Misty Summerwind
Misty Summerwind
Sheet
AC 13 · HP 136 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Wild Resurgence, Spell Slot RecoveryLevel 5
Misty can expend one use of Wild Shape to recover one expended spell slot of level 5 or lower as a Bonus Action. She can use this feature once per Long Rest.
Always on
- Land's AidLevel 3
When As a Magic action while a Wild Shape use is available.
Misty releases a restorative pulse through living soil, healing nearby allies and briefly causing grass, moss, or roots to bloom around them.
- Wild CompanionLevel 2
When As a Magic action by expending a Wild Shape use.
Misty summons a small spirit of leaf, feather, and moonlit mist to scout, carry messages, or assist with simple tasks.
- Wild ShapeLevel 2
When As a Bonus Action by expending a Wild Shape use.
Misty changes into a powerful Beast form while retaining her judgment and connection to nature.
- SpellcastingLevel 1
You can cast Druid spells using Wisdom as your spellcasting ability. You have six Druid cantrips and can prepare the number of level 1 or higher Druid spells shown for level 15.
- DruidicLevel 1
You know the secret language of Druids and can leave hidden messages in natural surroundings that other Druids recognize.
- Primal Order, MagicianLevel 1
Choose a Primal Order. Misty follows the Magician order, gaining one additional Druid cantrip and proficiency in the Arcana or Nature skill. She has chosen Nature.
- Druid Subclass, Circle of the LandLevel 3
Misty belongs to the Circle of the Land. Whenever she finishes a Long Rest, she chooses a land type. She currently favors Temperate Land, which grants its Circle Spells.
- Ability Score ImprovementLevel 4
Misty gains an Ability Score Improvement or another feat. Her final ability scores already include all selected improvements.
- Wild ResurgenceLevel 5
Once per Long Rest, when she finishes a Short Rest, Misty can recover expended spell slots with a combined level of up to 3, and none of the slots can be 6th level or higher.
- Circle SpellsLevel 6
Misty gains Circle Spells based on her chosen land. Her Temperate Circle Spells are always prepared and do not count against her prepared Druid spells.
- Land's StrideLevel 6
Misty can move through nonmagical Difficult Terrain without extra movement. She also has Advantage on saving throws against effects that would move her or knock her Prone.
- Additional CantripLevel 10
Misty can choose one additional Druid cantrip, increasing her total Druid cantrips to six before counting her Magic Initiate cantrips.
- Nature's WardLevel 10
Misty has Resistance to Poison damage and Immunity to the Poisoned condition.
- Improved Wild ShapeLevel 13
Misty gains the ability to cast Druid spells of 8th level, and her Wild Shape forms can be selected from more powerful Beast stat blocks according to the Wild Shape rules.
- Nature's SanctuaryLevel 14
Misty has Advantage on saving throws against being Charmed or Frightened. She is also immune to disease.
- Nature's Sanctuary, Alter SelfLevel 15
Misty can cast Alter Self at will without expending a spell slot, using it to alter her appearance or gain natural weapons and aquatic adaptations.
- DarkvisionTabaxiMisty can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Cat's ClawsTabaxiMisty has claws that deal 1d6 slashing damage when used for an unarmed strike.
- Cat's TalentTabaxiMisty has proficiency in Perception and Stealth. Perception is already included in her skill list, and the duplicate proficiency does not grant an additional bonus.
- Feline AgilityTabaxiWhen Misty moves on her turn in combat, she can double her speed until the end of that turn. Once used, she cannot use it again until she moves 0 feet on one of her turns.
- Creature TypeTabaxiHumanoid.
- SizeTabaxiMedium.
- ResearcherSage
Researcher. When Misty does not know a piece of lore, she usually knows where and from whom that information can be obtained. Her Sage origin also grants Magic Initiate, Wizard. She knows two Wizard cantrips and one level 1 Wizard spell, cast with the same ability used for the chosen spell list, Intelligence.
