Thalassa Moonsurge
Thalassa Moonsurge
Sheet
AC 18 · HP 163 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
18 featuresBonus action
- Wild ShapeLevel 2
Bonus action to transform into a beast. You have 4 uses. You regain all uses on a Short or Long Rest.
- Wrath of the SeaLevel 3
Bonus Action: Spend a Wild Shape to manifest an ocean aura for 10 minutes. Within 10 (later 20) feet, use a Reaction to deal Thunder damage and push enemies away.
- Wild ResurgenceLevel 5
Once per turn when you roll Initiative, or as a Bonus Action by spending a spell slot, you regain one use of Wild Shape.
- Coastal StepLevel 6
While Wrath of the Sea is active, you can teleport up to 30 feet as a Bonus Action, appearing in a spray of salt water.
Always on
- Primal Order (Magician)Level 1
You know one extra Druid cantrip. You add your Wisdom modifier to Intelligence (Arcana) and Intelligence (Nature) checks.
- Wild CompanionLevel 2
You can expend a use of Wild Shape to cast Find Familiar without material components.
- Elemental Fury (Potent Spellcasting)Level 7
Add your Wisdom modifier to the damage of any Druid cantrip.
- StormbornLevel 10
While Wrath of the Sea is active, you gain a Fly speed and Swim speed equal to your walking speed, and resistance to Cold, Lightning, and Thunder damage.
- Oceanic ChampionLevel 14
While Wrath of the Sea is active, you have Resistance to Bludgeoning, Piercing, and Slashing damage. The aura's range is 20 feet, and the Reaction damage is halved on a successful save.
- Beast SpellsLevel 18
You can cast spells in any form you assume through Wild Shape.
- ArchdruidLevel 20
You age 1 year for every 10 years. When you roll Initiative and have 0 uses of Wild Shape, you regain one use.
- Epic Boon: Boon of FateLevel 20
Increase one ability score by 1 (max 30). When another creature within 60 feet rolls a d20, you can add or subtract 2d4 from the total.
- TraitHigh ElfDarkvision (60 ft.)
- TraitHigh ElfFey Ancestry (Advantage on saves vs Charm, cannot be Magic Sleep)
- TraitHigh ElfKeen Senses (Perception proficiency)
- TraitHigh ElfTrance (4 hours for long rest)
- Elf Lineage (High Elf)High ElfPrestidigitation cantrip, Detect Magic (3rd), Misty Step (5th)
- Magic Initiate (Wizard)Sage
You know Mage Hand, Message, and the Shield spell. You can cast Shield once per Long Rest without a spell slot.
Spells
8 spellsSpellcasting. Thalassa Moonsurge casts with Wisdom (spell save DC 20, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (3 slots):
3rd level (3 slots): no spells
4th level (3 slots):
5th level (3 slots): no spells
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot):
9th level (1 slot):
Gear
6 itemsWeapons
- ScimitarA curved blade suited for the sea.
Armor
- Studded Leather ArmorFine leather reinforced with studs.
- Wooden ShieldA shield carved from salt-crusted driftwood.
Tools
- Calligrapher's SuppliesInk, pens, and fine parchment.
Gear
- Druidic FocusA rare glowing nautilus shell.
- Explorer's PackEssential gear for survival.
Appearance
Thalassa has the regal posture of a High Elf scholar but the wild, untamed energy of the deep ocean. Her skin is pale, almost translucent like sea glass, and her long silver hair is perpetually damp and smells of brine. She wears fine robes of indigo silk over reinforced leather, and her eyes shimmer with the changing color of the sea, from calm azure to storm-gray.
Mannerisms
I tend to sway slightly as I stand, as if compensating for the roll of a ship that isn't there.
Personality
I speak with the rhythmic cadence of the tides, slow and methodical until the moment of action, when I become as sudden as a crashing wave. I am intensely curious about the history of the world beneath the waves and feel most at home when the deck is pitching beneath my feet. I value the quiet wisdom of deep waters over the noisy chatter of the shore.
Ideals
Freedom. Like the ocean, no one should be caged or bound by the tyranny of others.
Bonds
The crew of the Gilded Wave is my true family. I will calm any sea and break any ship that threatens them.
Flaws
I have spent so much time at sea that I have forgotten how to act with 'land-dweller' etiquette, often coming off as cold or frighteningly intense.
Quirks
Background
Born in a quiet elven academy by the coast, Thalassa's life changed when a blue dragon claimed her seaside home as its territory. She was kept captive for years, her academic knowledge of ley lines exploited to help the beast sense approaching threats. She was finally rescued during a daring storm-lit raid by the crew of the Gilded Wave, a group of sailors who viewed the ocean as a living entity. Instead of returning to her scrolls and dust, Thalassa chose to remain with her saviors, trading her quiet life for the spray of the sea. Over decades of travel, she learned that the true patterns of the world were not written in books, but in the currents and storms. She rose from a mere passenger to the ship's most vital protector, eventually becoming the Living Tide of the Gilded Wave. Though she has reached the height of her power, she still feels a profound debt to the sailors who pulled her from the dragon's lair, and she remains a guardian of the merchant lanes, ensuring the waves respect those who treat them with honor.
“She was kept captive for years, her academic knowledge of ley lines exploited to help the beast sense approaching threats.”
- Background
- Sage
Connections
Species
High Elf
Media
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