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Miran - AI-generated fantasy Character

Miran

Tabaxi · Monk (Way of the Open Hand) · Level 3 · Hermit

Miran

Quiet, practical, and observant, Miran notices small details that others overlook.
AC15
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 34 · 40 ft.
AlignmentLawful GoodGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords

Tools

Herbalism kit

Languages

Common,
Draconic

Features

16 features

Bonus action

  • Martial Arts Strike

    When After attacking with a monk weapon or unarmed strike

    Make one unarmed strike or attack with a monk weapon as an action, then make one unarmed strike as a bonus action. The unarmed strike deals 1d4 bludgeoning damage plus 3.

  • Flurry of BlowsLevel 2

    When After taking the Attack action

    Spend 1 ki point to make two unarmed strikes as a bonus action.

  • Patient DefenseLevel 2

    When On your turn

    Spend 1 ki point to Dodge as a bonus action.

  • Step of the WindLevel 2

    When On your turn

    Spend 1 ki point to Dash or Disengage as a bonus action, with doubled jump distance for the turn.

  • Martial ArtsLevel 1

    Your martial arts training lets you use Dexterity instead of Strength for monk weapons and unarmed strikes. You can make an unarmed strike as a bonus action after attacking with a monk weapon or unarmed strike. Your martial arts die is a d4.

Reaction

  • Deflect MissilesLevel 3

    When When hit by a ranged weapon attack

    When a ranged weapon attack hits you, use your reaction to reduce its damage by 1d10 + 6. If reduced to 0, catch the missile and spend 1 ki point to throw it back.

Always on

  • Open Hand TechniqueLevel 3

    When When hitting with Flurry of Blows

    After hitting with a Flurry of Blows attack, force the target to make a DC 12 Strength or Dexterity saving throw, or knock it prone, push it 15 feet, or remove its reactions until the end of your next turn.

  • Unarmored DefenseLevel 1

    While not wearing armor or wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

  • Unarmored MovementLevel 2

    Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

  • KiLevel 2

    You gain 3 ki points, regained after a short or long rest. Ki powers Flurry of Blows, Patient Defense, and Step of the Wind.

  • Monastic TraditionLevel 3

    You gain features from the Way of the Open Hand tradition.

  • DarkvisionTabaxiYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, but you cannot discern color in darkness.
  • Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of the turn. You cannot use this trait again until you move 0 feet on one of your turns.
  • Cat's ClawsTabaxiYour claws are natural weapons, dealing 1d4 slashing damage plus your Strength modifier on a hit. You have a climbing speed equal to your walking speed.
  • Cat's TalentTabaxiYou have proficiency in the Perception and Stealth skills.
  • DiscoveryHermit

    Miran has discovered a unique and powerful truth during his isolation. He can share this discovery with others, though its full significance may take time to understand.

Gear

8 items

Weapons

  • Shortsword
    A balanced, single-edged blade used by monks and travelers. It is a monk weapon.
  • 10×
    Dart
    Light thrown weapons used for practice and combat.

Tools

  • Herbalism kit
    A kit containing dried herbs, mortar and pestle, bandages, and simple medicinal tools.

Gear

  • Dungeoneer's pack
    A sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Scroll case of notes
    A small scroll case containing Miran's handwritten observations about discipline, medicinal plants, and the nature of desire.
  • Winter blanket
    A thick blanket suitable for sleeping outdoors or in an unheated shrine.
  • Common clothes
    Plain, durable clothing suitable for travel and simple work.

Purse

  • 5×
    Gold pieces
    Coins saved from years of modest living.

Appearance

Miran is a lean, broad-shouldered male tabaxi with tawny fur marked by dark brown stripes along his arms, back, and tail. His green-gold eyes are steady and observant, and one ear bears a small brass ring. He wears plain brown monk's robes wrapped for travel, soft footcloths, and a weathered blue sash holding his darts. His hands are callused from years of stonework, gardening, and martial practice.

Mannerisms

Miran sits with his back to a wall, keeps his hands folded inside his sleeves, and pauses for one full breath before answering difficult questions. When irritated, his tail lashes once against the ground, then goes perfectly still.

Personality

Quiet, practical, and observant, Miran notices small details that others overlook. He is kind without being sentimental, prefers useful work to ceremony, and has a dry sense of humor that appears most often when danger is near. He enjoys unfamiliar roads, strange food, and listening to people explain customs he has never encountered.

Ideals

Service. Discipline has value only when it protects someone weaker than yourself.

Bonds

The ruined hillside shrine is my home, and I will restore it or die trying. I also owe Brother Hadi a debt that cannot be repaid with coin.

Flaws

I mistake patience for moral certainty, and when I believe someone is harming the helpless, I can become harsh, inflexible, and difficult to reason with.

Quirks

Collects small smooth stones from every place where he sleeps.
Names medicinal plants aloud before harvesting them.
Cannot resist investigating unfamiliar bells, chimes, or wind instruments.
Sleeps curled around his pack with his tail over his nose.
Keeps a careful count of every dart, even during combat.

Background

Miran was born in a caravan that traveled between hill villages and old trade roads, where his family worked as guides, peddlers, and occasional protectors. As a young tabaxi, he was quick with his paws and quicker to wander, until a winter crossing ended with him injured and separated from the caravan. An elderly monk named Brother Hadi found him near death and carried him to a remote hillside shrine. Miran stayed, first out of necessity, then out of gratitude, and finally because the shrine's quiet discipline gave shape to the restless curiosity he had always mistaken for freedom. For nearly seven years, Miran lived as a hermit, tending medicinal plants, copying old prayers, and practicing the open-hand forms taught by Brother Hadi. His discovery came during a long fast, when he realized that discipline was not meant to cage desire, but to keep desire from becoming another master. When raiders burned the shrine and Brother Hadi disappeared among the ruins, Miran left the mountain to find him and protect the scattered villagers who had once depended on the shrine's medicines. He now travels with a monk's restraint and a tabaxi's enduring curiosity, seeking the truth of what happened while helping people who cannot defend themselves.

“As a young tabaxi, he was quick with his paws and quicker to wander, until a winter crossing ended with him injured and separated from the caravan.”
From their backstory
Background
Hermit

Connections

Species

Tabaxi

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