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Aurther Brand - AI-generated fantasy Character

Aurther Brand

Human · Fighter (Champion) · Level 12 · Soldier

Aurther Brand

Aurther is a man of few words and strict routine.
AC21
HP100/100
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 21 · HP 100 · 30 ft.
AlignmentLawful NeutralGenderMaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Playing Card Set),
Land Vehicles

Languages

Common,
Dwarvish,
Orcish

Features

15 features

Action

  • Extra AttackLevel 11

    You can attack three times, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    As a bonus action, you can regain 1d10 + 12 HP. You have 4 uses per Long Rest. You regain 1 use per Short Rest.

Always on

  • Fighting Style: DefenseLevel 1

    While wearing armor, you gain a +1 bonus to AC.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of weapons. You have chosen Longsword (Sap), Warhammer (Push), and Dagger (Nick).

  • Action SurgeLevel 2

    You can take one additional action on your turn. 1 use per Short or Long Rest.

  • Improved CriticalLevel 3

    Your weapon attacks score a critical hit on a roll of 19 or 20.

  • Tactical MasterLevel 5

    When you hit a creature with a weapon you have mastery over, you can use the Push, Sap, or Slow property even if the weapon does not have it.

  • Remarkable AthleteLevel 7

    You have Advantage on Initiative rolls and Strength (Athletics) checks. Your jump distance increases.

  • IndomitableLevel 9

    If you fail a saving throw, you can reroll it and add +12 to the new roll. 1 use per Long Rest.

  • Tactical ShiftLevel 9

    When you use your Second Wind, you can move up to half your speed without provoking opportunity attacks.

  • Additional Fighting Style: DuelingLevel 10

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls.

  • TraitHumanResourceful (Gain Heroic Inspiration after a Long Rest)
  • TraitHumanSkillful (Proficiency in Insight)
  • Versatile (Origin FeatHumanAlert)
  • Savage AttackerSoldier

    Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.

Gear

7 items

Weapons

  • Longsword
    A versatile blade suited for one or two hands.
  • Warhammer
    A heavy crushing weapon.
  • 2×
    Dagger
    A concealable backup blade.

Armor

  • Plate Armor
    Heavy metal plating covering the entire body.
  • Shield
    A sturdy metal-rimmed shield.

Tools

  • Playing Card Set
    A well-worn deck of cards.

Gear

  • Rank Insignia
    An insignia from the Iron Peak Infantry.

Appearance

Aurther is a man in his early forties with graying temples and a face etched with the lines of many campaigns. He wears high-quality but scuffed plate armor, adorned with the faded heraldry of a forgotten unit. His eyes are a hard, piercing blue, and he carries himself with a rigid, military posture.

Mannerisms

He often cleans under his fingernails with a small dagger when he is bored or waiting for a conversation to end. He speaks in short, declarative sentences.

Personality

Aurther is a man of few words and strict routine. He is cynical about the motivations of politicians and lords, but fiercely loyal to the person standing next to him in a fight. He prefers the simplicity of a march and a clear objective to the nuances of courtly intrigue.

Ideals

Responsibility. I do what I must and obey just authority, but I will never follow a foolish command again.

Bonds

My honor is my life. I carry the names of my fallen squad with me, and I will die before I let their legacy be forgotten.

Flaws

I am deeply suspicious of anyone who claims to lead for the greater good. I assume most officers are incompetent until they prove otherwise.

Quirks

I always polish my armor at midnight, regardless of how tired I am.
I count my footsteps when I walk to keep a steady pace.
I never sleep with my head toward a door.

Background

Aurther Brand spent twenty years as a career soldier in the Iron Peak Infantry. He rose through the ranks by surviving when others did not, eventually leading a vanguard squad known for their unbreakable line. That life ended when his unit was assigned to hold a mountain pass against a draconic threat, a tactical blunder by a noble commander that led to the total destruction of his squad. Aurther was the sole survivor, dragged from the rubble by passing travelers. Now, Aurther finds himself a man without a country or a command. He wanders the lands taking contracts that align with his personal code of honor. He avoids leadership roles but naturally falls into them when chaos erupts. His sword is for hire, but his conscience is not, making him a complicated figure for those who wish to use him for dishonorable ends. His primary goal is to find meaning in his survival. He keeps his squad's roster on a piece of parchment in his breastplate, reading it every morning before he dons his armor. He believes that as long as he lives and fights correctly, the memory of those men remains untainted.

“He rose through the ranks by surviving when others did not, eventually leading a vanguard squad known for their unbreakable line.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

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