Spells
28 spellsSpellcasting. Misty Summerwind casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , , , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , ,
3rd level (3 slots):
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot): ,
7th level (1 slot):
8th level (1 slot):
9th level (1 slot):
Gear
10 itemsWeapons
- SickleA curved harvesting blade useful for cutting reeds, vines, and brush.
- Druidic Focus QuarterstaffA polished quarterstaff containing a small living knot of ivy that serves as Misty's druidic focus.
Armor
- Leather ArmorLight nonmetal armor reinforced for travel, sized for Misty's feline frame.
- ShieldA round wooden shield painted with a silver mountain trail and reinforced with bronze fittings.
Tools
- Herbalism KitA kit of dried herbs, bandages, mortar, pestle, and simple medicinal tools.
- Calligrapher's Supplies and ParchmentInk, pen, and eight sheets of parchment used for copying discoveries and family letters.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, rope, rations, waterskin, and other travel necessities.
- Book of HistoryA leather-bound reference volume on the history of Alola Mountain settlements and ancient roads.
- RobeA plain but well-maintained robe worn during study and formal visits.
- Magic Initiate, WizardTwo Wizard cantrips and one level 1 Wizard spell gained from the Magic Initiate origin feat.
Appearance
Misty is a tall, broad-shouldered tabaxi woman with warm tawny fur marked by smoky gray stripes and vivid green eyes. Her hands are strong and visibly weathered from years of farming, blacksmithing, fieldwork, and staff practice. She wears practical leather armor beneath a moss-green traveling mantle, both carefully repaired with neat gold thread. A polished quarterstaff serves as both walking stick and druidic focus, its head wrapped in living ivy. Her silver-streaked hair is braided with tiny metal charms made by her family, and she carries herself with calm, deliberate dignity.
Mannerisms
Misty pauses before answering difficult questions, lightly tapping the end of her staff against the ground in a steady three-beat rhythm. She straightens crooked objects without thinking, checks the stitching on her mantle when anxious, and addresses plants, tools, and animals with the same patient courtesy she gives people.
Personality
Misty is composed, observant, and relentlessly helpful. She enjoys learning from ordinary people, especially farmers, smiths, guides, and craftspeople whose knowledge is rarely recorded in books. She dislikes grandstanding and responds to aristocratic condescension with impeccable manners that become increasingly precise and cutting. Beneath her calm exterior is an adventurous curiosity that still pulls her toward unmapped trails, strange ruins, and unanswered questions.
Ideals
Order. A family, a community, and an ecosystem survive when every person accepts responsibility for their place within the whole. Compassion matters, but compassion without structure becomes another form of neglect.
Bonds
Her husband, Storm Summerwind, and their daughters, Sylvia, Crystal, and Scarlet, are still her greatest treasures. Misty is determined to repair the family bond before pride, prejudice, and old failures make reconciliation impossible. She also carries a private promise to return to the Alola Mountains and improve the paths that once made outsiders dependent on guides like her.
Flaws
Misty mistakes endurance for virtue and often remains in painful situations long after a clear boundary would be healthier. She can be quietly judgmental toward people who abandon responsibilities, even when she does not know the full story. Her determination to reunite her family sometimes makes her excuse Storm's failures and push her daughters toward conversations they are not ready to have.
Quirks
Background
Misty Summerwind was born in the Alola Mountains, the youngest daughter of a family whose life revolved around fields, furnaces, and mountain paths. Her parents taught her to coax food from thin soil, shape useful tools at the forge, and guide travelers through dangerous passes. She respected those traditions, but the mountains felt like a beautifully built cage. On her twentieth birthday, she left behind only a letter, then followed roads, rivers, and caravan trails across the continent. Her curiosity led her into forgotten ruins and private libraries, while her compassion repeatedly drew her toward the lost, the injured, and the desperate. Along the way, she learned the old language of nature and became a druid, joining practical mountain wisdom with the deeper rhythms of the living world.
“Her parents taught her to coax food from thin soil, shape useful tools at the forge, and guide travelers through dangerous passes.”
- Background
- Sage
Connections
Species
Tabaxi
Media
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