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Gravis - AI-generated fantasy Character

Gravis

Half-Orc · Monk (Way of the Open Hand) · Level 12 · Hermit

Gravis

Gravis is patient, observant, and quietly compassionate.
AC16
HP87/87
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 87 · 50 ft.
AlignmentNeutral GoodGenderMaleAge39 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords

Tools

Herbalism kit

Languages

Common,
Orc,
Dwarvish

Features

29 features

Action

  • Wholeness of BodyLevel 6

    Gravis gains the ability to heal himself. As an action, he can regain 36 hit points. Once used, this feature returns after a long rest.

Bonus action

  • Martial Arts Bonus Strike

    When After attacking with an unarmed strike or monk weapon

    After taking the Attack action with an unarmed strike or monk weapon, Gravis can make one unarmed strike as a bonus action.

  • Flurry of Blows

    When After taking the Attack action

    Gravis makes two unarmed strikes as a bonus action by spending 1 ki point.

  • Step of the Wind

    When On his turn

    Gravis spends 1 ki point to take the Disengage or Dash action as a bonus action, and his jump distance doubles for the turn.

  • Patient Defense

    When On his turn

    Gravis spends 1 ki point to take the Dodge action as a bonus action.

  • Martial ArtsLevel 1

    Gravis gains proficiency with simple weapons and shortswords. He can use Dexterity instead of Strength for monk weapons and unarmed strikes. While unarmed or wielding only monk weapons, he can make an unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon.

Always on

  • Open Hand Technique

    When When a Flurry of Blows attack hits

    After using Flurry of Blows, Gravis can force each hit target to make a saving throw or be knocked prone, pushed 15 feet, or denied reactions until the end of his next turn.

  • KiLevel 2

    Gravis gains a pool of 12 ki points, recovered after a short or long rest. His ki save DC is 15. He can spend ki for Flurry of Blows, Patient Defense, and Step of the Wind.

  • Unarmored MovementLevel 2

    His unarmored movement increases his speed by 15 feet while he is not wearing armor or wielding a shield.

  • Way of the Open HandLevel 3

    Gravis chooses the Way of the Open Hand. He gains Open Hand Technique, allowing Flurry of Blows attacks to knock a target prone, push it up to 15 feet, or prevent it from taking reactions until the end of his next turn, subject to the target's failed Dexterity or Strength saving throw as appropriate.

  • Deflect MissilesLevel 3

    Gravis can deflect or catch the missile when he is hit by a ranged weapon attack, reducing the damage by 1d10 + 16. If the damage is reduced to 0, he can catch the missile if he has a free hand and spend 1 ki point to make a ranged attack with it.

  • Ability Score ImprovementLevel 4

    Gravis increases his Wisdom score by 1, reaching 18. He also gains proficiency in Wisdom saving throws for the purpose of resisting magical effects through Stillness of Mind at a later level.

  • Extra AttackLevel 5

    Gravis can make two attacks instead of one whenever he takes the Attack action on his turn.

  • Stunning StrikeLevel 5

    When Gravis hits a creature with a melee weapon attack, he can spend 1 ki point to attempt a stunning strike. The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of Gravis's next turn.

  • Ki-Empowered StrikesLevel 6

    Gravis's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • EvasionLevel 7

    If Gravis is subjected to an effect that allows a Dexterity saving throw for half damage, he instead takes no damage on a successful save and half damage on a failed save, provided he is not incapacitated.

  • Stillness of MindLevel 7

    Gravis can end one effect on himself causing him to be charmed or frightened by using his action.

  • Ability Score ImprovementLevel 8

    Gravis increases his Wisdom score by 2, reaching 20.

  • Unarmored Movement ImprovementLevel 9

    Gravis's unarmored movement increases by another 5 feet, for a total bonus of 20 feet. He can also move along vertical surfaces and across liquids during his turn without falling during the movement.

  • Purity of BodyLevel 10

    Gravis gains proficiency in all saving throws. When he fails a saving throw, he can spend 1 ki point to reroll it and must use the new result.

  • Martial Arts ImprovementLevel 11

    Gravis's unarmed strikes deal 1d8 bludgeoning damage, and his martial arts die becomes a d8.

  • TranquilityLevel 11

    Gravis can enter a special meditation for 1 minute, gaining the benefits of four hours of long rest and ending disease, poison, blindness, deafness, or one curse affecting him. Once used, this feature returns after a long rest.

  • Ability Score ImprovementLevel 12

    Gravis increases his Strength score by 2, reaching 18.

