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Elena "Hellcat" Sterling - AI-generated fantasy Character

Elena "Hellcat" Sterling

Human · Pugilist (Sweet Science) · Level 20 · Criminal

Elena "Hellcat" Sterling

Elena is cold, calculated, and professional.
AC17
HP285/285
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 285 · 30 ft.
AlignmentNeutralGenderFemaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • StealthDEX

Armor

Light armor

Weapons

Simple Melee Weapons,
Improvised Weapons

Tools

Thieves' tools,
Playing card set

Languages

Common,
Thieves' Cant

Features

28 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action.

Bonus action

  • Brace Up

    When Bonus Action + 1 Moxie

    Roll 1d12. Gain Temp HP equal to roll + 20 + 5.

  • One-Two Punch

    When Bonus Action + 1 Moxie

    Make two Unarmed Strikes.

  • Stick and Move

    When Bonus Action + 1 Moxie

    Make an Unarmed Strike and either Dash or Disengage.

  • FisticuffsLevel 1

    You can roll 1d12 for Unarmed Strikes or Pugilist weapons. You can make an Unarmed Strike as a Bonus Action. Improvised weapons gain the Sap mastery property.

  • Dig DeepLevel 4

    Bonus Action: Gain resistance to B/P/S damage and ignore exhaustion for 10 minutes. Regain use by taking 1 level of exhaustion.

  • Dig DeeperLevel 13

    Bonus Action: Benefits of Dig Deep for 1 minute, plus use School of Hard Knocks twice per turn. Can use 2 times per Long Rest.

Always on

  • Iron ChinLevel 1

    While unarmored and without a shield, your AC is 12 plus your Constitution modifier.

  • MoxieLevel 2

    You have 20 Moxie Points. Spend points to use Brace Up, One-Two Punch, or Stick and Move. Regain on Short or Long rest.

  • Bloodied But UnbowedLevel 2

    Use Reaction when taking damage to regain all Moxie points. If Bloodied, gain 80 Temporary Hit Points.

  • Swagger StreakLevel 2

    If you fail a STR, DEX, CON, or CHA check, expend 1 Moxie to add 1d12 to the roll.

  • Heavy HitterLevel 3

    When hitting with Unarmed Strike, you can damage and either Grapple or Shove as the same action.

  • HaymakerLevel 5

    Spend 1 Moxie to deal maximum damage on a hit. If hit, regain the expended Moxie point.

  • Moxie-Fueled FistsLevel 6

    Attacks can deal Force damage instead of their normal type.

  • Down But Not OutLevel 7

    When using Bloodied But Unbowed while Bloodied, add +5 plus exhaustion levels to Unarmed damage for 1 minute.

  • School of Hard KnocksLevel 9

    Once per turn deal extra 1d12 damage or apply Endanger (next hit is max damage) or Provoke (Disadvantage on others).

  • HerculeanLevel 10

    Strength score doubled for carrying. Crit against objects. Double jump distance.

  • Shake It OffLevel 10

    Start of turn: Remove 1 exhaustion level or end Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned. Regain use by taking 1 exhaustion level.

  • UnbreakableLevel 14

    Advantage on STR, DEX, and CON saves. Spend 1 Moxie to reroll a failed save.

  • PugnaciousLevel 15

    At Initiative, remove 1 exhaustion level and regain uses of Down But Not Out, Dig Deep, and Shake It Off.

  • Bare Knuckle BoxerLevel 3

    Critical Hit on 19 or 20.

  • Cross CounterLevel 3

    Reaction: Expend 1 Moxie to reduce melee damage by 1d10 + 25. If damage is 0, make an Unarmed Strike in response.

  • Combo MakerLevel 6

    Instead of Grapple/Shove from Heavy Hitter, grant yourself Advantage on all attacks against the target until next turn.

  • Combo BreakerLevel 11

    Regain 1 Moxie Point if Cross Counter reduces damage to 0.

  • Knock OutLevel 17

    On Crit, target must save DC 19 CON or fall Unconscious. Can use Reaction and 1 Moxie to make any hit a Crit (1/Short Rest).

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • Extra LanguageHumanYou can speak, read, and write one extra language of your choice.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Gear

4 items

Weapons

  • Brass Knuckles
    Enchanted brass knuckledusters that crackle with kinetic energy.

Tools

  • Crowbar
    Standard criminal tool.

Gear

  • Stylish Leather Street Attire
    Dark leather with numerous silver buckles, optimized for movement.

Purse

  • Pouch with 15 Gold
    Common gold coins.

Appearance

Elena is a statuesque human woman with olive skin and piercing blue eyes. Her build is lean but densely muscular, moving with the lethality of a caged animal. She wears her short, blonde hair in messy, aggressive spikes that frame an angular face with high cheekbones and a sharp jawline. She is typically seen in dark leather street clothes covered in silver buckles and her signature magical brass knuckles.

Mannerisms

She tends to bounce lightly on the balls of her feet even when standing still, as if ready to slip a punch at any moment.

Personality

Elena is cold, calculated, and professional. She rarely wastes words and never wastes movement. She treats every social interaction like a sparring match, looking for the opening where she can gain the upper hand. Despite her underworld ties, she carries herself with the dignity of a dedicated athlete, viewing her fists as a science rather than just a tool for violence.

Ideals

The Sweet Science is a path to perfection. It is not about the strength of the hit, but the precision of the placement.

Bonds

Titanreach is my home. No matter how many higher peaks exist, I will protect the streets that forged me.

Flaws

I am unable to back down from a challenge, even when the odds are stacked against me and my life is at stake.

Quirks

She constantly adjusts the silver buckles on her sleeves when she is thinking.
She can correctly guess a person's weight just by watching them walk.

Background

Born in the lower vertical slums of Titanreach on the Titanforge Peaks, Elena learned that life is a series of impacts. She spent her youth as an enforcer for various peak-dwelling syndicates, earning the name Hellcat for her ferocity in the illegal fighting pits. She survived by turning her street brawling into a disciplined craft, known as the Sweet Science, which allowed her to overcome opponents much larger than herself through precision and endurance. Over time, she rose above the common thuggery, becoming a high-altitude legend whose name is whispered in both the royal palaces and the smoke filled backrooms of the mountain city. She has faced the most dangerous elements of the Atrix continent and has yet to be knocked out. To Elena, every bruise is a lesson and every scar is a trophy of a fight she won through sheer moxie.

“She spent her youth as an enforcer for various peak-dwelling syndicates, earning the name Hellcat for her ferocity in the illegal fighting pits.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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