pack suited for a professional combatant and urban operator.
  • Ledger of names and old debts
    A keepsake from the underworld, used to track debts and contacts.

Appearance

Vivian Cross is impossibly ripped, compactly powerful, and built like a prizefighter who learned to survive by never staying down. Her skin is marked by black sleeve tattoos that wrap from shoulders to the base of her neck, sharp and modern against her otherwise hard-edged, streetwise style. She favors modern clothes cut for movement, fitted jackets, worn boots, and practical layers that look expensive only because they have survived so many fights. She is very attractive in a blunt, dangerous way, with a fighter's grin that makes people realize too late that she has already decided how the exchange will end. She does not wear armor, and somehow looks more protected without it than most people do in plate.

Mannerisms

She cracks her knuckles before speaking when she is irritated, rolls her shoulders as if entering a ring, and rarely stands still when tension rises. Vivian smiles at danger the way other people smile at old friends, and she often answers serious questions with a dry one-liner before giving the real answer. When thinking, she taps two fingers against her wrist like she is timing an invisible bell round.

Personality

Brash, magnetic, and hard to intimidate, Vivian carries herself like the room already belongs to her. She is protective of the powerless, ruthlessly practical in a fight, and surprisingly patient when teaching someone how to survive. Under the swagger is a woman who measures people by what they do when no one is paying them, and she respects grit more than pedigree.

Ideals

Freedom. No chain, contract, or cruel boss has the right to own another person's future. Strength should protect the vulnerable, not exploit them. Vivian believes real power is the ability to stand up for yourself and your people, then walk away on your own terms.

Bonds

She still keeps a worn token from the first person who ever gave her a real chance, and she will cross any line to protect the few people who treated her like more than muscle for hire. She also has a private list of names belonging to the corrupt, cruel, and cowardly who tried to bury her life in a shallow grave, and she has not forgiven a single one.

Flaws

Vivian takes disrespect personally, even when it would be wiser to ignore it. She struggles to trust authority, formal alliances, and anyone who talks too cleanly about justice. If someone threatens a friend, she becomes reckless enough to win the fight and lose the plan. She also has a stubborn habit of believing she can outlast pain, debt, and bad odds forever, until one day she cannot.

Quirks

She shadowboxes during long conversations.
She names particularly effective punches after people she dislikes.
She always sits with her back to a wall and her eyes on the exits.
She counts debts aloud under her breath when stressed.

Background

Vivian Cross learned to fight in places where the floor was sticky, the lights were bad, and every mistake cost money, blood, or both. She started as a courier for the wrong people, a girl with fast hands and a faster temper, delivering packages she never asked about and collecting debts she did not create. When the enforcers who employed her decided she had become too costly to keep alive, Vivian answered the problem the only way she knew how, by hitting first and leaving the scene with their wallets, their pride, and the first real sense of freedom she had ever felt. The alleys, taverns, and backroom pits taught her a style that was less about elegance than survival. She discovered that she could turn a barstool, bottle, or broken signpost into a weapon with the same instinct other people use to breathe. Later, when a streetwise mentor showed her how to channel that instinct into disciplined violence, Vivian became something stranger than a brawler and meaner than a prizefighter, a woman who can both grapple a monster to the ground and crack a smile while doing it. Her modern swagger hides an old wound, she never fully trusts institutions, and she treats every promise like a debt that had better be paid in full.

“The alleys, taverns, and backroom pits taught her a style that was less about elegance than survival.”
From their backstory
Background
Criminal

Connections

Species

Human

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