Serriah
Serriah
Sheet
AC 14 · HP 183 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- IntimidationCHA
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
37 featuresBonus action
- One-Two Punch
When Bonus Action
You spend a Moxie Point to make two Unarmed Strikes as a Bonus Action.
- Bonus Unarmed Strike
When Bonus Action
When unarmed or wielding only Pugilist weapons, you can make an Unarmed Strike as a Bonus Action.
- Bardic InspirationLevel 1
You have a pool of Bardic Inspiration dice that you can grant to allies as a bonus action. At this level, the die is a d10 and you have 5 uses, regaining them on a short or long rest.
- Mantle of InspirationLevel 3
As a bonus action, you can expend a use of Bardic Inspiration to surround yourself with fey majesty. Choose a number of creatures equal to your Charisma modifier to gain temporary hit points and movement benefits.
Reaction
- Bloodied But Unbowed
When Reaction
When damaged, you can use your Reaction to regain all expended Moxie Points. If bloodied, you also gain temporary hit points.
Always on
- Brace Up
When Bonus Action
You spend a Moxie Point to brace for incoming attacks and gain temporary hit points based on your Fisticuffs die, level, and Constitution modifier.
- Stick and Move
When Bonus Action
You spend a Moxie Point to make one Unarmed Strike and either Dash or Disengage.
- Swagger Streak
When On failed ability check
When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend a Moxie Point to add your Fisticuffs die to the roll.
- Heavy Hitter
When On hit
When you hit with an Unarmed Strike, you can also Grapple or Shove the target.
- Fisticuffs Die
When On hit
You can replace the damage of your Unarmed Strike or Pugilist weapons with a Fisticuffs die.
- Improved Improvisation
When Passive
You can turn improvised weapons into reliable tools of violence and apply the Sap mastery to them.
- Iron Chin
When Passive
While lightly armored or unarmored and not using a shield, your AC equals 12 plus Constitution modifier.
- Bloodied But Unbowed Recovery
When Reaction
You can spend 1 Moxie Point to restore spent points after taking damage, and gain extra temporary hit points when bloodied.
- Salty Salute
When Bonus Action
You can give a creature disadvantage on attacks against others with a vicious insult that deals psychic damage.
- Dirty Tricks
When On hit or Bonus Action
When you hit with an unarmed strike or pugilist weapon, you can reduce a creature's speed to 0, impose advantage against it, or blind it with pocket sand.
- Dig Deep
When Bonus Action
You can temporarily gain resistance to bludgeoning, piercing, and slashing damage and ignore exhaustion below 6.
- SpellcastingLevel 1
You can cast bard spells using Charisma as your spellcasting ability. You also know two cantrips and several bard spells.
- Bardic TrainingLevel 1
You gain proficiency in three skills of your choice and one musical instrument. You also gain proficiency with light armor, a hand crossbow, longsword, rapier, shortsword, and simple weapons.
- Spellcasting FocusLevel 1
You can use a musical instrument or another spellcasting focus as a focus for your bard spells.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.
- Song of RestLevel 2
You can expend a use of Bardic Inspiration to increase one of your ability scores by 1 while resting, improving your versatility and preparation.
- Bardic Inspiration UseLevel 1
You can grant a Bardic Inspiration die to an ally and later let them add it to an ability check, attack roll, or saving throw.
- ExpertiseLevel 3
You gain expertise in two skills you are proficient with. Your proficiency bonus is doubled for those skills.
- College of GlamourLevel 3
You have mastered the College of Glamour, drawing on the fey courts to enchant, inspire, and overwhelm others with effortless poise.
- Mantle of MajestyLevel 6
You can shield allies from harm with a burst of glamour, forcing attackers to consider striking elsewhere.
- Seeming MajestyLevel 14
You can command attention with regal poise, making enemies obey simple commands while your glamour holds.
- Unfailing InspirationLevel 6
You can use Bardic Inspiration to create a theatrical illusion of prestige and command over the battlefield.
- Additional Magical Secrets and ExpertiseLevel 10
At 10th level, your dice for Bardic Inspiration become d10s and your expertise expands to two more skills.
