Aurelia Malice
Aurelia Malice
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Eldritch Blast
When Action
Aurelia fires a beam of crackling violet force at a creature within 120 feet. On a hit, the target takes 1d10 force damage.
- Mage Hand
When Action
Aurelia creates a spectral, disembodied hand that can manipulate objects and perform simple tasks within 30 feet.
- Hex
When Bonus Action
Aurelia curses a creature within 90 feet. Until the spell ends, she deals an extra 1d6 necrotic damage whenever she hits it with an attack, and gains advantage on ability checks made to find it.
- Armor of Agathys
When Action
Aurelia surrounds herself with a protective field of spectral spider silk and frost. She gains 5 temporary hit points, and a creature that hits her with a melee attack while those temporary hit points remain takes 5 cold damage.
- Otherworldly Patron, The FiendLevel 1
Aurelia has made a pact with Lolth, mechanically represented by the Fiend patron. At 1st level, she gains the Dark One's Blessing feature.
- Dark One's BlessingLevel 1
When Aurelia reduces a hostile creature to 0 hit points, she gains 4 temporary hit points, reflecting Lolth's approval of decisive cruelty.
- Pact MagicLevel 1
Aurelia knows the Eldritch Blast and Mage Hand cantrips. Her spellcasting ability is Charisma, and she uses a component pouch as her spellcasting focus.
- Pact Magic SpellcastingLevel 1
Aurelia knows two 1st-level warlock spells and has one 1st-level spell slot. Her spell slots recharge after a short or long rest.
- TraitDrowDarkvision, superior vision in darkness out to 120 feet.
- TraitDrowFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Aurelia to sleep.
- Drow Magic, Aurelia knows Dancing LightsDrowAt 3rd level she will gain Faerie Fire once per long rest, and at 5th level she will gain Darkness once per long rest.
- TraitDrowSunlight Sensitivity, Aurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight while she or her target is in direct sunlight.
- TraitDrowDrow Weapon Training, proficiency with rapiers, shortswords, and hand crossbows.
- Position of PrivilegeNoble, Inquisitor of House Malice
Aurelia possesses the Position of Privilege feature. She is treated with respect among drow nobility and can secure audiences with lesser officials, servants, and influential members of Menzoberranzan society. Her reputation as a house inquisitor grants her additional access, though it also makes her feared and hated by those with secrets to conceal.
Spells
4 spellsSpellcasting. Aurelia Malice casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
9 itemsWeapons
- SabreA finely balanced sabre with a curved blade and a spider-shaped basket hilt. Mechanically, this is a rapier.
- Light crossbowA light crossbow suitable for attacks at range.
- DaggerA dagger concealed in an ankle sheath.
Armor
- Studded leather armorStudded leather armor dyed black and reinforced with dark metal studs.
Gear
- 20×Crossbow boltsA case containing 20 bolts.
- Scholar's packA scholar's pack containing a backpack, a book of lore, ink, a pen, parchment, a small bag of sand, and a knife.
- House Malice signet ringA silver spiderweb signet bearing the crest of House Malice.
- Fine clothesFine dark clothing appropriate for a drow noble and inquisitor.
Purse
- PurseA purse containing the customary wealth of a noble exile or investigator.
Appearance
Aurelia is a tall, elegant drow woman with obsidian skin, waist-length white hair, and luminous crimson eyes. Her beauty is precise and intimidating, enhanced by silver spiderweb jewelry, black lacquered nails, and a high-collared gown of crimson silk beneath fitted leather armor. A slender sabre hangs at her hip, its basket hilt shaped like a spider clutching a ruby. Tiny spiders often crawl across her sleeves and jewelry without provoking her, and she smells faintly of incense, blood, and damp stone.
Mannerisms
Aurelia tilts her head like a spider sensing vibrations whenever someone speaks. She pauses before answering difficult questions, as though consulting an invisible web, and smiles politely whenever a suspect contradicts themselves.
Personality
Aurelia is poised, articulate, and intensely observant. She treats every conversation as an interrogation disguised as courtesy. She can be genuinely charming when it serves her purpose, but her warmth vanishes the instant she detects disrespect toward Lolth, House Malice, or the social order she believes keeps the weak from devouring the strong.
Ideals
Purity through fear. Lolth's order is the only truth that matters, and mercy toward dissent is betrayal disguised as virtue.
Bonds
House Malice gave me purpose, status, and a sacred mission. I will destroy anyone who threatens its standing, even if I must ruin the house from within to purge its weakness.
Flaws
I cannot leave a mystery unresolved, even when prudence demands silence. I mistake fear for proof of guilt, and I am fully capable of creating a heresy merely to expose those who react to it.
Quirks
Background
Born beneath the black towers of Menzoberranzan, Aurelia Malice was raised as an instrument of House Malice rather than as a daughter. From infancy, she was presented before the altar of Lolth, where priestesses declared that the child possessed a gaze sharp enough to find treason in the heart of any supplicant. Aurelia embraced the prophecy completely. She memorized liturgies before learning courtly songs, studied the behavior of spiders before learning the etiquette of noble banquets, and came to regard suspicion as both a virtue and a sacred duty. Her first investigations concerned missing tithe records, disobedient servants, and whispered alliances between rival houses. Her methods became increasingly strange after she discovered that certain spiders responded to her prayers. They gathered in the folds of her garments, watched suspects from ceiling corners, and led her through forgotten passages beneath the city. Aurelia believes these creatures are the smallest and most honest servants of Lolth, incapable of flattery and therefore worthy of trust. Her pact manifests through a fragment of the Spider Queen's demonic power, granting her terrible magic that she interprets as proof of divine favor. Now Aurelia travels beyond her house's immediate dominion, hunting heresy, concealed disloyalty, and any sign that someone has forgotten that survival belongs to the ruthless.
“Her first investigations concerned missing tithe records, disobedient servants, and whispered alliances between rival houses.”
- Background
- Noble, Inquisitor of House Malice
Connections
Species
Drow
Media
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