Grax Glimmer-Hook Varka
Grax Glimmer-Hook Varka
Sheet
AC 18 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Extra AttackLevel 5
Attack twice instead of once whenever you take the Attack action.
Bonus action
- Cunning ActionLevel 2
Take a Dash, Disengage, or Hide action as a Bonus Action on each of your turns.
- Thief: Fast HandsLevel 3
Use the Search or Sleight of Hand action as a Bonus Action. Use an Object action as a Bonus Action.
- FisticuffsLevel 1
Your unarmed strikes deal 1d8 bludgeoning damage. You can make an unarmed strike as a bonus action.
- Adrenaline RushOrcDash as a Bonus Action a number of times equal to Proficiency Bonus. Gain temporary hit points equal to PB when you do so.
Reaction
- Uncanny DodgeLevel 5
When an attacker you can see hits you with an attack, use your reaction to halve the attack's damage.
- Bloodied But UnbowedLevel 2
As a reaction when taking damage, regain all Moxie points. Gain temp HP if bloodied.
Always on
- Sneak AttackLevel 1
Deal an extra 7d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.
- Thief: Second-Story WorkLevel 3
Gain a climbing speed equal to your walking speed. Dexterity determines jump distance.
- EvasionLevel 7
When subjected to an effect that allows a DEX save for half damage, take no damage on success and half damage on failure.
- Reliable TalentLevel 11
Treat any d20 roll of 9 or lower as a 10 for any ability check with which you have proficiency.
- Use Magic DeviceLevel 13
You can use any spell scroll regardless of class requirements. You have an additional attunement slot.
- Iron ChinLevel 1
Unarmored base AC is 12 plus CON modifier.
- MoxieLevel 2
6 Moxie points available to fuel Pugilist features. Regain on Short or Long rest.
- Squared Circle: GroundworkLevel 3
Deal 1d8+STR damage to grappled targets at start of turn. Force disadvantage on escapes using Moxie.
- Moxie-Fueled FistsLevel 6
Unarmed and improvised weapon damage can be Force damage.
- Meat ShieldLevel 6
While grappling, gain half cover against non-grappled targets. Reaction to force a miss onto the grappled creature.
- TraitOrcDarkvision (120 ft.)
- Relentless EnduranceOrcOnce per Long Rest, drop to 1 HP instead of 0.
- Powerful BuildOrcYou count as one size larger for carrying capacity and pushing/pulling.
- Origin Feat: AlertCriminal
Gain a +6 bonus to Initiative. You cannot be surprised while conscious. You can swap your initiative with a willing ally at the start of combat.
Spells
Spellcasting. Grax Glimmer-Hook Varka casts with Intelligence (spell save DC 18, to hit with spell attacks).
Gear
4 itemsWeapons
- Shortsword (Sapphire Inlay)A finesse weapon for delivering sneak attacks.
Armor
- Studded Leather ArmorReinforced leather armor providing excellent mobility.
Tools
- Thieves' ToolsProfessional tools for picking locks and disarming traps.
- Disguise KitCosmetics and props to alter appearance.
Appearance
Grax is a tall, lithe Orc with skin the color of wet slate and eyes that shimmer with an artificial sapphire glow. She wears a matte-black tactical bodysuit reinforced with studded leather, crisscrossed with bandoliers of specialized tools. Her knuckles are heavily scarred and wrapped in enchanted copper wire that hums when she clenches her fists. Her hair is shaved on the sides with a top-knot of dark braids woven with glowing blue mana-filaments.
Mannerisms
Grax rarely stands still, shifting her weight like a boxer ready to dodge a punch. She maintains intense eye contact when negotiating, often cracking her neck with a loud snap to emphasize a point.
Personality
Grax is a creature of high-stakes and low-vibrations. She is remarkably calm in a crisis, often humming along to the resonance of the Atrix Web while picking a lock. She has no patience for bureaucratic talk or noble posturing, preferring to solve problems with either a silent needle or a heavy fist. She treats her gear with more affection than she treats most people, speaking to her lockpicks as if they were favored pets.
Ideals
Freedom. The Web shouldn't just be for the elite. No lock is meant to stay closed forever.
Bonds
I owe my life to the street doctor who patched my Iron Chin after a Squared Circle match went south. I protect the Wellspring district even if the city forgets it exists.
Flaws
I have an addictive fascination with high-end magical tech. I cannot walk away from a fight if someone questions my strength.
Quirks
Background
Grax was born in the shadows of the Wellspring, the literal heart of Atrix where the ley lines converge. Growing up in the steam-choked alleyways beneath the gold-plated skyscrapers, she learned quickly that the sapphire glow of the mana conduits was the only light the poor would ever see. She started as a low-level enforcer for the Glimmer-Hook gang, using her naturally thick hide and brawling instincts to navigate the brutal street-circuits known as the Squared Circle. Her talent for opening doors that were meant to stay shut eventually caught the eye of the city's elite criminal syndicates. Moving from simple street fights to high-altitude heists, Grax perfected a style that combined the nimble fingers of a thief with the crushing power of a pugilist. She now operates as a high-tier independent contractor on the Atrix Web, taking jobs that require a delicate touch and the ability to break a skull if that touch fails. She knows every vibration of the city and uses the Hum to mask her movements, moving like a ghost through the restless metropolis.
“Her talent for opening doors that were meant to stay shut eventually caught the eye of the city's elite criminal syndicates.”
- Background
- Criminal
Connections
Species
Orc
Media
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