  • DarkvisionHalf-OrcGravis can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as shades of gray.
  • MenacingHalf-OrcGravis is proficient in the Intimidation skill.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Gravis drops to 1 hit point instead. This can be used once per long rest.
  • Savage AttacksHalf-OrcWhen Gravis scores a critical hit with a melee weapon attack, he rolls one of the weapon's damage dice one additional time and adds it to the extra damage.
  • Orcish BloodHalf-OrcHis half-orc heritage grants him powerful endurance and a naturally imposing presence.
  • DiscoveryHermit

    Gravis lives in quiet isolation and has discovered a profound truth during his seclusion. He can begin persuading others of the importance of this truth, and his isolation gives him access to a secluded shelter or community of hermits when needed.

Gear

9 items

Weapons

  • Quarterstaff
    A polished quarterstaff with a darkened grip and several shallow practice marks.
  • 10×
    Dart
    Balanced darts kept in a stitched leather tube.

Tools

  • Herbalism Kit
    Used to prepare poultices, identify plants, and create simple remedies.

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Scroll Case
    A scroll case containing notes on fever, grief, and the relationship between pain and violence.
  • Winter Blanket
    A thick wool blanket repaired many times at the corners.
  • Common Clothes
    Plain travel clothes suited to a hermit's life.
  • Sister Vael's Prayer Box
    A small iron-bound wooden prayer box belonging to Sister Vael.

Purse

  • 5×
    Gold Pieces
    Coins saved for medicine, food, and offerings at neglected shrines.

Appearance

Gravis is a broad-shouldered half-orc with dark olive skin, a heavy brow, square tusks, and long black hair gathered into a simple cord at the nape of his neck. He wears plain ash-gray monk's robes beneath a weathered brown traveling mantle. A small, iron-bound wooden prayer box hangs at his belt, its surface worn smooth around the latch from years of being opened and closed. His hands are large and visibly transformed by a lifetime of practice, with thickened palms, blunt calluses across every knuckle, and careful, almost delicate movements despite their strength.

Mannerisms

Before answering a difficult question, Gravis rubs the worn latch of his prayer box with his thumb. He pauses after every strike in combat, as if listening for the consequence. When someone is frightened, he lowers himself to their eye level rather than looming over them.

Personality

Gravis is patient, observant, and quietly compassionate. He speaks with deliberate simplicity, dislikes needless displays of authority, and treats every person as though they might be carrying a burden no one else can see. In danger, his calm becomes startlingly focused. He does not enjoy fighting, but he has no hesitation about ending a threat when peaceful options have failed.

Ideals

Mercy is not weakness. Strength exists to protect the vulnerable, and violence is justified only when it prevents a greater harm.

Bonds

He is sworn to protect the remote shrine where he was trained and to replenish its dwindling stores of medicine, food, and books. He carries Sister Vael's prayer box and refuses to let it be lost or desecrated.

Flaws

Gravis is slow to trust anyone who enjoys cruelty, but once his suspicion takes hold he can become unfairly judgmental. He also believes he must remain useful at all times, and will hide exhaustion, grief, or injury until doing so places everyone else at risk.

Quirks

He counts his breaths in groups of four when entering an unfamiliar room.
He names every herb before using it, even common ones.
He leaves a small portion of every meal untouched as an offering to absent teachers.
He refuses to step on written pages, even scraps used as packing material.

Background

Gravis was born in a border settlement where half-orcs were expected to be useful, dangerous, or both. His father taught him to split firewood and defend himself before he could read, while his mother taught him that strength without restraint was merely another kind of weakness. When a winter fever swept through the settlement, Gravis survived by carrying the sick to an abandoned shrine in the hills. There, an elderly monk named Sister Vael found him surrounded by dying villagers and taught him to tend bodies, quiet panic, and listen for the breath beneath the fear. He remained at the shrine for twelve years, first as a servant and later as a student. His hermitage was not empty solitude, but a disciplined life of gathering herbs, copying old medical texts, and practicing until anger could pass through him without taking root. His great discovery was simple, though it changed everything he believed: violence is not the opposite of compassion. Violence is a tool, and compassion is the hand that must decide whether it is ever used. Gravis now travels because the shrine's medicines are running low and because Sister Vael's final request was that he carry their teachings beyond the hills, especially to people who mistake gentleness for surrender.

“When a winter fever swept through the settlement, Gravis survived by carrying the sick to an abandoned shrine in the hills.”
From their backstory
Background
Hermit

Connections

Species

Half-Orc

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