Jorri
Jorri
Sheet
AC 11 · HP 14 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresReaction
- Stone's Endurance
When Reaction when taking damage
He uses Stone's Endurance to reduce incoming damage by 1d12 + 3 as a reaction, once per short or long rest.
- Stone's EnduranceGoliathAs a reaction, he can reduce damage from an attack by 1d12 + 3. He can use this trait once per short or long rest.
Always on
- RageLevel 1
When Bonus action; must not be wearing heavy armor
He enters a focused battle fury, gaining the benefits of his Rage feature.
- Strength Attack
When Action
He makes a melee attack with his greataxe, handaxe, or another Strength-based weapon.
- Thrown Weapon Attack
When Action
He throws a javelin or handaxe at a target within the weapon's normal range.
- Unarmored DefenseLevel 1
While not wearing armor, his AC equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield and gain this benefit.
- Mountain BornGoliathHe is acclimated to high altitude, including elevations above 20,000 feet, and is naturally adapted to cold climates.
- Powerful BuildGoliathHe counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Athletics proficiencyGoliathHe is proficient in the Athletics skill.
- WandererOutlander
He has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks he has seen. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Gear
9 itemsWeapons
- GreataxeA heavy two-handed martial weapon with a broad iron blade.
- 2×HandaxeLight thrown martial weapons, useful as backup weapons or hunting tools.
- 4×JavelinFour simple melee weapons that can also be thrown.
Tools
- Bone fluteA short bone flute with a low, breathy tone, used for signaling across valleys.
Gear
- Explorer's packA sturdy pack containing basic camping and travel gear, including bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Hunting trapA small wooden hunting trap used to catch game or secure a campsite.
- Animal trophyA carved horn from a mountain ibex, kept as proof of his skill as a hunter.
- Traveler's clothesPlain, durable clothing suitable for long travel.
Purse
- 10×Gold piecesA small pouch containing his remaining starting coin.
Appearance
A broad-shouldered goliath standing nearly eight feet tall, with slate-gray skin marked by pale natural patterns across his arms and cheekbones. He keeps his black hair cropped close on the sides and tied in a short knot at the back. His eyes are dark and watchful, and an old white scar runs from his left temple to the edge of his jaw. He wears practical hide wrappings, a weathered traveler’s cloak, and a necklace strung with small carved animal bones.
Mannerisms
Jorri pauses before entering any unfamiliar place to study the floor, ceiling, exits, and prevailing wind. When thinking, he rubs the bone token at his throat. He speaks in short, deliberate sentences and lowers his voice rather than raising it when angry.
Personality
Quiet, patient, and observant, Jorri prefers to listen until he understands the shape of a problem. He is gentle with animals and unexpectedly considerate toward nervous strangers. In danger, his calm becomes severe concentration, followed by sudden, frightening violence when someone under his protection is harmed.
Ideals
Strength exists to shelter others. A person who can carry the burden but chooses not to has already failed the test that matters.
Bonds
He carries a carved bone token from the avalanche rescue and will risk himself for children, travelers, or anyone abandoned in the wilderness. He is determined to return to his clan with proof that the mountain trails can be made safe again.
Flaws
He is slow to forgive mockery, especially when it is aimed at the weak or at people who cannot defend themselves. Once angered, he can mistake intimidation for justice and may refuse a sensible retreat simply because retreat feels like abandoning someone.
Quirks
Background
Jorri was born among a highland goliath clan that measured a person not by how loudly he boasted, but by how much weight he could carry for others. As a child, he learned to cross scree slopes, read weather in the shape of clouds, and hunt without wasting a life. His first true trial came when an avalanche cut off a group of younger clan members from the main camp. Jorri reached them before the search party did, carrying one injured child on his back and guiding the others through a narrow ravine by moonlight. The clan praised his strength, but Jorri remembered the frightened silence of the children more than the praise. Years later, he left the mountains after finding signs that poachers and slavers were using old migratory trails beneath the clan’s territory. He followed those trails into the wider world, surviving as a guide, scout, and occasional caravan guard. His temper, once a source of shame, became a weapon he learned to unleash only when someone weaker was threatened. Jorri now travels to protect strangers who have no clan nearby, while searching for the people responsible for poisoning the highland springs and driving his clan’s game away.
“As a child, he learned to cross scree slopes, read weather in the shape of clouds, and hunt without wasting a life.”
- Background
- Outlander
Connections
Species
Goliath
Media
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