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Karina Voss - AI-generated fantasy Character

Karina Voss

Human · Fighter (Champion) · Level 20 · Soldier

Karina Voss

AC19
HP165/165
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 165 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge38
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles (land)

Languages

Common,
One other language of your choice

Features

34 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

  • Extra Attack (2)Level 11

    You can attack three times, instead of once, whenever you take the Attack action on your turn.

  • Three Extra AttacksLevel 20

    You can attack four times, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    When Bonus Action

    Use Second Wind to regain hit points as a bonus action.

  • Tactical ShiftLevel 5

    Whenever you activate Second Wind as a Bonus Action, you can move up to half your Speed without provoking opportunity attacks.

Always on

  • Action SurgeLevel 2

    When Action

    Take one additional action on your turn, except the Magic action.

  • Tactical MindLevel 2

    When Failure on an ability check

    If a failed ability check is important, expend Second Wind to add 1d10 to the check.

  • Heroic WarriorLevel 10

    When Start of turn during combat

    During combat, gain Heroic Inspiration at the start of your turn if you do not already have it.

  • Heroic Rally

    When Start of turn while bloodied

    When bloodied and above 0 HP, regain 5 plus Constitution modifier hit points at the start of each of your turns.

  • IndomitableLevel 9

    When Failed saving throw

    Reroll a failed saving throw and add Fighter level.

  • Fighter TrainingLevel 1

    You are trained for war, gaining proficiency with all armor, shields, simple weapons, and martial weapons.

  • Weapon MasteryLevel 1

    You have trained with weapons well enough to use the mastery properties of three kinds of Simple or Martial weapons of your choice. After a Long Rest, you can change one of those choices.

  • Fighter SubclassLevel 3

    Choose a Fighter subclass. Karina becomes a Champion, a specialist in relentless physical excellence and battlefield control.

  • Improved CriticalLevel 3

    Your weapon attacks and unarmed strikes score a critical hit on a roll of 19 or 20.

  • Remarkable AthleteLevel 3

    You have advantage on Initiative rolls and Strength (Athletics) checks. Immediately after you score a critical hit, you can move up to half your Speed without provoking opportunity attacks.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Ability Score ImprovementLevel 6

    You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Additional Fighting StyleLevel 7

    You gain another Fighting Style feat of your choice.

  • Ability Score ImprovementLevel 8

    You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Ability Score ImprovementLevel 10

    You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Ability Score ImprovementLevel 12

    You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Ability Score ImprovementLevel 14

    You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Superior CriticalLevel 15

    You can attack rolls with weapons and unarmed strikes can score a critical hit on a roll of 18 to 20.

  • Ability Score ImprovementLevel 16

    You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

  • Improved Action Surge and IndomitableLevel 17

    You can use Action Surge twice before a rest, and Indomitable three times before a Long Rest.

  • SurvivorLevel 18

    You have advantage on Death Saving Throws. On a roll of 18 to 20 on a Death Save, you count it as a 20. At the start of each of your turns while bloodied and at least 1 HP, you regain hit points equal to 5 plus your Constitution modifier.

  • Epic BoonLevel 19

    You gain an Epic Boon feat of your choice.

  • TraitHumanCreature Type, Humanoid
  • TraitHumanSize, Medium or Small, chosen when you select this species
  • TraitHumanSpeed, 30 feet
  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
  • TraitHumanSkillful, gain proficiency in one skill of your choice
  • TraitHumanVersatile, gain an Origin feat of your choice
  • Military RankSoldier

    Karina retains military rank and the trust that comes with it. Soldiers loyal to her former unit, and often other organized forces, recognize her authority, defer to her when appropriate, and may grant temporary access to basic equipment, mounts, or secure military spaces if doing so does not jeopardize their own duty.

Gear

14 items

Weapons

  • Pistol
    Modern sleek pistol, treated as a setting-specific weapon and carried in the holster at her ribs.
  • Scimitar
    A martial sidearm suited to her close-quarters work and backup fighting style.
  • Shortsword
    A compact blade for emergencies and concealment.
  • Longbow
    A ranged weapon kept for missions where the pistol is not enough.

