Nix Embercoil
Nix Embercoil
Sheet
AC 18 · HP 21 · 30 ft.Saving throws
Skills
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- Magical TinkeringLevel 1
You can magically create tiny nonmagical trinkets or sensory effects. You know a number of tricks equal to your Intelligence modifier plus your artificer level, and you can maintain up to three active at once.
- SpellcastingLevel 1
You can prepare artificer spells from the artificer spell list, using Intelligence as your spellcasting ability. You can also use an infused tool or item as a spellcasting focus.
- Infuse ItemLevel 2
You learn four infusions, and can have two infused items at a time. You can touch a nonmagical object and transform it with a magical infusion for later use.
- The Right Tool for the JobLevel 3
You gain proficiency with one type of artisan's tools of your choice, and you can use one set of artisan's tools as a spellcasting focus if it is in your hands.
- Alchemist SpellsLevel 3
You always have alchemist's supplies available for your experimentation, and you learn the subclass spells healing word and ray of sickness, which are always prepared for you.
- Experimental ElixirLevel 3
During a long rest, you can create a magical elixir in a vial. It provides a random beneficial effect when drunk, and you can create extra elixirs by expending spell slots.
- TraitKoboldDarkvision 60 ft.
- TraitKoboldPack Tactics
- TraitKoboldSunlight Sensitivity
- TraitKoboldGrovel, Cower, and Beg
- Guild MembershipGuild Artisan
You can always find a place to perform your trade, and people in your guild will usually provide lodging, food, and legal assistance when needed.
Spells
6 spellsSpellcasting. Nix Embercoil casts with Intelligence (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
8 itemsWeapons
- Light hammerA versatile tool for both work and close defense.
- DaggerA balanced blade for utility and self-defense.
Armor
- ShieldForged and repaired by Nix, this shield is etched with guild symbols and dragon motifs.
- Scale mailInterlocked metal scales worn over padded clothing, practical and workshop-friendly despite the weight.
Tools
- Thieves' toolsUsed for locks, traps, and field repairs.
- Brewer's suppliesA complete set of carefully maintained brewing tools inherited through the guild.
Gear
- Dungeoneer's packA sturdy pack containing travel necessities, bedroll, tinderbox, torches, rations, and waterskin.
- Pouch of coinsA belt pouch with traveling coin and small workshop expenses.
Appearance
A small copper-scaled kobold with bright amber eyes, singed fingertips, and a soot-stained leather apron over scale mail. Tiny vials, brass clasps, and etched copper charms hang from a bandolier across the chest, while a well-used shield bears a painted guild mark and a stylized dragon sigil. The tail is wrapped in protective cloth at the tip from too many workshop accidents.
Mannerisms
Speaks in precise measurements, taps every surface twice before trusting it, and absentmindedly polishes metal fittings while thinking. When excited, Nix's tail flicks like a metronome and the kobold hums a work chant under the breath.
Personality
Patient, meticulous, and fiercely practical, Nix treats every ruined mechanism as a puzzle and every injury as a design challenge. The kobold is polite to a fault in formal settings, but becomes intensely animated when discussing recipes, reinforcements, or the proper tempering of steel.
Ideals
Improvement. Anything made by hand can be made better, safer, and kinder. Craftsmanship is how small folk leave a lasting mark on the world.
Bonds
Nix owes the guildmaster who sponsored the apprenticeship, and will not let the guild be shamed by failure or theft. The first working elixir Nix ever perfected is kept in a stoppered crystal vial and treated like a sacred relic.
Flaws
Nix assumes every problem can be solved with one more adjustment, one more test, or one more dose of something volatile. In a crisis, the kobold sometimes talks to tools and vials as if they were apprentices, and becomes stubbornly defensive when others dismiss careful craftsmanship as fiddling.
Quirks
Background
Nix Embercoil began life in a cramped warren beneath a human city, where the clan survived by mending broken cookware, salvaging metal scraps, and selling dubious but effective lantern oils. Nix was smaller than most kobolds, but had a gift for careful hands and a mind that never stopped measuring, mixing, and improving. When a traveling guild artisan noticed that one of the clan's crude smoke pots could be refined into a reliable tool, Nix was taken on as an apprentice, not as a curiosity, but as a promising craftsperson. Years later, Nix earned a place in the guild through honest labor and increasingly ingenious inventions, especially restorative draughts and useful mixtures that soothed burns, sealed wounds, and turned battlefield chaos into manageable order. The kobold's obsession with dragons was never hidden, but it matured into something practical, a belief that true draconic greatness came not from hoarding gold, but from creating wonders that outlasted the maker. Now Nix travels with a satchel full of tinctures, a shield of brass and iron, and the conviction that a clever artisan can build a better future one infusion at a time.
“Nix was smaller than most kobolds, but had a gift for careful hands and a mind that never stopped measuring, mixing, and improving.”
- Background
- Guild Artisan
Connections
Species
Kobold
Media
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