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Azal'zill 03 - AI-generated fantasy Character

Azal'zill 03

Tiefling · Sorcerer (Aberrant Mind) · Level 1 · Criminal

Azal'zill 03

Azal'zill is quiet and carries a persistent sense of grief.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

None

Weapons

Simple Weapons

Tools

Thieves' Tools

Languages

Common,
Abyssal

Features

10 features

Action

  • Innate Sorcery Activation

    When Bonus Action on your turn

    Enter a state of heightened magic for 1 minute, boosting DC and hit chance.

Bonus action

  • Innate SorceryLevel 1

    As a Bonus Action, you unleash your inner magic for 1 minute. During this time, your Spell Save DC increases by 1 and you have Advantage on attack rolls for Sorcerer spells. Used twice per Long Rest.

  • Telepathic SpeechLevel 1

    As a Bonus Action, choose a creature you can see within 30 feet. You can communicate telepathically with them while within a number of miles equal to your Charisma modifier.

Always on

  • SpellcastingLevel 1

    You can cast spells using Charisma as your spellcasting ability.

  • Psionic SpellsLevel 1

    You learn additional spells from the Psionic Spells table that don't count against your Sorcerer spells known.

  • TraitTieflingDarkvision (60 ft.)
  • Otherworldly GazeTieflingAdvantage on Investigation checks to discern illusions.
  • Chthonic LegacyTieflingResistance to Necrotic damage.
  • Innate SpellsTieflingYou know the Chill Touch cantrip.
  • Alert (Origin Feat)Criminal

    You gain a bonus to your Initiative rolls equal to your Proficiency Bonus. At the end of combat, you can swap your initiative with a willing ally.

Spells

9 spells

Spellcasting. Azal'zill 03 casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): , , ,

Gear

7 items

Weapons

  • 2×
    Dagger
    Simple finesse light weapon.

Tools

  • Arcane Focus (Crystal)
    A focus for sorcerous power.
  • Crowbar
    Grant advantage on Strength checks to break things.
  • Thieves' Tools
    Set of tools for picking locks.

Gear

  • Explorer's Pack
    Standard survival gear.
  • Pouch
    Holds small items and coins.

Purse

  • 16×
    Gold Pieces
    Standard currency.

Appearance

Azal'zill is a gaunt, unnerving tiefling with skin the color of old wax and small, dark horns. His fingers are exceptionally long, and his neck sits high on narrow shoulders. He has pale, washed-out eyes that seem to stare through reality. He wears a worn, dark coat filled with many small pockets and trinkets.

Mannerisms

He moves with a jerky, stop-motion quality, and his breathing is so shallow it is often impossible to tell if he is doing it at all.

Personality

Azal'zill is quiet and carries a persistent sense of grief. He does not seek conflict or camaraderie, existing in a state of watchful stillness. He speaks in a soft, flat tone, as if every word is being carefully pulled from a distance.

Ideals

Discovery. There are things hidden beneath the surface of the world that need to be seen, no matter how cold they are.

Bonds

I am tethered to a debt I owe to an old fence who didn't turn me in when I accidentally drained the life from a street thug.

Flaws

I often find myself listening to the whispers in the air instead of the people speaking directly to me.

Quirks

Avoids direct eye contact, looking at ears or shoulders instead
Twitches his fingers in sets of three
Will only sit in chairs that face the door

Background

Born into a crumbling urban ward, Azal'zill quickly learned that the best way to survive was to remain unnoticed. His tiefling lineage was always marked by a strange, cadaverous quality that made even other outcasts uneasy. For years, he served as a runner and secret-keeper for the local criminal syndicates, utilizing his unnerving ability to stand perfectly still and listen to conversations through walls or from the shadows. His magic awakened not with a flare of heat, but with a cold shiver and the sound of voices from the void. This awakening forced him to flee his criminal ties, as his power began to manifest physically, turning the air cold and causing the dead to feel a bit too close. He now wanders the fringes of society, a fortune teller who knows too much and a thief of secrets who wishes he could forget them.

“His tiefling lineage was always marked by a strange, cadaverous quality that made even other outcasts uneasy.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

Media

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