Thorne Glade-Runner
Thorne Glade-Runner
Sheet
AC 15 · HP 44 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Extra AttackLevel 5
You can attack twice whenever you take the Attack action. You can forgo one of your attacks to let your companion attack.
Always on
- Favored EnemyLevel 1
You always have the Hunter's Mark spell prepared, and it doesn't count against your limit. You can cast it without a spell slot twice per long rest.
- SpellcastingLevel 1
You use Wisdom as your spellcasting ability for Ranger spells.
- Deft ExplorerLevel 1
You gain Expertise in the Survival skill and can speak two additional languages.
- Fighting Style (Druidic Warrior)Level 2
You learn two Druid cantrips. You chose Shillelagh and Guidance.
- Primal CompanionLevel 3
You magically summon a primal beast (Land, Sea, or Sky). It acts on your turn and uses your Proficiency Bonus for its stats.
- TraitElf (Wood Elf)Darkvision (60 ft.)
- Fey Ancestry (Advantage on saves vsElf (Wood Elf)Charmed)
- TraitElf (Wood Elf)Keen Senses (Proficiency in Perception)
- TraitElf (Wood Elf)Trance (4-hour long rest)
- Wood Elf Lineage (Extra 5 ftElf (Wood Elf)speed)
- Magic Initiate (Druid)Guide
You learn Shillelagh and Guidance cantrips, and Entangle as a 1st-level spell.
Spells
7 spellsSpellcasting. Thorne Glade-Runner casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots):
Gear
6 itemsWeapons
- QuarterstaffA versatile wooden staff used with Shillelagh.
- SlingA simple ranged weapon.
Armor
- Studded LeatherReinforced light armor.
Tools
- Druidic Focus (Mistletoe)A focus for druidic magic.
Gear
- 20×Sling BulletsProjectiles for a sling.
- Explorer's PackA kit containing essential survival gear.
Appearance
Thorne has the lithe, athletic build of a Wood Elf who has never known the comfort of a bed. His skin is the color of weathered oak, and his hair is a messy tangle of deep forest green, often tied back with leather cord. He wears simple studded leather stained in camouflage shades of olive and mud. His most striking feature is a living vine that wraps around his left arm, pulsing gently when he casts magic. He carries an gnarled oaken staff that hums with hidden energy.
Mannerisms
He frequently tilts his head as if listening to something far away, and he taps his quarterstaff rhythmically against his leg when he is thinking.
Personality
Thorne is quiet and observant, often speaking to animals or his summoned spirits in whispers rather than addressing other humanoids. He is patient, possessing the stillness of a hunting cat, but his temper is sharp when the natural world is threatened. He views civilization as a temporary growth that the forest will eventually reclaim.
Ideals
Balance. The survival of the forest is the survival of all things. We are all part of the cycle of hunter and prey.
Bonds
My primal companion is my truest family. I carry a small pouch of earth from the heart of my home, which I must return to once the land is cleansed.
Flaws
I am deeply suspicious of anyone who smells like expensive perfume or industrial smoke, and I struggle to communicate in social gatherings.
Quirks
Background
Thorne was raised on the periphery of an elven settlement but felt more kinship with the beasts of the undergrowth than the scholars of the high courts. He spent decades as a guide, leading pilgrims through the shifting paths of the Elderwood, often using his innate connection to nature to ward off predators. He learned that a single fighter is easily overwhelmed, but a pack is unstoppable. This philosophy led him to bond with a primal spirit of the earth, a beast he treats as a brother. When a group of blight-corrupted sorcerers began tainting the roots of his home, Thorne realized that the forest needed an active defender, not just a silent watcher. He gathered his sling and his staff, calling upon the spirits of the wood to join him. He now travels the world, following the scent of corruption and ensuring that the natural order is respected by steel, tooth, and claw. He considers every summoned beast an honored guest and a tactical partner in the grand hunt for balance.
“He learned that a single fighter is easily overwhelmed, but a pack is unstoppable.”
- Background
- Guide
Connections
Species
Elf (Wood Elf)
Media
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