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Plipli - AI-generated fantasy Character

Plipli

Dragonborn · Sorcerer (Shadow Magic) · Level 5 · Acolyte

Plipli

Plipli is unfailingly polite, quietly observant, and determined to be useful in mundane ways.
AC12
HP32/32
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 32 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandSTR
  • StealthDEX
  • SurvivalDEX

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows,
Simple Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Celestial,
Undercommon

Features

15 features

Bonus action

  • Innate SorceryLevel 1

    As a Bonus Action, you can unleash your inner magic for 1 minute. During that time, your spell attack rolls have Advantage, and the Difficulty Class for saving throws against your Sorcerer spells increases by 1. You can use this feature twice per Long Rest.

  • TraitDragonbornBreath Weapon, as a Bonus Action, exhale destructive energy in a 15-foot Cone. Creatures in the area make a Dexterity saving throw against DC 13. A failed save takes 2d10 Acid damage, and a successful save takes half damage. You can use this feature a number of times equal to your Proficiency Bonus, regaining all uses after a Long Rest.
  • TraitDragonbornDraconic Flight, beginning at level 5, you can sprout spectral wings as a Bonus Action. They last for 10 minutes, grant you a Fly Speed equal to your Speed, and can be used once per Long Rest.

Always on

  • Careful Spell

    When When you cast a spell that forces other creatures to make saving throws.

    Choose a number of creatures up to your Charisma modifier. The chosen creatures succeed on their saving throws against the spell, and they take no damage if a successful save would normally deal half damage.

  • Subtle Spell

    When When you cast a spell.

    You cast a spell without providing verbal or somatic components, unless the spell consumes a material component or requires a costly component.

  • SpellcastingLevel 1

    You draw on your innate magic through Charisma. You can cast sorcerer spells and use a spellcasting focus as described by the Sorcerer class.

  • Font of MagicLevel 2

    You gain a pool of 5 Sorcery Points, which you can spend on Metamagic and other Sorcerer features. You regain all expended points when you finish a Long Rest.

  • MetamagicLevel 2

    You gain two Metamagic options. You can use only one Metamagic option on a spell unless an option says otherwise. Available options are Careful Spell and Subtle Spell.

  • Shadow MagicLevel 3

    You gain the Eyes of the Dark feature. You have Darkvision with a range of 120 feet, and you always have the Darkness spell prepared. You can cast it without expending a spell slot by spending 2 Sorcery Points. When cast this way, you can see through the Darkness created by the spell.

  • Strength of the GraveLevel 3

    When you are reduced to 0 Hit Points, you can make a Constitution saving throw with a DC of 5 plus the damage taken. On a success, you drop to 1 Hit Point instead. You cannot use this feature if you are reduced to 0 Hit Points by radiant damage or a critical hit. Once you succeed, you cannot use it again until you finish a Long Rest.

  • Sorcerous RestorationLevel 5

    You regain up to 4 expended Sorcery Points whenever you finish a Short Rest.

  • TraitDragonbornDraconic Ancestry, Black Dragonborn ancestry grants Acid resistance and an Acid Breath Weapon.
  • TraitDragonbornDamage Resistance, you have Resistance to Acid damage.
  • TraitDragonbornDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Shelter of the FaithfulAcolyte

    You can perform the rites of your deity or religious tradition and receive free lodging and food at temples, shrines, and other religious institutions that share your faith. Religious authorities may also provide limited assistance, provided it does not endanger the institution.

Spells

16 spells

Spellcasting. Plipli casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (2 slots):

Gear

13 items

Weapons

  • Spear
    A simple melee weapon suitable for emergencies and ceremonial use.
  • Light Crossbow
    A ranged weapon with 20 bolts.
  • 2×
    Daggers
    Backup weapons, each balanced for throwing.

Tools

  • Calligrapher's Supplies
    Tools for copying scripture, repairing pages, and forging respectable-looking labels.

Gear

  • 20×
    Crossbow Bolts
    A pouch containing 20 bolts for the light crossbow.
  • Arcane Focus
    A crystal focus containing a fragment of shadowglass.
  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Holy Symbol
    A symbol of the faith Plipli once served.
  • Prayer Book
    A collection of prayers, confessions, and half-erased names.
  • 5×
    Incense
    Used in minor rites, warding ceremonies, and occasionally to make a room smell less haunted.
  • Vestments
    Ceremonial clothing from his former order.
  • Common Clothes
    Plain clothing for travel and work.

Purse

  • 15×
    Gold Pieces
    Starting currency from his background and class.

Appearance

Plipli is a lean black-scaled dragonborn with faint violet highlights along his horns and jawline. His silver eyes seem slightly too reflective in dim light, as though they are catching a second room behind the first. He stands with most of his weight on the balls of his feet, ready to move whenever someone says his name. His charcoal-gray robes are carefully mended, but never quite fit at the shoulders, and he wears one immaculate purple stole from his former temple beneath a weathered travel cloak. A small iron lantern hangs at his belt, though he rarely lights it.

Mannerisms

Plipli pauses before entering any room and watches its shadows for a heartbeat. He speaks softly in crowded places, taps two claws against his holy symbol when thinking, and instinctively straightens crooked candles, books, and door signs. When embarrassed, he gives a formal blessing to whatever object is nearest.

Personality

Plipli is unfailingly polite, quietly observant, and determined to be useful in mundane ways. He prefers repairing a broken latch or organizing a pantry to discussing his supernatural gifts. He has a dry sense of humor that appears at the worst possible moment, usually when something frightening is happening. Though he wants a normal life, he cannot resist helping people threatened by curses, spirits, or strange darkness.

Ideals

Mercy. No one should be condemned forever for one terrible choice, especially when they are willing to make amends.

Bonds

He keeps the purple stole of his former order and hopes to restore the name of the sanctuary he helped doom. He is quietly devoted to anyone who offers him ordinary kindness without demanding an explanation.

Flaws

He hides mistakes until they become dangerous because he expects honesty to bring punishment. He is suspicious of mirrors, refuses to sleep in rooms without a second exit, and can become evasive or cold whenever someone asks what really happened in the Shadowfell.

Quirks

He names every lantern he owns, then denies doing so.
He leaves a small pinch of salt beside his bed each night.
He apologizes to shadows before stepping over them.
He collects ordinary keys because he finds magical keys untrustworthy.

Background

Plipli was born beneath a sky that had no stars. In the Shadowfell, his draconic blood manifested not as a proud elemental breath but as a talent for dimming candles, muting footsteps, and calling thin black flames from empty air. He was taken in by a secluded order that served as priests, wardens, and discreet intermediaries between mortal travelers and the powers of shadow. There, he learned scripture, ritual, and the careful art of making dangerous things look harmless. His exile came after a mission went wrong. Plipli helped conceal a bargain involving a living shadow, believing he was preventing a greater catastrophe. Instead, the bargain spread through the order, leaving several sanctuaries spiritually hollow. Plipli survived, but was blamed for opening the way. Banished from the Shadowfell and forbidden to return, he crossed into the mortal world with his prayer book, his lantern, and a curse of reputation he could not explain without sounding guilty. Now he tries to live an ordinary life as a traveling acolyte. He mends books, blesses doorways, takes honest work, and avoids ominous doorways whenever possible. Unfortunately, shadows still answer when he whispers, and the past has a long memory.

“He was taken in by a secluded order that served as priests, wardens, and discreet intermediaries between mortal travelers and the powers of shadow.”
From their backstory
Background
Acolyte

Connections

Species

Dragonborn

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