Skip to content
CreatePricing
Sahra Qorash - AI-generated fantasy Character

Sahra Qorash

Tiefling · Fighter (Champion) · Level 3 · Criminal

Sahra Qorash

Sahra is practical, watchful, and unsentimental.
AC18
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 24 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Gaming set

Languages

Common,
Infernal

Features

12 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    When Bonus Action

    As a Bonus Action, regain 1d10 + 3 hit points. Two uses per Short or Long Rest, with one use restored when Initiative is rolled if none remain.

Always on

  • Action SurgeLevel 2

    When On your turn

    Take one additional action on your turn, except a Utilize action. Once per Short or Long Rest, with one use restored when Initiative is rolled if none remain.

  • Tactical MindLevel 2

    When After failing a proficient skill check

    When you fail a proficient skill check, expend Second Wind and add 1d10. The use is expended only if the added roll turns the failure into a success.

  • Weapon MasteryLevel 1

    When Once per turn after a weapon hit

    Once per turn, when you hit with a weapon attack, apply the weapon mastery property of the weapon used. Sahra's mastered weapons are the longsword, handaxe, and javelin.

  • Fighting StyleLevel 1

    Choose one Fighting Style feat. Sahra has chosen Defense, gaining a +1 bonus to Armor Class while wearing armor.

  • Improved CriticalLevel 3

    Your weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.

  • DarkvisionTieflingYou can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light.
  • Otherworldly PresenceTieflingYou know the Thaumaturgy cantrip. Charisma is your spellcasting ability for it.
  • Fiendish Legacy, InfernalTieflingYou have Resistance to fire damage. You can cast Hellish Rebuke once per Long Rest without a spell slot, and regain the ability when you finish a Long Rest. Charisma is your spellcasting ability for this spell.
  • Creature TypeTieflingHumanoid.
  • Criminal ContactCriminal

    You have a reliable and discreet contact within criminal networks. This contact can send messages, provide rumors, arrange introductions, or help locate basic information, though they will not risk their life or openly expose their organization for you.

Spells

2 spells

Spellcasting. Sahra Qorash casts with Charisma (spell save DC 9, to hit with spell attacks).

Cantrips (at will):

1st level:

Gear

11 items

Weapons

  • Longsword
    A longsword suitable for close fighting and intimidation.
  • Light crossbow
    A light ranged weapon with a worn wooden stock.

Armor

  • Shield
    A sturdy shield bearing no insignia, useful for both defense and hiding small valuables.
  • Chain mail
    Interlocking metal armor, dented and repaired many times.

Tools

  • Crowbar
    A short iron bar used to force doors, crates, and stubborn mechanisms.
  • Gaming set
    A set of marked bone pieces used for gambling and coded signals.
  • Thieves' tools
    Fine tools for manipulating locks and disabling traps.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Dark common clothes
    Plain clothing suitable for blending into a crowd.

Purse

  • 16×
    Gold pieces
    A small pouch containing the remainder of her starting funds.

Appearance

A lean, hard-muscled tiefling woman with sun-darkened red-brown skin, blunt black horns swept slightly backward, and a narrow tail marked by old whip scars. Her pale amber eyes are perpetually narrowed against glare and suspicion. She wears battered chain mail beneath a sand-colored cloak, with a red scarf wrapped around her throat and a weathered longsword at her hip. Her hands are callused from caravan work, knife fighting, and years of opening locks in bad places.

Mannerisms

Sahra checks the position of every exit before sitting down. She rolls a coin across her knuckles when thinking, and when angered she becomes very still, lowering her voice instead of raising it.

Personality

Sahra is practical, watchful, and unsentimental. She respects competence more than goodness and prefers people who state their price plainly. She can be unexpectedly patient with the desperate, but only because she recognizes desperation as a language she speaks fluently.

Ideals

Power. Compassion is a luxury purchased by the strong. I will never again depend on someone else's mercy.

Bonds

The people of her birthplace survived because she opened the cistern gates. She will destroy anyone who tries to control water, food, or shelter through cruelty, especially if they do it from a position of comfort.

Flaws

She assumes every kindness has a price and often strikes first against anyone who appears to have leverage over her. Sahra would rather ruin a useful alliance than admit she is afraid of being abandoned or controlled.

Quirks

Tastes water before drinking deeply, even when it is clearly safe.
Keeps three grains of salt in a small pouch as a reminder of her birthplace.
Names every blade she carries, but never tells anyone the names.
Counts footsteps between doors and windows without appearing to notice them.

Background

Sahra was born in a salt-mining settlement where water was counted more carefully than coin. Her tiefling blood made her an easy target for blame, but the desert taught her early that hatred was less dangerous than weakness. She learned to fight beside caravan guards, sleep with one hand on a dagger, and judge a person's worth by how long they could stand beneath the white sun. When a merchant house refused her family water during a drought, Sahra stole the keys to its cistern, opened every gate, and watched the settlement survive another month. The merchant house called it treason. The people who drank called it necessary. That act led her into the criminal world, where she became a courier, burglar, and occasional enforcer for smugglers moving weapons and stolen water between desert cities. She eventually betrayed a gang leader who tried to sell an entire caravan to slavers, taking the gang's coin and leaving its leader alive only because a dead man cannot be made to fear her. Now Sahra works as a sword for hire, thief, and survivor. She does not believe in mercy as a principle, only as a tool. In the merciless desert, she intends to become too dangerous to starve, imprison, or discard.

“Her tiefling blood made her an easy target for blame, but the desert taught her early that hatred was less dangerous than weakness.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

Media

0 images

No images yet.

Visual sheet

Turn Sahra Qorash into a sheet

A high-res, share-ready sheet you can post or print.