Lyriel Glaciastorm
Lyriel Glaciastorm
Sheet
AC 15 · HP 163 · 30 ft. (Fly 30 ft.)Saving throws
Skills
- AthleticsSTR
- InsightWIS
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- ArchdruidLevel 20
You can use Wild Shape an unlimited number of times. You can also ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed.
- Beast SpellsLevel 18
You can cast many of your druid spells in any shape you assume using Wild Shape.
- Timeless BodyLevel 18
For every 10 years that pass, your body ages only 1 year.
- Nature's SanctuaryLevel 14
Creatures of the natural world sense your connection to nature. When a beast or plant creature attacks you, that creature must make a Wisdom save against your spell DC or find a different target.
- Nature's WardLevel 10
You can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.
- Land's StrideLevel 6
Moving through nonmagical difficult terrain costs you no extra movement. You can pass through nonmagical plants without being slowed or taking damage.
- Natural RecoveryLevel 2
During a short rest, you choose expended spell slots to recover. The combined level must be 10 or less.
- TraitSuccubus (Winged Tiefling)Darkvision 60ft
- TraitSuccubus (Winged Tiefling)Hellish Resistance (Fire)
- TraitSuccubus (Winged Tiefling)Wings (Fly speed 30ft)
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and settlements around you. You can find food and fresh water for yourself and five other people each day.
Spells
10 spellsSpellcasting. Lyriel Glaciastorm casts with Wisdom (spell save DC 19, to hit with spell attacks).
1st level (4 slots): no spells
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (3 slots): ,
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot): no spells
9th level (1 slot): ,
Gear
4 itemsWeapons
- QuarterstaffA focus and a melee weapon made of ironwood.
Armor
- ShieldA wooden shield carved from a single piece of permafrost-hardened oak.
- Hide ArmorReflavored as heavy winter furs and thick leather.
Gear
- Totem of the FrostA crystal shard that never melts.
Appearance
Lyriel possesses a haunting, lethal beauty, her skin is the color of a pale glacier under moonlight. She has sweeping obsidian horns that curve backward, intricately carved with runes that glow a soft teal. Her wings are massive, leathery membranes in shades of navy and frost-white, frequently shedding tiny ice crystals. She wears heavy, elegant robes of white fox fur and shimmering silver silk that flows around her like mist.
Mannerisms
She moves with a gliding, ethereal grace as if she is perpetually walking on a surface of frozen water, and she pauses frequently to listen for shifts in the wind.
Personality
Lyriel is as patient and inexorable as a glacier. She speaks with a quiet, melodic voice that carries the chill of the north wind. She prefers the company of animals and the silence of the snow to the chatter of cities. While she lacks the heat of common mortal passions, she possesses a fierce, protective instinct for the balance of the natural world.
Ideals
Preservation. The cycles of the world, especially the harsh lessons of winter, must be respected and maintained without interference.
Bonds
I am bound to the Great Northern Glacier, if it melts, the spirit of the world goes with it.
Flaws
I often forget that other living beings need heat to survive, which can make me seem unintentionally cruel.
Quirks
Background
Born in the scorching chaos of the Abyss, Lyriel was intended to be a weapon of desire. However, the cacophony and filth of her birthplace felt fundamentally wrong to her. She fled the lower planes, searching for the opposite of hell, finding it in the absolute silence of the material world's northernmost reaches. The biting cold did not harm her, it clarified her mind. She realized that the purity of the ice was more intoxicating than any soul she could ever seduce. Over centuries, she integrated herself into the local ecosystem, becoming the primal guardian of the frost. The mountain tribes eventually came to worship her as an avatar of the winter itself, a far cry from her demonic origins. She has traded the manipulations of her species for the deep, resonant magic of the earth, proving that even a creature of the Abyss can find redemption in the freezing stillness of the archdruid's path.
“However, the cacophony and filth of her birthplace felt fundamentally wrong to her.”
- Background
- Outlander
Connections
Species
Succubus (Winged Tiefling)
Media
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