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Nix Embercoil - AI-generated fantasy Character

Nix Embercoil

Kobold · Artificer (Alchemist) · Level 3 · Guild Artisan

Nix Embercoil

Patient, meticulous, and fiercely practical, Nix treats every ruined mechanism as a puzzle and every injury as a design challenge.
AC18
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 21 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge23
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Thieves' tools,
Alchemist's supplies,
Brewer's supplies

Languages

Common,
Draconic

Features

11 features

Always on

  • Magical TinkeringLevel 1

    You can magically create tiny nonmagical trinkets or sensory effects. You know a number of tricks equal to your Intelligence modifier plus your artificer level, and you can maintain up to three active at once.

  • SpellcastingLevel 1

    You can prepare artificer spells from the artificer spell list, using Intelligence as your spellcasting ability. You can also use an infused tool or item as a spellcasting focus.

  • Infuse ItemLevel 2

    You learn four infusions, and can have two infused items at a time. You can touch a nonmagical object and transform it with a magical infusion for later use.

  • The Right Tool for the JobLevel 3

    You gain proficiency with one type of artisan's tools of your choice, and you can use one set of artisan's tools as a spellcasting focus if it is in your hands.

  • Alchemist SpellsLevel 3

    You always have alchemist's supplies available for your experimentation, and you learn the subclass spells healing word and ray of sickness, which are always prepared for you.

  • Experimental ElixirLevel 3

    During a long rest, you can create a magical elixir in a vial. It provides a random beneficial effect when drunk, and you can create extra elixirs by expending spell slots.

  • TraitKoboldDarkvision 60 ft.
  • TraitKoboldPack Tactics
  • TraitKoboldSunlight Sensitivity
  • TraitKoboldGrovel, Cower, and Beg
  • Guild MembershipGuild Artisan

    You can always find a place to perform your trade, and people in your guild will usually provide lodging, food, and legal assistance when needed.

Spells

6 spells

Spellcasting. Nix Embercoil casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

8 items

Weapons

  • Light hammer
    A versatile tool for both work and close defense.
  • Dagger
    A balanced blade for utility and self-defense.

Armor

  • Shield
    Forged and repaired by Nix, this shield is etched with guild symbols and dragon motifs.
  • Scale mail
    Interlocked metal scales worn over padded clothing, practical and workshop-friendly despite the weight.

Tools

  • Thieves' tools
    Used for locks, traps, and field repairs.
  • Brewer's supplies
    A complete set of carefully maintained brewing tools inherited through the guild.

Gear

  • Dungeoneer's pack
    A sturdy pack containing travel necessities, bedroll, tinderbox, torches, rations, and waterskin.
  • Pouch of coins
    A belt pouch with traveling coin and small workshop expenses.

Appearance

A small copper-scaled kobold with bright amber eyes, singed fingertips, and a soot-stained leather apron over scale mail. Tiny vials, brass clasps, and etched copper charms hang from a bandolier across the chest, while a well-used shield bears a painted guild mark and a stylized dragon sigil. The tail is wrapped in protective cloth at the tip from too many workshop accidents.

Mannerisms

Speaks in precise measurements, taps every surface twice before trusting it, and absentmindedly polishes metal fittings while thinking. When excited, Nix's tail flicks like a metronome and the kobold hums a work chant under the breath.

Personality

Patient, meticulous, and fiercely practical, Nix treats every ruined mechanism as a puzzle and every injury as a design challenge. The kobold is polite to a fault in formal settings, but becomes intensely animated when discussing recipes, reinforcements, or the proper tempering of steel.

Ideals

Improvement. Anything made by hand can be made better, safer, and kinder. Craftsmanship is how small folk leave a lasting mark on the world.

Bonds

Nix owes the guildmaster who sponsored the apprenticeship, and will not let the guild be shamed by failure or theft. The first working elixir Nix ever perfected is kept in a stoppered crystal vial and treated like a sacred relic.

Flaws

Nix assumes every problem can be solved with one more adjustment, one more test, or one more dose of something volatile. In a crisis, the kobold sometimes talks to tools and vials as if they were apprentices, and becomes stubbornly defensive when others dismiss careful craftsmanship as fiddling.

Quirks

Keeps three different stoppered vials labeled for emergencies, snacks, and disasters.
Names favorite tools as if they were respected clan elders.
Never enters a room without checking the hinges, locks, and exits.

Background

Nix Embercoil began life in a cramped warren beneath a human city, where the clan survived by mending broken cookware, salvaging metal scraps, and selling dubious but effective lantern oils. Nix was smaller than most kobolds, but had a gift for careful hands and a mind that never stopped measuring, mixing, and improving. When a traveling guild artisan noticed that one of the clan's crude smoke pots could be refined into a reliable tool, Nix was taken on as an apprentice, not as a curiosity, but as a promising craftsperson. Years later, Nix earned a place in the guild through honest labor and increasingly ingenious inventions, especially restorative draughts and useful mixtures that soothed burns, sealed wounds, and turned battlefield chaos into manageable order. The kobold's obsession with dragons was never hidden, but it matured into something practical, a belief that true draconic greatness came not from hoarding gold, but from creating wonders that outlasted the maker. Now Nix travels with a satchel full of tinctures, a shield of brass and iron, and the conviction that a clever artisan can build a better future one infusion at a time.

“Nix was smaller than most kobolds, but had a gift for careful hands and a mind that never stopped measuring, mixing, and improving.”
From their backstory
Background
Guild Artisan

Connections

Species

Kobold

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