- Magical SecretsLevel 10
You can choose magical secrets from any class list, learning two spells of your choice.
- Battle of the Deep FaeLevel 14
Your bardic talent lets you weave powerful enchantments, illusions, and support magic in combat and social scenes alike.
- Spellcasting ProgressionLevel 14
You have access to 7th-level spell slots as a 14th-level full caster.
- Superior PerformanceLevel 14
You can inspire allies through performance, deception, and social grace, turning the spotlight into a weapon.
- TraitChangelingShapechanger, you can alter your appearance and voice at will, adopting a humanoid form within the limits of your build.
- TraitChangelingChangeling Instincts, you have proficiency in two of the following skills of your choice, reflected in your social and deceptive training.
- TraitChangelingLanguages, you can speak, read, and write Common and one other language.
- TraitChangelingUnsettling Presence, your blank-eyed appearance and effortless shifts in persona make it difficult for others to pin you down.
- By Popular DemandEntertainer
You can always find a place to perform, whether in a theater, a tavern, a private salon, or an impromptu gathering. In any settlement, you can usually secure modest lodging and entertainment work in exchange for your craft and charm.
Spells
17 spellsSpellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots):
6th level (1 slot):
7th level (1 slot):
Gear
5 itemsTools
- Disguise kitA perfumed cosmetic kit used for stage presence and private bookings.
Gear
- Grey hoodie sweatshirt and black cargo pantsA simple, durable set of civilian clothes suited to travel and low-profile work.
- Travel purseA small pouch of trade goods and personal effects kept from the road.
- LedgerA keepsake ledger of names, favors, and debts.
- Entertainer's packA modest bedroll and basic travel supplies.
Appearance
Stark white skin, silver-white undercut hair, blank white pupil-less eyes with dark rings, a subtle nearly absent nose and mouth, and an androgynous feminine build. Serriah favors a grey hoodie sweatshirt and black cargo pants, with a quietly unsettling beauty that makes her look more like a rumor than a person.
Mannerisms
She moves with a polished, almost predatory calm, then suddenly leans in too close when she wants to unsettle someone. When amused, she tilts her head and goes completely still, as if listening to a joke no one else can hear. She often speaks in a soft, velvet tone that makes insults sound like compliments until the last word lands.
Personality
Serriah is glamorous, caustic, and fiercely self-possessed. She speaks like she is always on stage, even in the middle of a fight, but she is far more observant than she pretends to be. She enjoys rattling smug people with perfect manners and a mean smile, then shocking them with unexpected kindness when they least deserve it. Beneath the polish is a survivor who measures every room for exits and every relationship for leverage.
Ideals
Freedom, no one gets to define her body, face, or worth except her. Elegance, because style can be power, and power should be used deliberately. Loyalty, because the people who survive the shadows should lift each other out of them.
Bonds
She keeps a hidden ledger of names, favors, and debts from every patron, fixer, and predator who ever tried to own her. She protects other performers, escorts, and outcasts who have been reduced to ornaments, because she knows how easily the world mistakes beauty for consent.
Flaws
Serriah trusts control more than kindness and can become cruel when she feels cornered. She sometimes treats intimacy like a transaction, even when she wants it to mean something real. She hates being pitied, and if someone sees too much of her vulnerability, she will vanish before they can ask for the truth.
Quirks
Background
Serriah learned early that a face could be a weapon, or a shield, or a thousand different lies. As a changeling, she spent her first years in a city where everyone wanted something, and everyone trusted appearances too much. She discovered that a flawless smile could open a door, a well-timed whisper could close one, and the right voice could make a crowd laugh, weep, or look away at exactly the wrong moment. Her glamour became her art, and her art became her livelihood. On stage, in private parlors, and in the dim corners of exclusive parties, Serriah built a reputation for being unforgettable, dangerous, and impossible to read.
“As a changeling, she spent her first years in a city where everyone wanted something, and everyone trusted appearances too much.”
- Background
- Entertainer
Connections
Species
Changeling
Media
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