Veyra Sable
Veyra Sable
Sheet
AC 14 · HP 38 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresAlways on
- Eldritch Blast
When At will
Fires a crackling beam of hungry force, then adds her Charisma modifier to the damage.
- Hex
When Concentration
Curses a target, making it easier to track, damage, and overwhelm while she feeds on its weakness.
- Armor of Agathys
When Spell slot
Wraps herself in a noxious shimmer of protective frost and spite when cornered.
- Otherworldly PatronLevel 1
You draw power from a pact with an Otherworldly Patron, a fiendish entity that fuels your magic and shapes your spell list. Your patron magic reflects predation, temptation, and ruin.
- Pact MagicLevel 1
You can cast warlock spells using Charisma. You know a limited number of warlock spells, regain your spell slots on a Short or Long Rest, and can cast your spells using your Pact Magic slots.
- Warlock SpellcastingLevel 1
You know three cantrips and several leveled spells. Your magical repertoire is narrow, but each spell is a carefully chosen tool for hunting, hiding, and feeding.
- Fiendish SpellsLevel 1
Your patron grants you additional spells that are always prepared and do not count against the number of spells you know. Your fiendish magic leans toward fear, fire, and domination.
- Eldritch InvocationsLevel 2
You gain a number of Eldritch Invocations, supernatural modifications that reshape your magic and at-will powers.
- Pact BoonLevel 3
You chose a Pact Boon from your patron, defining a special occult gift that deepens your connection to your fiendish source of power.
- Dark One's BlessingLevel 3
When you reduce a hostile creature to 0 hit points, you gain temporary vitality from your fiendish pact, making it easier to survive the next hunt.
- Warlock Hunter's PracticeLevel 5
Your occult training and predatory instincts have hardened into a practical combat routine. You rely on repositioning, control magic, and precise strikes rather than brute force.
- DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition, and magic can't put you to sleep.
- Keen SensesElfYou have proficiency in the Perception skill.
- TranceElfYou don't need to sleep, and you can finish a Long Rest in 4 hours by meditating.
- Elven LineageElfYour elven heritage marks you as uncanny and long-lived, a fitting shell for something that learned to hunger after death.
- Criminal ContactCriminal
You know how to maintain discreet contacts in the underworld. In settlements, you can usually locate a criminal associate, fence, information broker, or hidden patron willing to hear your business, so long as you do not burn too many bridges.
Spells
8 spellsSpellcasting. Veyra Sable casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , ,
2nd level:
Gear
6 itemsWeapons
- RapierA simple but elegant weapon she uses when she wants to spill blood neatly.
Armor
- Leather ArmorA leather coat reinforced for travel and duels.
Tools
- Thieves' ToolsThieves' tools used for locks, seals, and quiet entry.
Gear
- Arcane FocusA spellcasting focus shaped like a silver locket holding a drop of old blood.
- Notebook of Contacts and RecipesA small bundle of inked notes, coded names, and blood-stained alchemical recipes.
- Traveler's Garb and VialsA set of dark travel clothes, a hooded cloak, and spare vials for collected samples.
Appearance
A pale, sharp-featured elf woman with moon-silver hair worn in a loose braid, crimson eyes that seem almost reflective in torchlight, and elegant black traveling clothes cut for speed rather than luxury. Her lips are stained the faintest dark rose, her gloves are always pristine, and a slender rapier hangs at her hip beside a bundle of stoppered glass vials. When hungry, the veins at her throat darken like ink beneath porcelain skin.
Mannerisms
She speaks softly and often pauses as if listening to a pulse only she can hear. When thinking, she runs one gloved finger over the rim of a vial or traces the inside of her wrist. Before she feeds, she always asks a question that seems unrelated, then remembers the answer later with unnerving precision.
Personality
Polite, composed, and faintly predatory, Veyra treats every conversation like a negotiation over a life she has not yet decided to spare. She is surprisingly patient with the weak, openly contemptuous of the cruel, and deeply fascinated by anyone whose blood runs hot with courage. She rarely raises her voice, because she prefers people to lean closer on their own.
Ideals
Autonomy. No one will ever again define her hunger, her body, or her worth. She will decide what she takes, what she gives, and who gets to live long enough to bargain with her.
Bonds
She keeps a sealed journal of every person who ever showed her mercy, and she protects those names as fiercely as she protects her own unlife. Somewhere in the world is the fiend or patron that taught her to feed on more than blood, and she intends to decide whether it will be her master, her prisoner, or her meal.
Flaws
She is dangerously curious about what other beings taste like in a magical sense, and she will risk a bad bargain if it promises a new form of sustenance. When her hunger rises, she becomes possessive, irritable, and shamelessly manipulative, treating people as if they are one step away from becoming either dinner or disaster.
Quirks
Background
Veyra was not born a monster, she was made into one by a starving court that called itself civilized. She served as a perfumer's apprentice in a river city where nobles paid fortunes for perfumes, tonics, and beauty rites. One winter, a masked patron introduced her to a secret cabal that prized blood, tears, sweat, and other bodily truths as ingredients in occult work. Veyra learned fast, because the cabal's lessons came with hunger. After her first feeding, she discovered that what she drank changed what she could do. Blood sharpened her predatory senses, tears made her words slip past defenses, sweat lent endurance, and other fluids granted stranger gifts she was still learning to name. Her hunger eventually broke the cabal, but not before one of their patrons, a fiendish power drawn through a devil's bargain, marked her as its favorite experiment. Now Veyra wanders from town to town posing as a night courier, debt collector, or investigator, depending on what keeps her fed and unnoticed. She will steal from the cruel, seduce the desperate, and spare the innocent whenever she can. In battle she fights like a hungry shadow, using borrowed magic, elegant steel, and a collector's instinct for exactly what to take from her prey.
“She served as a perfumer's apprentice in a river city where nobles paid fortunes for perfumes, tonics, and beauty rites.”
- Background
- Criminal
Connections
Species
Elf
Media
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