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Thorne Glade-Runner - AI-generated fantasy Character

Thorne Glade-Runner

Elf (Wood Elf) · Ranger (Beast Master) · Level 5 · Guide

Thorne Glade-Runner

Thorne is quiet and observant, often speaking to animals or his summoned spirits in whispers rather than addressing other humanoids.
AC15
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 44 · 35 ft.
AlignmentNeutral GoodGenderMaleAge114 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Cartographer's Tools

Languages

Common,
Elvish,
Sylvan

Features

12 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action. You can forgo one of your attacks to let your companion attack.

Always on

  • Favored EnemyLevel 1

    You always have the Hunter's Mark spell prepared, and it doesn't count against your limit. You can cast it without a spell slot twice per long rest.

  • SpellcastingLevel 1

    You use Wisdom as your spellcasting ability for Ranger spells.

  • Deft ExplorerLevel 1

    You gain Expertise in the Survival skill and can speak two additional languages.

  • Fighting Style (Druidic Warrior)Level 2

    You learn two Druid cantrips. You chose Shillelagh and Guidance.

  • Primal CompanionLevel 3

    You magically summon a primal beast (Land, Sea, or Sky). It acts on your turn and uses your Proficiency Bonus for its stats.

  • TraitElf (Wood Elf)Darkvision (60 ft.)
  • Fey Ancestry (Advantage on saves vsElf (Wood Elf)Charmed)
  • TraitElf (Wood Elf)Keen Senses (Proficiency in Perception)
  • TraitElf (Wood Elf)Trance (4-hour long rest)
  • Wood Elf Lineage (Extra 5 ftElf (Wood Elf)speed)
  • Magic Initiate (Druid)Guide

    You learn Shillelagh and Guidance cantrips, and Entangle as a 1st-level spell.

Spells

7 spells

Spellcasting. Thorne Glade-Runner casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots):

Gear

6 items

Weapons

  • Quarterstaff
    A versatile wooden staff used with Shillelagh.
  • Sling
    A simple ranged weapon.

Armor

  • Studded Leather
    Reinforced light armor.

Tools

  • Druidic Focus (Mistletoe)
    A focus for druidic magic.

Gear

  • 20×
    Sling Bullets
    Projectiles for a sling.
  • Explorer's Pack
    A kit containing essential survival gear.

Appearance

Thorne has the lithe, athletic build of a Wood Elf who has never known the comfort of a bed. His skin is the color of weathered oak, and his hair is a messy tangle of deep forest green, often tied back with leather cord. He wears simple studded leather stained in camouflage shades of olive and mud. His most striking feature is a living vine that wraps around his left arm, pulsing gently when he casts magic. He carries an gnarled oaken staff that hums with hidden energy.

Mannerisms

He frequently tilts his head as if listening to something far away, and he taps his quarterstaff rhythmically against his leg when he is thinking.

Personality

Thorne is quiet and observant, often speaking to animals or his summoned spirits in whispers rather than addressing other humanoids. He is patient, possessing the stillness of a hunting cat, but his temper is sharp when the natural world is threatened. He views civilization as a temporary growth that the forest will eventually reclaim.

Ideals

Balance. The survival of the forest is the survival of all things. We are all part of the cycle of hunter and prey.

Bonds

My primal companion is my truest family. I carry a small pouch of earth from the heart of my home, which I must return to once the land is cleansed.

Flaws

I am deeply suspicious of anyone who smells like expensive perfume or industrial smoke, and I struggle to communicate in social gatherings.

Quirks

Always sleeps on the floor, even if a bed is provided.
Feeds his companion the first bite of every meal.
Unconsciously mimics the vocalizations of the last animal he saw.

Background

Thorne was raised on the periphery of an elven settlement but felt more kinship with the beasts of the undergrowth than the scholars of the high courts. He spent decades as a guide, leading pilgrims through the shifting paths of the Elderwood, often using his innate connection to nature to ward off predators. He learned that a single fighter is easily overwhelmed, but a pack is unstoppable. This philosophy led him to bond with a primal spirit of the earth, a beast he treats as a brother. When a group of blight-corrupted sorcerers began tainting the roots of his home, Thorne realized that the forest needed an active defender, not just a silent watcher. He gathered his sling and his staff, calling upon the spirits of the wood to join him. He now travels the world, following the scent of corruption and ensuring that the natural order is respected by steel, tooth, and claw. He considers every summoned beast an honored guest and a tactical partner in the grand hunt for balance.

“He learned that a single fighter is easily overwhelmed, but a pack is unstoppable.”
From their backstory
Background
Guide

Connections

Species

Elf (Wood Elf)

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