Darnethriel Lomenelda
Darnethriel Lomenelda
Sheet
AC 9 · HP 57 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- ReligionINT
Weapons
Tools
Languages
Features
25 featuresAlways on
- Fire Bolt
When Action
Darnethriel releases a streak of flame at a creature within range, making a ranged spell attack.
- Mage Hand
When Action
Darnethriel creates a spectral hand that can manipulate objects, open doors, retrieve items, and perform other simple tasks.
- Ray of Frost
When Action
Darnethriel chills a creature with a ray of frost, dealing cold damage and reducing its Speed on a hit.
- Minor Illusion
When Action
Darnethriel creates a harmless sensory effect, such as a sound, scent, or small visual mark.
- Thaumaturgy
When Action
Darnethriel calls on infernal resonance to make his voice boom, flames flicker, or objects tremble.
- Chill Touch
When Action
Darnethriel strikes a creature with necrotic energy that prevents it from regaining Hit Points until the start of his next turn on a hit.
- Shield
When Reaction
Darnethriel briefly surrounds himself with protective force, gaining a bonus to AC until the start of his next turn.
- Message
When Action
Darnethriel magically sends a short message to a creature and can receive a brief reply.
- SpellcastingLevel 1
You have a spellbook containing your wizard spells. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level, and you can add two wizard spells to your spellbook whenever you gain a wizard level. Intelligence is your spellcasting ability.
- Ritual AdeptLevel 1
You can cast a wizard spell as a Ritual if it has the Ritual tag and is in your spellbook, without needing to have the spell prepared. You can also use an Arcane Focus for your wizard spells.
- Arcane RecoveryLevel 1
Once per day when you finish a Short Rest, you can recover expended spell slots with a combined level equal to or less than half your wizard level rounded up. Recovered slots must be below 6th level.
- ScholarLevel 2
Choose one skill in which you have proficiency from the wizard skill list. You have Expertise in that skill. Darnethriel has Expertise in Arcana.
- EvokerLevel 3
You gain the Evoker subclass and its subclass features.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement. Darnethriel increased Intelligence by 2 at this level, raising it to 19.
- Memorize SpellLevel 5
Whenever you finish a Short Rest, you can study your spellbook and replace one prepared wizard spell with another wizard spell from your spellbook.
- Sculpt SpellsLevel 3
When you cast an Evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 plus the spell's level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.
- Potent CantripLevel 6
When a creature succeeds on a saving throw against one of your wizard cantrips, it takes half the cantrip's damage, if any, but suffers no other effect from the cantrip.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement. Darnethriel selected a general feat at this level, but his final ability scores are fixed as provided.
- Creature TypeTieflingHumanoid.
- SizeTieflingMedium.
- SpeedTiefling30 feet.
- TraitTieflingDarkvision with a range of 60 feet.
- Infernal Fiendish LegacyTieflingResistance to Fire damage, the Fire Bolt cantrip, Hellish Rebuke at character level 3, and Darkness at character level 5. Intelligence is the spellcasting ability for these legacy spells.
- Otherworldly PresenceTieflingThaumaturgy cantrip, using Intelligence as the spellcasting ability for this trait.
- Magic Initiate (Wizard)Sage
Magic Initiate (Wizard). Darnethriel knows two additional wizard cantrips and always has one chosen level 1 wizard spell prepared. He can cast that spell once without expending a spell slot after each Long Rest, or cast it normally using spell slots. Intelligence is his spellcasting ability for these spells.
Spells
22 spellsSpellcasting. Darnethriel Lomenelda casts with Intelligence (spell save DC 15, to hit with spell attacks).
1st level (4 slots): , , , , , , , ,
2nd level (3 slots): , , , ,
3rd level (3 slots): , , ,
4th level (2 slots): ,
5th level (2 slots): ,
Gear
9 itemsWeapons
- QuarterstaffA polished ash quarterstaff engraved with cataloguing marks and used as an arcane focus.
Tools
- Calligrapher's SuppliesFine calligraphy tools, ink, nibs, seals, and a drying frame.
Gear
- Component PouchA small leather pouch containing components for wizard spells.
- Scholar's PackA pack containing books, ink, parchment, and other scholarly necessities.
- SpellbookA handwritten spellbook containing his learned wizard spells and the damaged royal chronicle concealed in its lining.
- Book of HistoryA scholarly volume on the rise and fall of ancient city-states.
- 8×ParchmentClean parchment for copying notes, diagrams, and historical evidence.
- RobeA plain charcoal robe suitable for travel and library work.
Purse
- 8×Gold PiecesCoin kept from his years of archival work and adventuring.
Appearance
Darnethriel is a tall, narrow-shouldered tiefling with deep umber skin, swept-back black horns, and a long tail that curls around the legs of his chair when he reads. His amber eyes rarely settle on the person speaking to him. Instead, they flick toward doors, windows, bookshelves, ceiling beams, and any unattended piece of writing in the room. He dresses in layered charcoal robes under a weather-stained scholar's coat, with dozens of tiny stitched pockets for chalk, folded notes, colored thread, and spell components. He smells faintly of singed parchment, cedar ink, and spiced tea, a combination he insists is the natural perfume of serious scholarship.
Mannerisms
When thinking, Darnethriel silently traces invisible punctuation marks in the air with one finger. He addresses books as if they are elderly colleagues, pauses before answering questions to inspect the nearest exit, and taps his quarterstaff twice whenever he reaches an important conclusion.
Personality
Darnethriel is curious, incisive, and unexpectedly kind. He speaks with the formal precision of a librarian until confronted with injustice, at which point his sentences become rapid, blunt, and difficult to interrupt. He is fascinated by ordinary people and remembers tiny details about them, especially their favorite foods, superstitions, and private ambitions. He prefers solving problems with preparation, but his chaotic streak emerges whenever an institution insists that compassion must wait for proper procedure.
Ideals
Truth is a public resource. No crown, church, devil, or scholar has the right to bury knowledge simply because it is inconvenient.
Bonds
The damaged chronicle that exposed the massacre is hidden inside his spellbook. He will risk almost anything to recover the names of the erased dead and restore them to the historical record.
Flaws
He cannot leave a contradiction unexamined, even when doing so would be safer. Darnethriel also has a maddening habit of correcting allies in the middle of urgent plans, then becoming offended when they point out that his own plans are frequently improvised.
Quirks
Background
Darnethriel Lomenelda was raised in the service corridors of monasteries, private libraries, and noble archives, where his family earned a precarious living repairing bindings and copying inventories. His infernal heritage made some patrons wary, but his ability to remember entire pages after a single reading made him too useful to dismiss. He learned early that knowledge was power, but also that power locked behind etiquette, ownership, and sealed doors was only another kind of cage. He began slipping forbidden questions into respectable catalogues, hiding arguments against tyrants inside commentaries on ancient empires, and using harmless cantrips to expose forged histories. His apprenticeship ended when he discovered that a celebrated royal chronicle had been deliberately altered to erase a village massacre. The original account was hidden beneath a false lining in a book of devotional poetry, and Darnethriel copied it before the palace archivists burned the evidence. He escaped with the damaged volume, a quarterstaff, and a conviction that truth belongs to those willing to carry it into danger. His adventuring life is now an extension of his scholarship. He seeks lost texts, protects witnesses, and treats every dungeon as an unopened library, while his growing command of evocation lets him destroy the locks placed on history without destroying the people standing nearby.
“His infernal heritage made some patrons wary, but his ability to remember entire pages after a single reading made him too useful to dismiss.”
- Background
- Sage
Connections
Species
Tiefling
Media
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