Guinevere
Guinevere
Sheet
AC 17 · HP 24 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Savage Attack
When Critical hit with a melee weapon
Roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Channel Divinity: Invoke DuplicityLevel 2
As an action, create an illusionary duplicate of yourself for 1 minute. You can cast spells through the duplicate.
- Channel Divinity: Turn UndeadLevel 2
As an action, present your holy symbol to make undead within 30 feet make a Wisdom save or be turned for 1 minute.
Bonus action
- Healing Word
When A creature within 60 feet is injured
A word of restorative power heals for 1d4 + 2 hit points.
Reaction
- Relentless Endurance
When Reduced to 0 HP but not killed outright
You can drop to 1 hit point instead. Used once per long rest.
Always on
- Blessing of the TricksterLevel 1
Touch a willing creature other than yourself to give them advantage on Stealth checks for 1 hour or until you use this feature again.
- TraitHalf-OrcDarkvision (60 ft.)
- TraitHalf-OrcMenacing (Intimidation proficiency)
- TraitHalf-OrcRelentless Endurance
- TraitHalf-OrcSavage Attacks
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
10 spellsSpellcasting. Guinevere casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): , ,
Gear
6 itemsWeapons
- MaceA heavy bludgeoning weapon.
Armor
- Scale MailMedium armor made of overlapping metal scales.
- ShieldA large wooden or metal shield.
Tools
- CrowbarUseful for prying things open.
- Thieves' ToolsTools used for picking locks and disarming traps.
Gear
- Holy SymbolA silver medallion depicting a laughing face.
Appearance
Guinevere is a tall half-orc with a commanding but lighthearted presence. She has greenish-gray skin and short-cropped black hair. She wears practical scale mail armor but covers it with a vibrant yellow cloak embroidered with silver thread. Her orcish tusks are modest and capped with thin silver rings.
Mannerisms
She tends to wink at people after making a serious statement, making it impossible to know if she is telling the truth or setting up a prank.
Personality
Guinevere is surprisingly jolly for someone who grew up in the shadow of a criminal guild. She treats life like a giant game and enjoys making fun of self-important nobles. She prefers solving problems with a clever lie or a distraction rather than a mace, though she is more than capable of handling herself in a brawl.
Ideals
Freedom. People should be free to follow their own path without being restricted by oppressive laws or overbearing guilds.
Bonds
My companions are the first people who haven't tried to use me or throw me under a carriage, I would do anything to keep them safe.
Flaws
I cannot resist the urge to pocket a small souvenir from every new temple or manor house I visit.
Quirks
Background
Guinevere was raised in the backstreets of Waterdeep as a runner for a minor crime syndicate. She was fast, strong, and clever, but she lacked the ruthlessness the guild required. After being set up as a fall guy during a botched heist, she hid in a local temple dedicated to the trickster gods. Expecting a lecture on morality, she instead found a cleric who taught her that gods enjoy a good prank just as much as a thief does. Guinevere realized she could use her skills for a better purpose without giving up her mischievous nature. She joined a group of travelers heading toward Duskendale, hoping that her unique blend of divine power and street-smarts could help people who the official law often ignores. In the quiet, misty town of Duskendale, she finds her skills in deception and stealth are just as valuable as her healing touch, especially when dealing with the strange secrets buried in the local woods.
“She was fast, strong, and clever, but she lacked the ruthlessness the guild required.”
- Background
- Criminal
Connections
Species
Half-Orc
Media
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