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Vaelis Frostrefrain - AI-generated fantasy Character

Vaelis Frostrefrain

Human · Bard (College of Valor) · Level 20 · Entertainer

Vaelis Frostrefrain

Charming, theatrical, and razor precise, Vaelis treats every conversation like a duet and every duel like an opening night.
AC17
HP164/164
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 164 · 30 ft.
AlignmentChaotic GoodGenderNonbinaryAge36
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCONINTWISCHASTR

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons,
Shield use,
Medium armor,
Light armor,
Dagger

Tools

Lute,
Flute,
Tinker's tools

Languages

Common,
Elvish,
Draconic

Features

25 features

Action

  • Battle MagicLevel 6

    When you take the Attack action, you can attack with your rapier and still cast a cantrip or a bard spell as part of the same turn, as described by your college’s martial magic feature.

Bonus action

  • Bardic InspirationLevel 1

    You can inspire allies with words, music, or presence. As a bonus action, choose a creature within 60 feet that can hear you. It gains a Bardic Inspiration die, which it can add to one ability check, attack roll, or saving throw within the next 10 minutes. You can use this a number of times equal to your Charisma modifier, and you regain all uses when you finish a long rest.

Always on

  • Vicious Mockery

    When When a creature can hear you and you want to punish its confidence.

    A burst of glacial music lashes a creature with psychic pain and cold resolve, fitting for a duelist who weaponizes applause.

  • Booming Blade

    When When you want to strike and discourage pursuit.

    A blade of razor-thin ice and force snaps into being, ideal for finishing a foe at close range.

  • Armor of Agathys

    When When you expect to be hit in close quarters.

    You wreath yourself in reflective frost, punishing anyone who strikes you in melee.

  • Shield

    When When you are hit or targeted by magic.

    A perfect defensive gesture turns aside a blow or spell at the last instant.

  • Cone of Cold

    When When you need a large-area icy finisher.

    A cone of winter wind and hard light tears across the battlefield.

  • SpellcastingLevel 1

    You know bard spells and can cast them using Charisma. You know 22 spells at 20th level, and you can replace one known bard spell whenever you gain a level. You can also cast bard spells as rituals if they have the ritual tag, and you can use a musical instrument as your spellcasting focus.

  • ExpertiseLevel 2

    At 2nd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for checks with those skills.

  • Jack of All TradesLevel 2

    At 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.

  • Song of RestLevel 2

    At 2nd level, you can use soothing music or oration during a short rest to help allies recover additional hit points when they spend Hit Dice. The extra healing increases with level.

  • Bard CollegeLevel 3

    At 3rd level, you join a bard college. This choice grants you college features at 3rd, 6th, and 14th level.

  • Font of InspirationLevel 5

    At 5th level, you regain all expended uses of Bardic Inspiration when you finish a short rest.

  • CountercharmLevel 6

    At 6th level, you can perform to protect minds from intrusion. You and friendly creatures within 30 feet who can hear you have advantage on saving throws against being frightened or charmed until the end of your next turn.

  • Magical SecretsLevel 10

    At 10th level, you learn two spells from any class list, and they count as bard spells for you.

  • Magical SecretsLevel 14

    At 14th level, you gain your college’s advanced feature and learn two more spells from any class list.

  • Magical SecretsLevel 18

    At 18th level, you learn two additional spells from any class list.

  • Superior InspirationLevel 20

    At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

  • College of Valor: Bonus Proficiencies and Combat InspirationLevel 3

    You gain proficiency with medium armor, shields, and martial weapons, and when a creature uses one of your Bardic Inspiration dice, it gains a benefit in battle, such as added damage or improved defense.

  • TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
  • TraitHumanSkillful, you gain proficiency in one skill of your choice.
  • TraitHumanVersatile, you gain an Origin feat of your choice.
  • TraitHumanMedium or Small size, chosen when you select this species.
  • TraitHumanSpeed 30 feet.
  • By Popular DemandEntertainer

    You can always find a place to perform, and people are generally willing to provide you with food, lodging, and a modest audience if you put on a show.

Spells

24 spells

Spellcasting. Vaelis Frostrefrain casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , , ,

3rd level (3 slots): ,

4th level (3 slots):

5th level (3 slots): ,

6th level (2 slots): ,

7th level (2 slots):

8th level (1 slot):

9th level (1 slot):

Gear

8 items

Weapons

  • Rapier
    A finely balanced rapier used in stage duels and real ones alike.
  • 2×
    Dagger
    A dagger concealed in a boot sheath.

Armor

  • Studded Leather Armor
    A set of studded leather armor tailored for elegant movement on stage and in combat.

Tools

  • Lute
    A lute with a soundboard painted in pale winter scenes.
  • Flute
    A second musical instrument of choice, a silver flute for haunting icy melodies.

Gear

  • Costume
    A costume of exquisite performance clothes, tailored for public adoration and concealed daggers.
  • Entertainer's Pack
    An entertainer's travel pack with the practical supplies needed on the road.
  • Tuning Fork
    A frosted tuning fork kept as a talisman and spellcasting focus.

Appearance

A lithe human duelist with frost-pale eyes, silver-black hair worn in a performer’s knot, and a coat of tailored studded leather lined with white fur. A polished rapier hangs at the hip beside a slender violin case etched with blue runes, and cold mist seems to cling to the strings when they are played. Their stage clothes are elegant, impractical, and always immaculate, even after a fight.

Mannerisms

They speak as if every sentence could become a lyric, and they habitually tap a 3-count rhythm against the hilt of their rapier before drawing it. When thinking, they warm and chill the air over their knuckles as if tuning invisible strings.

Personality

Charming, theatrical, and razor precise, Vaelis treats every conversation like a duet and every duel like an opening night. They are warm to companions, but never waste a word when a flourish will say more, and they keep meticulous control over their emotions until the music starts.

Ideals

Expression. Every true emotion deserves a form, whether it becomes a melody, a duel, or a frostbound spell. Beauty is not fragile, it is a weapon that can remake fear into awe.

Bonds

I owe my life and my art to the old concertmaster who first taught me discipline, and I keep a silver tuning fork from their hand on my person at all times. If they were ever threatened, I would burn my career to the ground to save them.

Flaws

I cannot resist turning a tense situation into a performance, even when silence would be wiser. I also hold grudges against anyone who insults my art, and I sometimes confuse being admired with being understood.

Quirks

Hums a frost-laced refrain whenever danger feels imminent.
Polishes the rapier guard before important conversations.
Collects the first icicle of every winter like a trophy.
Applauds enemies who land a clever blow, even in the middle of combat.

Background

Vaelis Frostrefrain began life in a harbor city where winter sea winds carried music farther than lantern light. As a child, they learned that a bowed string could soothe a dockside brawl faster than a guard’s baton, and that a smile could open doors that coin could not. Their first teacher was an old concertmaster who had once dueled nobles for slander, then taught Vaelis that elegance was not the opposite of violence, but its finest disguise. The ice came later, after a disastrous winter tour through the north. Trapped in a glacier chapel during a storm, Vaelis survived a night of haunting whispers and waking frost, and returned with a strange affinity for cold magic that answered their music. They refined that gift into a duelist’s art, dancing through combat with a rapier in one hand and a bow in the other, turning the air sharp enough to cut. Now they wander from court to tavern to battlefield, hunting the perfect performance, the perfect blade exchange, and the one tyrant arrogant enough to mistake art for weakness.

“The ice came later, after a disastrous winter tour through the north.”
From their backstory
Background
Entertainer

Connections

Species

Human

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