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Sahra Nsimba - AI-generated fantasy Character

Sahra Nsimba

Elf · Sorcerer (Draconic Bloodline) · Level 1 · Criminal

Sahra Nsimba

Sahra is quick-witted, observant, and socially nimble, but she keeps every conversation half a step away from sincerity.
AC11
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 6 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge116 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Thieves' tools,
One gaming set, marked bone dice

Languages

Common,
Elvish,
Draconic,
Undercommon

Features

15 features

Always on

  • Fire Bolt

    When When Sahra targets a creature or object within 120 feet.

    Sahra can cast a minor magical effect at will. She uses a mote of flame to light objects, distract guards, or scorch a target at close range.

  • Minor Illusion

    When When Sahra needs a distraction, signal, or deceptive detail.

    Sahra creates a harmless sensory effect, such as a brief sound, flickering image, unusual odor, or small mark, lasting up to 1 minute.

  • Mage Hand

    When When Sahra needs to manipulate something from a distance.

    Sahra creates a small magical hand that can manipulate objects, open unlocked containers, retrieve items, or stow objects within 30 feet.

  • Charm Person

    When When Sahra needs to influence or deceive a humanoid.

    A creature within range must make a Wisdom saving throw or become charmed by Sahra for 1 hour. The spell ends if Sahra or her companions harm the creature.

  • Magic Missile

    When When Sahra needs reliable magical damage against one or more creatures.

    Sahra fires a shimmering dart of force that automatically hits a creature she can see, dealing 3d4 + 3 force damage, or can split the darts among multiple targets.

  • SpellcastingLevel 1

    Sahra is a 1st-level spellcaster. Her spellcasting ability is Charisma. She knows three cantrips and two 1st-level sorcerer spells, and she uses a spellcasting focus or component pouch for her sorcerer magic.

  • Draconic AncestorLevel 1

    Sahra's innate magic comes from draconic blood. She speaks, reads, and writes Draconic. When she later reaches 6th level, she will gain a damage affinity and resistance connected to her chosen draconic ancestry.

  • Draconic ResilienceLevel 1

    Sahra's body carries traces of draconic resilience. At 1st level, her hit point maximum increases by 1, and when she is not wearing armor, her AC equals 13 + her Dexterity modifier. Her AC is therefore 14 while unarmored.

  • TraitElfDarkvision, Sahra can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElfKeen Senses, Sahra is proficient in the Perception skill.
  • TraitElfFey Ancestry, Sahra has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitElfTrance, Sahra does not need to sleep and can finish a long rest in 4 hours by meditating while remaining semiconscious.
  • TraitElfHigh Elf Cantrip, Sahra knows one cantrip from the wizard spell list, using Intelligence as her spellcasting ability for it.
  • TraitElfElf Weapon Training, Sahra is proficient with the longsword, shortsword, shortbow, and longbow.
  • Criminal ContactCriminal

    Sahra has a reliable contact who serves as her connection to the criminal underworld. This contact can pass along information, arrange introductions, or help convey messages, though their assistance is not guaranteed and may carry a price.

Spells

5 spells

Spellcasting. Sahra Nsimba casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): ,

Gear

7 items

Weapons

  • Light crossbow
    A light crossbow suitable for ranged attacks.

Tools

  • Crowbar
    A sturdy iron bar useful for forcing doors, prying objects, and other illicit work.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Component pouch
    A small pouch containing the material components needed for spells that do not have a listed cost.
  • Dungeoneer's pack
    A pack containing a backpack, a bedroll, a mess kit, a tinderbox, ten torches, ten days of rations, and a waterskin.
  • Common clothes, dark with hood
    A set of ordinary dark clothing with a hood, designed to avoid notice.

Purse

  • 15×
    Gold pieces
    Currency carried from her criminal work and personal dealings.

Appearance

Sahra is a lean high elf with copper-brown skin, sharply angled features, and dark hair worn in a short, uneven braid secured with brass beads. Her amber eyes brighten faintly when her magic stirs, and a subtle pattern of bronze scales traces one side of her neck, a mark of her draconic bloodline. She dresses in practical dark clothing beneath a weathered burgundy cloak, with a silver ring shaped like a curling dragon around one finger.

Mannerisms

Sahra taps one brass bead whenever she is calculating a lie. She rarely sits with her back to a door, and she tilts her head slightly before answering a question, as though listening to a voice only she can hear.

Personality

Sahra is quick-witted, observant, and socially nimble, but she keeps every conversation half a step away from sincerity. She enjoys the theater of deception more than the profit, often improvising elaborate lies simply because a plain answer feels too vulnerable. Beneath her practiced cynicism, she is fiercely protective of people who are overlooked, cornered, or treated as property.

Ideals

Freedom. No family, law, guild, or god has the right to decide what I become.

Bonds

I owe my freedom to the fence who hid me when my family came looking, and I will protect that person even when the debt becomes dangerous.

Flaws

Sahra cannot resist proving that she is smarter than the person questioning her, even when silence would keep her safe. She also treats sincere affection as a trap and is quickest to betray someone the moment she begins to care about them.

Quirks

Keeps stolen keys even after they are useless, sorting them by the sound they make.
Names every dangerous plan after a type of tea.
Leaves a single copper coin at the scene of any successful theft.
Whispers apologies to locked doors before opening them.

Background

Sahra Nsimba was raised among high elves who considered bloodline, scholarship, and flawless etiquette the proper measures of a person. Her own family carried an older secret. A distant ancestor had made a pact of blood with a red dragon, and every few generations the inheritance surfaced as heat beneath the skin, a flash of gold in the eyes, or magic that arrived before its wielder understood it. Sahra's first spell erupted during a formal recital, scorching a noble's tapestry and exposing the family's carefully hidden shame. Rather than submit to years of ceremonial confinement and magical study, she disappeared into the city below the elven quarter.

“Sahra's first spell erupted during a formal recital, scorching a noble's tapestry and exposing the family's carefully hidden shame.”
From their backstory
Background
Criminal

Connections

Species

Elf

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