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Ferrum Vane - AI-generated fantasy Character

Ferrum Vane

Human · Fighter (Eldritch Knight) · Level 3 · Artisan

Ferrum Vane

He is quiet and incredibly focused, often treating social situations like he is trying to hammer a stubborn piece of ore.
AC19
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 34 · 30 ft.
AlignmentNeutral GoodGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Smith's Tools,
Carpenter's Tools,
Mason's Tools,
Glassblower's Tools

Languages

Common,
Dwarvish

Features

11 features

Bonus action

  • Second WindLevel 1

    As a Bonus Action, you can regain 1d10 + 3 HP. You have 2 uses. You regain all uses on a Long Rest and one use on a Short Rest.

  • Weapon BondLevel 3

    You can bond with a weapon over a Short Rest. You cannot be disarmed of it, and you can summon it as a Bonus Action.

Always on

  • Fighting Style (Defense)Level 1

    While you are wearing armor, you gain a +1 bonus to AC.

  • Weapon MasteryLevel 1

    You can use the mastery properties of Longswords (Sap), Warhammers (Push), and Handaxes (Vex).

  • Action SurgeLevel 2

    You can take one additional action on your turn. You can use this once per Long Rest.

  • Tactical MindLevel 2

    When you fail an Ability Check, you can expend a use of Second Wind to add 1d10 to the roll.

  • SpellcastingLevel 3

    You can cast Wizard spells using Intelligence as your spellcasting ability.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkilledHumanYou gain proficiency in one skill of your choice (Perception).
  • VersatileHumanYou gain one extra Origin feat of your choice (Tough).
  • CrafterArtisan

    You gain proficiency with three tools and a 20 percent discount on nonmagical items you purchase.

Spells

5 spells

Spellcasting. Ferrum Vane casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

7 items

Weapons

  • Longsword
    Versatile sword that deals 1d8 slashing damage.
  • 2×
    Handaxe
    Throwing axe that deals 1d6 slashing damage.

Armor

  • Chain Mail
    Strong metal rings woven together. Base AC 16.
  • Shield
    Large metal-bound wooden shield.

Tools

  • Smith's Tools
    Hammers, tongs, and a small anvil.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.

Purse

  • Pouch of 15 Gold Pieces
    Starting gold from artisan background.

Appearance

Ferrum is a tall man with skin the color of burnished pewter. He has dark hair that looks like it has been sprinkled with fine iron filings, and his eyes reflect light with a distinct metallic shimmer. Where the iron shards entered his body, his skin has thickened into natural, subtle grey calluses that resemble plating. He wears heavy chain mail that appears partially fused with his own flesh at the neck and wrists.

Mannerisms

He has a habit of tapping his knuckles together, which creates a sharp ring like a hammer on an anvil.

Personality

He is quiet and incredibly focused, often treating social situations like he is trying to hammer a stubborn piece of ore. He speaks with a steady, low rumble and values precision above all else. He is surprisingly gentle for someone who looks like a statue come to life.

Ideals

Durability. Like well-tempered steel, a person must be able to withstand the heat of the world without breaking.

Bonds

The ten shards within me are my burden and my strength. I must find where they belong before they consume the rest of my humanity.

Flaws

I am stiff and literal, sometimes forgetting that people are not made of metal and can be easily hurt by blunt truths.

Quirks

He constantly sharpens his blade even when it is perfect.
He makes a soft metallic clinking sound when he sneezes.
He can feel the presence of iron ore through his boots.

Background

Ferrum was a simple village smith until a sudden sinkhole swallowed his forge. He fell nearly forty feet into an ancient, airless chamber where ten jagged shards of meteoric iron were suspended in a strange, humming light. He landed directly on the shards, but instead of dying, he felt them melt into his blood. They became a part of his skeletal structure, acting as conduits for a source of power he did not know he possessed. When he finally climbed out of the hole, he realized he could summon weapons to his hand and shield himself with walls of force. Now, he travels to understand what those ten pieces of iron truly are. He believes they were part of something larger, a celestial engine or a fallen star, and that the heat in his chest is a signal from their origin point.

“He fell nearly forty feet into an ancient, airless chamber where ten jagged shards of meteoric iron were suspended in a strange, humming light.”
From their backstory
Background
Artisan

Connections

Species

Human

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