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Grax Glimmer-Hook Varka - AI-generated fantasy Character

Grax Glimmer-Hook Varka

Orc · Rogue / Pugilist (Thief / Squared Circle) · Level 20 · Criminal

Grax Glimmer-Hook Varka

Grax is a creature of high-stakes and low-vibrations.
AC18
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 163 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons (Finesse),
Improvised Weapons

Tools

Thieves' Tools,
Disguise Kit,
Gaming Set

Languages

Common,
Orc,
Thieves' Cant

Features

21 features

Action

  • Extra AttackLevel 5

    Attack twice instead of once whenever you take the Attack action.

Bonus action

  • Cunning ActionLevel 2

    Take a Dash, Disengage, or Hide action as a Bonus Action on each of your turns.

  • Thief: Fast HandsLevel 3

    Use the Search or Sleight of Hand action as a Bonus Action. Use an Object action as a Bonus Action.

  • FisticuffsLevel 1

    Your unarmed strikes deal 1d8 bludgeoning damage. You can make an unarmed strike as a bonus action.

  • Adrenaline RushOrcDash as a Bonus Action a number of times equal to Proficiency Bonus. Gain temporary hit points equal to PB when you do so.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you with an attack, use your reaction to halve the attack's damage.

  • Bloodied But UnbowedLevel 2

    As a reaction when taking damage, regain all Moxie points. Gain temp HP if bloodied.

Always on

  • Sneak AttackLevel 1

    Deal an extra 7d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.

  • Thief: Second-Story WorkLevel 3

    Gain a climbing speed equal to your walking speed. Dexterity determines jump distance.

  • EvasionLevel 7

    When subjected to an effect that allows a DEX save for half damage, take no damage on success and half damage on failure.

  • Reliable TalentLevel 11

    Treat any d20 roll of 9 or lower as a 10 for any ability check with which you have proficiency.

  • Use Magic DeviceLevel 13

    You can use any spell scroll regardless of class requirements. You have an additional attunement slot.

  • Iron ChinLevel 1

    Unarmored base AC is 12 plus CON modifier.

  • MoxieLevel 2

    6 Moxie points available to fuel Pugilist features. Regain on Short or Long rest.

  • Squared Circle: GroundworkLevel 3

    Deal 1d8+STR damage to grappled targets at start of turn. Force disadvantage on escapes using Moxie.

  • Moxie-Fueled FistsLevel 6

    Unarmed and improvised weapon damage can be Force damage.

  • Meat ShieldLevel 6

    While grappling, gain half cover against non-grappled targets. Reaction to force a miss onto the grappled creature.

  • TraitOrcDarkvision (120 ft.)
  • Relentless EnduranceOrcOnce per Long Rest, drop to 1 HP instead of 0.
  • Powerful BuildOrcYou count as one size larger for carrying capacity and pushing/pulling.
  • Origin Feat: AlertCriminal

    Gain a +6 bonus to Initiative. You cannot be surprised while conscious. You can swap your initiative with a willing ally at the start of combat.

Spells

Spellcasting. Grax Glimmer-Hook Varka casts with Intelligence (spell save DC 18, to hit with spell attacks).

Gear

4 items

Weapons

  • Shortsword (Sapphire Inlay)
    A finesse weapon for delivering sneak attacks.

Armor

  • Studded Leather Armor
    Reinforced leather armor providing excellent mobility.

Tools

  • Thieves' Tools
    Professional tools for picking locks and disarming traps.
  • Disguise Kit
    Cosmetics and props to alter appearance.

Appearance

Grax is a tall, lithe Orc with skin the color of wet slate and eyes that shimmer with an artificial sapphire glow. She wears a matte-black tactical bodysuit reinforced with studded leather, crisscrossed with bandoliers of specialized tools. Her knuckles are heavily scarred and wrapped in enchanted copper wire that hums when she clenches her fists. Her hair is shaved on the sides with a top-knot of dark braids woven with glowing blue mana-filaments.

Mannerisms

Grax rarely stands still, shifting her weight like a boxer ready to dodge a punch. She maintains intense eye contact when negotiating, often cracking her neck with a loud snap to emphasize a point.

Personality

Grax is a creature of high-stakes and low-vibrations. She is remarkably calm in a crisis, often humming along to the resonance of the Atrix Web while picking a lock. She has no patience for bureaucratic talk or noble posturing, preferring to solve problems with either a silent needle or a heavy fist. She treats her gear with more affection than she treats most people, speaking to her lockpicks as if they were favored pets.

Ideals

Freedom. The Web shouldn't just be for the elite. No lock is meant to stay closed forever.

Bonds

I owe my life to the street doctor who patched my Iron Chin after a Squared Circle match went south. I protect the Wellspring district even if the city forgets it exists.

Flaws

I have an addictive fascination with high-end magical tech. I cannot walk away from a fight if someone questions my strength.

Quirks

Constantly checks the tension on her copper-wrapped knuckles.
Reflexively hums at a low frequency to match the Atrix mana-drones.
Calculates the material value of every object she sees.

Background

Grax was born in the shadows of the Wellspring, the literal heart of Atrix where the ley lines converge. Growing up in the steam-choked alleyways beneath the gold-plated skyscrapers, she learned quickly that the sapphire glow of the mana conduits was the only light the poor would ever see. She started as a low-level enforcer for the Glimmer-Hook gang, using her naturally thick hide and brawling instincts to navigate the brutal street-circuits known as the Squared Circle. Her talent for opening doors that were meant to stay shut eventually caught the eye of the city's elite criminal syndicates. Moving from simple street fights to high-altitude heists, Grax perfected a style that combined the nimble fingers of a thief with the crushing power of a pugilist. She now operates as a high-tier independent contractor on the Atrix Web, taking jobs that require a delicate touch and the ability to break a skull if that touch fails. She knows every vibration of the city and uses the Hum to mask her movements, moving like a ghost through the restless metropolis.

“Her talent for opening doors that were meant to stay shut eventually caught the eye of the city's elite criminal syndicates.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

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