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Der Astlochspechtler - AI-generated fantasy Character

Der Astlochspechtler

Human · Ranger · Level 1 · Criminal

Der Astlochspechtler

Quietly observant, dryly humorous, and difficult to surprise.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentTrue NeutralGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Gaming set

Languages

Common,
Goblin,
Orc,
Thieves' cant

Features

9 features

Always on

  • Favored EnemyLevel 1

    Choose one type of favored enemy. Der has chosen humanoids, specifically goblins. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also knows Goblin and Orc as languages associated with his favored enemies.

  • Natural ExplorerLevel 1

    Choose one kind of favored terrain. Der has chosen forest. When making an Intelligence or Wisdom check related to the forest, his proficiency bonus is doubled if he is proficient in the applicable skill. While traveling for an hour or more through forest, he gains benefits including difficult terrain not slowing the group's travel, the group not becoming lost except by magical means, remaining alert to danger while engaged in other activities, finding twice as much food when foraging, and tracking other creatures while hiding the group's exact numbers, size, and passage time.

  • Ability Score IncreaseHumanEach of your ability scores increases by 1.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language. Der speaks Goblin as his extra human language.
  • Favored Enemy LanguagesHumanFrom his ranger Favored Enemy choice, Der also knows Goblin and Orc.
  • Tool FamiliarityHumanDer is proficient with thieves' tools and a gaming set from his Criminal background.
  • Criminal ContactCriminal

    Der maintains a reliable and trustworthy contact who acts as his liaison to a network of other criminals. He knows how to deliver and receive messages through that contact, even across considerable distances, though the contact cannot guarantee aid.

Gear

11 items

Weapons

  • 2×
    Shortsword
    A balanced one-handed blade, useful for close fighting and quiet work.
  • Longbow
    A martial ranged weapon with a polished grip and several replaced string pegs.

Armor

  • Scale mail
    Metal scales sewn onto a leather backing, carefully patched and slightly oversized.

Tools

  • Crowbar
    A sturdy iron bar useful for prying open doors, crates, and poorly made chests.
  • Thieves' tools
    A set of picks and tension tools used to open locks and disable simple traps.

Gear

  • 20×
    Arrows
    Straight arrows fletched with mismatched gray and brown feathers.
  • Dungeoneer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Dark common clothes with hood
    A set of dark common clothes with a deep hood and several hidden interior pockets.
  • Belt pouch
    A small purse containing the standard criminal background starting funds.
  • Gaming set
    A small wooden gaming set used to pass time and cultivate contacts in taverns.

Purse

  • 15×
    Gold pieces
    Coins retained from his criminal career and starting equipment allowance.

Appearance

Der Astlochspechtler is a lean human man with a long, slightly underfed frame and alert hazel eyes. His most immediately noticeable feature is his broad, uneven front teeth, which show whenever he chews, grins, or speaks around a mouthful of food. He wears a scale mail shirt that is a little too large through the shoulders, cinched with strips of dark leather and carefully patched at the hem. His forest-green cloak has been mended so many times that the repairs form a faint map of different shades across its surface. His longbow is meticulously maintained, while nearly everything else about him looks borrowed, repaired, or stolen.

Mannerisms

Der pauses before answering simple questions, as if checking where the lie would be most useful. He chews slowly and noisily when thinking, tapping two fingers against his front teeth. In unfamiliar territory, he unconsciously angles his body toward the nearest tree, doorway, or high ground.

Personality

Quietly observant, dryly humorous, and difficult to surprise. Der prefers to listen until he understands what everyone wants, then offer the smallest possible promise. He is practical without being cruel, and he has a peculiar fondness for honest people because he finds them both admirable and strategically confusing.

Ideals

Balance. Laws are tools made by people, and tools should be used when useful, discarded when harmful, and never mistaken for morality.

Bonds

He owes his life to the anonymous criminal contact who once diverted a bounty hunter away from him. He intends to repay that debt, even if the contact's demands become dangerous.

Flaws

He assumes every act of generosity hides a transaction, and he can be needlessly suspicious of people who have done nothing wrong. When frightened, he becomes more calculating rather than more honest.

Quirks

Names trees after people he distrusts.
Keeps one perfect arrow among a bundle of visibly mismatched arrows.
Tests unfamiliar chairs and floorboards before fully sitting or standing on them.
Collects small pieces of broken lock mechanisms as reminders of mistakes.

Background

Der Astlochspechtler grew up in a crowded human settlement built along the edge of an old forest, where every household had a story about something valuable hidden beneath the roots. His own family survived by repairing tools, trading in salvaged metal, and occasionally taking work that respectable people preferred not to discuss. Der learned early that a quiet pair of feet and a patient eye were worth more than strong arms. He became a lookout, courier, and lockbreaker for a loose criminal network, earning his unusual nickname after spending an entire night hidden in a hollow tree, watching a band of thieves through a woodpecker's abandoned nest hole. A failed burglary changed the shape of his life. The target was a wealthy merchant's caravan, but the cargo turned out to be stolen provisions intended for a starving border village. Der abandoned the robbery, misdirected the guards, and guided the caravan's horses into the forest. The act earned him enemies among the criminals and no gratitude from the people who received the food, who assumed he had simply taken it for himself. Since then, he has worked as a tracker and wilderness guide, using the skills of his old trade to survive beyond the roads. He still maintains his criminal connections, but he is increasingly interested in deciding for himself who deserves to be robbed, protected, or left alone.

“His own family survived by repairing tools, trading in salvaged metal, and occasionally taking work that respectable people preferred not to discuss.”
From their backstory
Background
Criminal

Connections

Species

Human

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