Steelhorn
Steelhorn
Sheet
AC 13 · HP 268 · 40 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Hotori Battle Rage
When As a bonus action
Steelhorn can enter her rage as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage and increased melee damage.
- RageLevel 1
Steelhorn can enter a rage as a bonus action. While raging, she gains advantage on Strength checks and Strength saving throws, a +3 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. She cannot cast or concentrate on spells while raging. She can rage 5 times per long rest, and her rage lasts for 1 minute unless ended early.
Always on
- Twin Longblade Assault
When When she takes the Attack action on her turn
Steelhorn makes two melee weapon attacks when she takes the Attack action. Her normal longsword attacks use Strength, have a +11 attack bonus, and deal 1d8 + 5 slashing damage one-handed, or 1d10 + 5 when used versatile. While raging, each qualifying melee weapon attack deals an additional 3 damage.
- Reckless Attack
When When she makes her first attack on her turn
Steelhorn attacks recklessly, gaining advantage on all Strength-based melee weapon attack rolls this turn, while attack rolls against her have advantage until her next turn.
- Relentless RageLevel 11
When When raging and reduced to 0 hit points
When reduced to 0 hit points while raging, Steelhorn can make a DC 10 Constitution saving throw to drop to 1 hit point instead. The DC increases by 5 each subsequent use until she finishes a short or long rest.
- Danger SenseLevel 2
Steelhorn has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She gains this benefit only while not blinded, deafened, or incapacitated.
- Extra AttackLevel 5
Steelhorn can make one additional attack when she takes the Attack action.
- Fast MovementLevel 5
Her speed increases by 10 feet while she is not wearing heavy armor.
- Feral InstinctLevel 7
Steelhorn has advantage on initiative rolls.
- Feral InstinctLevel 7
If she is surprised at the start of combat, she can act normally on her first turn if she enters her rage before doing anything else.
- Brutal CriticalLevel 9
Once per turn while raging, when she scores a critical hit with a melee weapon attack, she rolls two additional weapon damage dice.
- Persistent RageLevel 15
Her rage ends early only if she falls unconscious or chooses to end it. She can still end it early if she has not attacked a hostile creature or taken damage since her previous turn, subject to the normal rage rules.
- Ability Score IncreaseHuman+1 to all six ability scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Giant.
- Human VersatilityHumanThe standard human's broad training grants a bonus to every ability score.
- Rustic HospitalityFolk Hero
Steelhorn can find a place to hide, rest, or recuperate among common folk, who are willing to shelter her from the law or other pursuers. They will protect her, though they will not risk their lives for her.
Gear
8 itemsWeapons
- GreataxeA massive two-handed battle axe, traditionally carried by Hotori war leaders.
- 2×LongswordLongblades with broad, double-edged blades. A longsword is not a light weapon, so Steelhorn cannot make a normal two-weapon bonus attack with both without an appropriate feat or other feature.
- 4×JavelinSimple thrown weapons used for hunting and opening a fight at range.
Tools
- Smith's ToolsA set of smith's tools used to repair weapons, work simple iron, and maintain the Hotori forge tradition.
- Land VehiclesA practical riding and hauling vehicle familiar to rural communities.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- Folk Hero KeepsakeA plain iron-shod staff and a small keepsake taken from the Hotori forge.
Purse
- 10×Gold PiecesA pouch containing the modest coin left after the Hotori uprising.
Appearance
Steelhorn is a towering human woman with pale skin, a broad, powerful frame, and thick black hair usually braided with iron rings. Black geometric bone tattoos run from her knuckles up both arms and across her shoulders, marking the victories and graves of the Hotori tribe. She wears a battered horned helmet, dark furs, heavy leather, and a pair of longblades at her hips. Within a minute of meeting her, most people notice the sharp scent of pine smoke, oiled steel, and rendered fat that clings to her clothes. She constantly checks the iron rings in her braids with her fingertips, counting them under her breath before battle or difficult decisions.
Mannerisms
She speaks in a low, measured voice until violence begins, then her words become clipped commands. Before entering danger, she touches each iron ring in her braids and counts them. She often smells her gloves after a battle, checking whether they carry smoke, blood, or forge oil, and she becomes visibly irritated when someone points this habit out.
Personality
Steelhorn is blunt, fearless, and intensely protective of ordinary people. She laughs loudly at bad plans, respects anyone who works with their hands, and has a surprisingly gentle patience with children, animals, and exhausted travelers. She dislikes ceremony but enjoys contests of strength, practical jokes, and the moment when a bully realizes the crowd is no longer afraid. Her loyalty is fierce but conditional, and once someone betrays the vulnerable, she treats reconciliation as a form of cowardice.
Ideals
Freedom. No ruler, priest, law, or custom has the right to put a chain around a person's neck. The strong should break chains, not forge them.
Bonds
The Hotori tribe is her blood and her unfinished oath. She will risk everything to find the missing members of her people and reclaim the tribe's stolen ancestral forge.
Flaws
She mistakes compromise for surrender and has difficulty leaving an insult unanswered. Steelhorn is quick to assume that anyone offering authority intends to use it against the weak. When frightened or uncertain, she becomes more controlling, more reckless, and more likely to start the fight she claims was inevitable.
Quirks
Background
Steelhorn was born among the Hotori, a human tribe that measured adulthood in endurance, courage, and the willingness to stand between the helpless and the hungry. Her people lived beside black-pine forests and iron-rich hills, where every household knew how to hunt, forge, and fight. As a child, Steelhorn learned that strength was not merely the power to break a door. It was the power to hold one shut while others escaped. Her first black bone tattoo was earned when she carried three trapped children from a burning mine, returning again and again through smoke until the roof collapsed behind her. Years later, a predatory lord seized the Hotori winter stores and conscripted the tribe's smiths. Steelhorn answered by gathering hunters, charcoal burners, and disgruntled soldiers into a short, brutal rebellion. She shattered the lord's tax convoy, distributed its grain, and became a folk hero among the surrounding villages. The Hotori survived, but the victory scattered them, and Steelhorn now wanders in search of those who vanished during the uprising. She fights with two longblades because the Hotori taught that a warrior should always have one weapon for the enemy and one for the chain behind him. She is not needlessly cruel, but she trusts no throne, law, or promise that cannot survive the test of hunger.
“Her people lived beside black-pine forests and iron-rich hills, where every household knew how to hunt, forge, and fight.”
- Background
- Folk Hero
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Steelhorn into a sheet
A high-res, share-ready sheet you can post or print.