Armor

  • Studded Leather Armor
    Studded leather armor, worn under or in place of heavier gear depending on the job.

Tools

  • Bone Dice
    A set of bone dice used for gambling, patrol downtime, and reading the mood of a room.

Gear

  • Common Clothes
    Practical dark clothing for travel and work in an industrial district.
  • Fitted Jacket
    Fitted jacket worn open for easy movement, with a concealed holster beneath it.
  • 20×
    Arrows
    Arrows for the longbow.
  • Quiver
    A quiver for carrying arrows.
  • Dungeoneer's Pack
    A sturdy adventuring pack with survival gear.
  • Insignia of Rank
    An insignia from her military career.
  • Fallen Enemy Trophy
    A trophy taken from a fallen enemy, kept as a reminder and warning.

Purse

  • 10×
    Gold Pieces
    A pouch of starting currency.

Appearance

Karina Voss is a human woman with short-cropped gray hair, sharp assessing eyes, and the lean, ready posture of someone who never forgot how to move under fire. She wears practical dark trousers, a fitted jacket, and sturdy boots built for steel grating and broken concrete. A sleek modern pistol rests in a holster beneath her open jacket, close enough to draw in a heartbeat. She looks at a warehouse like it is a map, a battlefield, and a negotiation all at once.

Mannerisms

She speaks in clipped, economical sentences and habitually scans exits before she sits. When listening, she tilts her head slightly as if measuring recoil, distance, and motive at the same time. She unconsciously taps one knuckle against her thumb when thinking through a threat.

Personality

Calm under pressure, exacting with details, and surprisingly protective of civilians, Karina carries herself like a professional who has already seen the worst outcome and decided it will not happen again. She is dryly witty in moments of tension, but rarely wastes words. Respect earns her cooperation, incompetence earns her silence.

Ideals

Duty should mean something, but loyalty should never be blind. Power is only honorable when it protects the people who cannot protect themselves. Every chain of command deserves a conscience.

Bonds

She keeps the insignia of her former unit wrapped in oilcloth, and will risk herself before allowing it to be taken. She has one surviving comrade she still protects from a distance, quietly funding their safety and watching over them.

Flaws

Karina trusts procedure more easily than she trusts people, and she can become ruthless when a plan starts to unravel. She has trouble letting a betrayal go, even when doing so would be smarter, and she sometimes mistakes vigilance for control. If she believes someone is lying to her, she will keep digging long after the point where a wiser person would stop.

Quirks

She always checks her pistol and breathes out once before entering a room.
She counts exits automatically, even in restaurants and safe houses.
She keeps her gloves tucked into a pocket like a ritual talisman.
She straightens loose objects on tables without noticing she is doing it.

Background

Karina Voss learned discipline before she learned comfort. She was raised in the hard geometry of a city that did not forgive hesitation, and she found her place in uniform, first as a courier, then a marksman, then the woman commanders sent when they needed a problem solved quietly and correctly. Her unit specialized in hostile extractions and containment work, the kind that left buildings scarred and paperwork sealed. She earned a reputation for seeing the whole board at once, reading lies in the set of shoulders, the angle of a gun hand, the breath before a bluff. When the organization she served sold out one of its own during a disastrous warehouse raid, Karina refused to follow orders she knew were rotten. She walked away with her rank intact, her weapon, and a list of names she has not yet crossed off. Now she works freelance, taking contracts that let her pay the bills while she hunts the truth behind that betrayal. She still carries herself like an officer, but the polished certainty is gone, replaced by a colder professionalism and a private fury that has not yet cooled. Warehouses, loading bays, and back-room deals are familiar territory to her, places where she can read footprints in dust, guard rotations in cigarette ash, and intentions in a half-turned shoulder. Karina never stopped being a soldier, she simply changed employers, and the next war she fights may be the one that finally puts her old life to rest.

“Her unit specialized in hostile extractions and containment work, the kind that left buildings scarred and paperwork sealed.”
From their backstory
Background
Soldier

Connections

Species

Human

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