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Neris Vey - AI-generated fantasy Character

Neris Vey

Half-Elf · Wizard (School of Divination) · Level 3 · Hermit

Neris Vey

Neris is patient, watchful, and unsettlingly attentive.
AC12
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 17 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Herbalism kit

Languages

Common,
Elvish,
Celestial,
Sylvan

Features

12 features

Always on

  • Light

    When When illumination is needed

    Neris speaks a brief phrase of celestial numerology and releases a mote of pale starlight that sheds dim light in a small radius.

  • Fire Bolt

    When When she needs a direct magical attack

    Neris launches a tiny shard of force that strikes a creature or object within range.

  • Mage Hand

    When When she needs to handle or move something remotely

    A faint spectral hand appears and manipulates an object at a distance.

  • SpellcastingLevel 1

    Neris is a 3rd-level spellcaster. She uses Intelligence as her spellcasting ability, can cast wizard spells from her spellbook, prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level, and use a spellbook as the focus for her arcane studies.

  • Arcane RecoveryLevel 1

    Once per day after a short rest, Neris can recover expended spell slots with a combined level of 2 or less. She can recover one 2nd-level slot or two 1st-level slots.

  • Divination SavantLevel 2

    The gold and time Neris must spend to copy divination spells into her spellbook are halved.

  • PortentLevel 2

    After finishing a long rest, Neris rolls two d20s and records the results. Before she or a creature she can see makes an attack roll, saving throw, or ability check, she can replace the roll with one of these foretelling rolls. Each roll can be used only once, and unused rolls vanish after her next long rest.

  • TraitHalf-ElfDarkvision, Neris can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she sees darkness in shades of gray.
  • TraitHalf-ElfFey Ancestry, Neris has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitHalf-ElfSkill Versatility, Neris is proficient in two skills of her choice, Perception and Insight.
  • TraitHalf-ElfAbility Score Increase, Charisma increases by 2, and Intelligence and Dexterity each increase by 1.
  • DiscoveryHermit

    Neris has discovered a unique and powerful truth during her isolation in the forest. She knows that the Greydell Forest is crossed by hidden celestial pathways, and that the Veiled Concord was formed to guard a secret covenant between the forest and the stars. The exact meaning of the covenant remains unclear, but Neris can recognize signs, symbols, and omens connected to it.

Spells

13 spells

Spellcasting. Neris Vey casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , ,

2nd level (2 slots): , , ,

Gear

9 items

Weapons

  • Quarterstaff
    A plain ash walking staff used for travel and as a practical spellcasting implement.

Tools

  • Herbalism kit
    A collection of dried herbs, salves, and small tools for treating wounds and identifying medicinal plants.

Gear

  • Arcane focus crystal
    A polished piece of cloudy quartz wrapped in copper wire, used as an arcane focus.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Spellbook
    A spellbook containing Neris's known wizard spells, with several pages annotated in celestial and Elvish shorthand.
  • Scroll case of notes
    A narrow scroll case containing notes about the Veiled Concord, celestial pathways, and the white stag.
  • Winter blanket
    A thick wool blanket suitable for sleeping in cold forest conditions.
  • Common clothes
    Simple, well-mended clothing in muted woodland colors.

Purse

  • 5×
    Gold pieces
    Coins saved from years of service and travel.

Appearance

Neris is a lean half-elf woman with weather-browned skin, narrow hazel eyes, and thick dark hair threaded with premature silver at the temples. Her pointed ears are marked by tiny charcoal burns from childhood work around the kilns. She wears a patched gray-green traveling coat over practical forest clothes, with a crystal arcane focus tied beneath her collar and a weathered spellbook bound in pale birch bark. A white stag is inked on the inside of her left wrist, its antlers formed from tiny celestial glyphs.

Mannerisms

Neris pauses before answering ordinary questions, as if checking whether she has already heard the answer in a dream. When thinking, she rubs the charcoal burns on her ears and traces invisible constellations on nearby surfaces.

Personality

Neris is patient, watchful, and unsettlingly attentive. She notices small changes in people's voices and surroundings, then quietly files them away for later. She is compassionate toward the lost, suspicious of institutions, and more comfortable beneath trees than beneath a roof. Though she can seem distant, she has a dry sense of humor and a fierce instinct to protect anyone who reminds her of the frightened child she once was.

Ideals

Truth is a form of mercy. If knowledge can prevent suffering, keeping it hidden is another kind of cruelty.

Bonds

The Veiled Concord sheltered me when no one else could. I will uncover who is falsifying the omens that threaten their hidden shrine.

Flaws

I become secretive and evasive whenever someone asks what the Veiled Concord taught me. I also trust an omen more readily than a living person's explanation, even when the omen is ambiguous.

Quirks

She collects unusual pieces of charcoal and labels them with the date and place they were found.
She refuses to step over fallen antlers, believing they are messages that have not yet been read.
She occasionally answers a question with the weather forecast for the following day.
She sleeps with one hand resting on her spellbook and wakes instantly if it is moved.

Background

Neris Vey was born in a small logging settlement on the edge of the Greydell Forest, the daughter of a human charcoal burner and an elven peddler who never stayed long in one place. She grew up knowing the smell of smoke, sap, wet wool, and old roads. Her mother taught her fragments of Elvish songs and the habit of watching the horizon, while her father taught her how to read a fire by its color. Neris was quiet but observant, forever noticing patterns in ash, bird flight, and the way certain trees leaned toward moonlight. At thirteen, she followed a white stag beyond the familiar trails and vanished into the woods. She expected to die of cold, but instead found a hidden stone shrine where the Veiled Concord, a circle of divine sorcerer-saints, had gathered in secret. They told her that the forest had not claimed her. It had delivered her to them. Neris remained with the Concord for seven years, learning that magic was not always a matter of command. Some spells were questions asked of the world, and some answers arrived before the question was spoken. Their teachings led her toward wizardry, especially divination, though she still carries the saints' belief that knowledge is a sacred burden rather than a personal possession. She has recently left the shrine to investigate why omens around the Greydell have begun contradicting one another.

“She grew up knowing the smell of smoke, sap, wet wool, and old roads.”
From their backstory
Background
Hermit

Connections

Species

Half-Elf

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