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Jazareer Rosewick

Elf · Paladin (Oath of Devotion) · Level 10 · Sage

Jazareer Rosewick

Jazareer is relentlessly kind, quick with a joke, and incapable of treating a stranger’s story as unimportant.
AC17
HP84/84
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 84 · 30 ft.
AlignmentChaotic GoodGenderMaleAgeAbout 135 years old, a young adult by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longsword,
Shortsword,
Javelin,
Shield

Tools

Calligrapher's supplies,
Lute

Languages

Common,
Elvish,
Undercommon,
Draconic

Features

25 features

Action

  • Twin-Blade Assault

    When When Jazareer takes the Attack action

    Jazareer makes two weapon attacks when he takes the Attack action, usually attacking with Alberich and his magical shortsword.

  • Abjure FoesLevel 9

    When When several enemies threaten his companions

    Jazareer presents his holy symbol or weapon and overwhelms up to three foes with divine authority.

Bonus action

  • Oghma's Radiant Smite

    When Immediately after hitting with a Melee weapon attack

    Jazareer adds Radiant damage to a successful weapon hit by expending a spell slot through Divine Smite.

  • Lay On HandsLevel 1

    When When an ally is wounded or Poisoned

    Jazareer restores an ally's vitality with a touch or removes the Poisoned condition by spending five points from his healing pool.

  • Paladin's SmiteLevel 2

    Jazareer always has Divine Smite prepared. When he hits with a Melee weapon attack, he can expend a spell slot as a Bonus Action immediately after the hit to deal extra Radiant damage, with a maximum of one spell slot expended per turn. He can also cast Divine Smite once per Long Rest without expending a spell slot.

Always on

  • Sacred WeaponLevel 3

    When As part of the Attack action

    Jazareer invokes Alberich's name and turns the Fey sword's damage into Radiant energy while gaining Charisma-based accuracy.

  • SpellcastingLevel 1

    Jazareer prepares and casts Paladin spells using Charisma. He has four 1st-level, three 2nd-level, and three 3rd-level spell slots.

  • Weapon MasteryLevel 1

    Jazareer has mastered Longsword and Shortsword weapon mastery properties. His preferred weapons are Alberich, his Fey longsword, and a magical shortsword.

  • Fighting StyleLevel 2

    Jazareer has the Two-Weapon Fighting style, allowing him to add his ability modifier to the damage of the additional attack made with a weapon in his other hand.

  • Channel DivinityLevel 3

    Jazareer can use Channel Divinity twice, regaining one expended use after a Short Rest and all expended uses after a Long Rest. His Channel Divinity options include Divine Sense and Abjure Foes.

  • Oath of DevotionLevel 3

    Jazareer swears the Oath of Devotion and gains its oath spells and subclass features.

  • Feat: Dual WielderLevel 4

    Jazareer gains the Dual Wielder feat, increasing his Armor Class by 1 and allowing him to use a non-Light one-handed weapon alongside another qualifying weapon when using two-weapon combat.

  • Extra AttackLevel 5

    Jazareer gains a second attack whenever he takes the Attack action.

  • Faithful SteedLevel 5

    Jazareer always has Find Steed prepared and can cast it once per Long Rest without expending a spell slot.

  • Aura of ProtectionLevel 6

    Jazareer and allies within his 10-foot Aura of Protection gain a bonus to saving throws equal to his Charisma modifier. The aura is inactive while he is Incapacitated.

  • Origin Feat: Magic InitiateLevel 1

    Jazareer gains the Magic Initiate origin feat from his Sage background. He knows the Light and Message cantrips and can cast Find Familiar once per Long Rest without a spell slot. Intelligence is his spellcasting ability for these spells.

  • Aura of DevotionLevel 7

    Jazareer has advantage on saving throws against being Charmed, and his Aura of Protection grants him and nearby allies immunity to the Charmed condition.

  • Aura of CourageLevel 10

    Jazareer and allies within his Aura of Protection are immune to the Frightened condition. A Frightened ally entering the aura is no longer affected by that condition while inside it.

  • TraitElfDarkvision, Jazareer can see in darkness within 60 feet as though it were dim light, and in dim light as though it were bright light.
  • TraitElfElven Lineage, Jazareer is a Drow and knows the Dancing Lights cantrip. At 3rd level he can cast Faerie Fire once per Long Rest, and at 5th level he can cast Darkness once per Long Rest. Charisma is his spellcasting ability for these lineage spells.
  • TraitElfKeen Senses, Jazareer has proficiency in the Perception skill.
  • TraitElfFey Ancestry, Jazareer has advantage on saving throws against the Charmed condition, and magic cannot put him to sleep.
  • TraitElfTrance, Jazareer does not need to sleep and can finish a Long Rest through four hours of meditation.
  • TraitElfElf Weapon Training, Jazareer is proficient with the longsword and shortsword used in his signature paired-blade style.
  • ResearcherSage

    When Jazareer attempts to learn or recall a piece of lore, he usually knows where and from whom that information can be obtained, even when he does not know the answer himself.

