Savriel
Savriel
Sheet
AC 11 · HP 79 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
14 featuresBonus action
- Metamagic: Quickened SpellLevel 3
Spend 2 sorcery points to change a spell's casting time from 1 action to 1 bonus action.
Reaction
- Bend LuckLevel 6
When another creature you can see makes an attack roll, ability check, or saving throw, you can spend 2 sorcery points as a reaction to roll 1d4 and apply the number as a bonus or penalty.
Always on
- Wild Magic SurgeLevel 1
Your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 after you cast a sorcerer spell of 1st level or higher. On a 1, roll on the Wild Magic Surge table.
- Tides of ChaosLevel 1
Once per long rest, you can gain advantage on one attack roll, ability check, or saving throw. You can regain use of this feature if the DM has you roll on the Wild Magic Surge table.
- Font of MagicLevel 2
You have 11 sorcery points that you can use to create spell slots or fuel metamagic.
- Metamagic: Twinned SpellLevel 3
Spend sorcery points equal to the spell level to target a second creature with a spell that normally only targets one.
- Metamagic: Subtle SpellLevel 10
Spend 1 sorcery point to cast a spell without any somatic or verbal components.
- TraitElf (High Elf)Darkvision
- TraitElf (High Elf)Keen Senses
- TraitElf (High Elf)Fey Ancestry
- TraitElf (High Elf)Trance
- TraitElf (High Elf)Elf Weapon Training
- TraitElf (High Elf)High Elf Cantrip
- ResearcherSage
When you attempt to learn or recall a piece of lore, if you do not know 그 정보를, you often know where and from whom you can obtain it.
Spells
12 spellsSpellcasting. Savriel casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots):
6th level (1 slot):
Gear
9 itemsWeapons
- 2×DaggerSimple finesse weapon.
Tools
- Small knifeA small blade for various tasks.
Gear
- Component PouchA leather pouch containing various materials for spellcasting.
- Explorer's PackIncludes backpack, bedroll, mess kit, and other adventuring essentials.
- Bottle of black inkStandard ink for writing.
- QuillA writing tool.
- Letter from a dead colleagueA mysterious letter posing a question you have not yet answered.
- Common clothesSimple traveling clothes.
Purse
- Gold PouchContaining 10 gold pieces.
Appearance
Savriel is a slender high elf with eyes that cycle through hues of sapphire and amethyst depending on his current sorcerous stability. His hair is a shocking white, styled in a messy crown that defies gravity. He wears scholarly robes of midnight blue that are perpetually scorched at the hem and smell faintly of ozone and old parchment.
Mannerisms
Savriel often rubs his temples while talking as if trying to keep his thoughts from leaking out. He speaks very quickly, often trailing off into humming a melody only he can hear.
Personality
Savriel is intensely curious and intellectually brilliant, though his focus is often scattered. He treats magic as a wild animal rather than a science, often speaking to the weave as if it were a petulant child. He is warm, empathetic, and believes that every problem can be solved with enough creativity and a bit of luck.
Ideals
Discovery. The world is full of hidden truths, and we must explore every messy corner of it.
Bonds
I will find the old human wizard, Master Thorne, who was the only one to see potential in me before I blew up his workshop.
Flaws
I have a tendency to touch glowing things before I know what they do, usually with disastrous results.
Quirks
Background
Born into a family of rigid wizards in a crystalline elven spire, Savriel was expected to master the arcane through centuries of disciplined study. While his peers spent their nights memorizing scrolls, Savriel found he could hear the music between the notes, a humming vibration in his blood that responded to his emotions. During a particularly dull lecture on planar theory, a moment of intense boredom caused a sneeze that accidentally polymorphed the Headmaster into a giant toad, revealing Savriel's magic was innate and utterly unstable. Cast out for his dangerous potential, Savriel fled to the great libraries of the south. He worked as a sage for decades, using his position to search for a way to stabilize his gifts. He eventually realized that control was a cage, and true power lay in embracing the chaos. Now, he travels the world, applying his scholarly mind to adventuring while trying to find the mentor who disappeared during one of his early, accidental explosions.
“Cast out for his dangerous potential, Savriel fled to the great libraries of the south.”
- Background
- Sage
Connections
Species
Elf (High Elf)
Media
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