Spells

20 spells

Spellcasting. Jazareer Rosewick casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , , , , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): no spells

Gear

11 items

Weapons

  • Alberich, Fey King's longsword
    A Fey-forged longsword gifted by King Alberich. Jazareer uses it as his primary weapon and treats it as a one-handed weapon for Dual Wielder combat.
  • Magical shortsword
    A magical shortsword used in Jazareer's off hand. Its exact magical properties are determined by the Dungeon Master.
  • 5×
    Javelin
    Five balanced throwing spears carried for emergencies and ranged attacks.

Armor

  • Chain mail
    Fine chainmail worn beneath a blue tabard bearing Oghma's symbol. This armor provides AC 16.

Tools

  • Lute
    A lute of dark polished wood, decorated with silver script recording fragments of famous adventures.
  • Calligrapher's supplies
    A portable set of calligrapher's supplies used to copy scrolls, annotate texts, and preserve damaged documents.

Gear

  • Holy symbol of Oghma
    A divine emblem depicting Oghma's unrolled empty scroll.
  • Bag of holding
    A magical extradimensional container worn on his belt.
  • Sage's research kit
    Ink, a quill, a small knife, a letter from a deceased colleague, parchment, and reference notes from Jazareer's studies.
  • Book of lore
    A scholarly volume containing Jazareer's notes on divine history, elven legends, and the hidden libraries of the planes.
  • Common clothes and coin pouch
    A plain set of common clothes and a pouch containing 10 gp.

Appearance

Jazareer is a handsome, lean male elf with long black hair, sharp features, warm green eyes, and a confident performer’s smile. He wears fine chainmail beneath a blue tabard bearing Oghma’s symbol, an unrolled empty scroll. His black leather boots and breeches are worn from travel, while numerous pouches and a bag of holding hang from his belt. A finely crafted lute is strapped across his back. He carries Alberich, a graceful Fey longsword, and a magical shortsword at his side.

Mannerisms

Jazareer often taps a silent rhythm against his sword hilt while thinking. He addresses books, relics, and magical objects as though they are old colleagues. When making a solemn promise, he touches two fingers to Oghma's symbol and briefly hums the opening notes of his father's most famous ballad.

Personality

Jazareer is relentlessly kind, quick with a joke, and incapable of treating a stranger’s story as unimportant. He is an accomplished performer who enjoys a dramatic entrance, but his pride is tempered by genuine humility before Oghma and the vastness of what remains unknown. He listens carefully, remembers names, and believes that even enemies may contain one truth worth recovering.

Ideals

Knowledge is a light meant to be carried, not hoarded. Truth should be protected from those who would abuse it, but never buried merely because it is dangerous or uncomfortable.

Bonds

Oghma is not merely Jazareer’s deity, but the divine patron who recognized his potential and entrusted him with a sacred tomb of knowledge. He is bound to protect the tomb, preserve its teachings, and ensure that dangerous truths do not vanish or fall into cruel hands. Jazareer is equally devoted to his adventuring companions, whom he considers his extended family and would defend without hesitation.

Flaws

Jazareer is so determined to preserve knowledge and protect his companions that he sometimes refuses to retreat, even when caution would save lives. He also has a performer’s pride and can become recklessly competitive when someone dismisses his music, his lineage, or the importance of a story.

Quirks

He records every new companion's favorite song in a private journal.
He gives defeated enemies a chance to explain themselves before delivering judgment.
He names important weapons, books, and magical relics.
He occasionally quotes obscure historical sources during casual conversation.
He cannot resist correcting inaccurate legends about famous adventurers.

Background

Jazareer Rosewick was born beneath the applause of two legends. His father was a celebrated bard whose voice could still a tavern and rally a battlefield, while his mother was an adventuring drow mage whose command of the arcane had carried her through forgotten ruins and hostile courts. From them, Jazareer inherited a love of performance, danger, and stories. He began his own career as a bard, traveling from city to city with his lute and a growing reputation. His songs were bright, clever, and often based on adventures he had personally survived, though he was always more interested in preserving the truth of an event than exaggerating it for fame.

“From them, Jazareer inherited a love of performance, danger, and stories.”
From their backstory
Background
Sage

Connections

Species

Elf

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