Mahli Storm-Lion
Mahli Storm-Lion
Sheet
AC 16 · HP 167 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Second WindLevel 1
Mahli can use a bonus action to regain 1d10 + 15 hit points. He must finish a short or long rest before using this feature again.
- Feat: Great Weapon MasterLevel 8
At 8th level, Mahli gained the Great Weapon Master feat. When he scores a critical hit or reduces a creature to 0 hit points with a melee weapon, he can make one melee weapon attack as a bonus action. Before making a heavy weapon attack, he can take a -5 penalty to the attack roll for a +10 bonus to the damage roll if the attack hits.
Always on
- Saving Throw ProficienciesLevel 1
Mahli adds his proficiency bonus to Strength and Constitution saving throws.
- Action SurgeLevel 2
Mahli can take one additional action on his turn. He must finish a short or long rest before using this feature again.
- Extra AttackLevel 5
Mahli can attack twice, instead of once, whenever he takes the Attack action on his turn.
- IndomitableLevel 9
Mahli can reroll a failed saving throw, but must use the new roll. He can use this feature three times between long rests.
- Remarkable AthleteLevel 7
Mahli has advantage on initiative rolls. If he makes a Strength, Dexterity, or Constitution check that does not already use his proficiency bonus, he adds half his proficiency bonus, rounded up.
- Additional Fighting Style: DefenseLevel 10
Mahli has chosen Defense as an additional Fighting Style. While wearing armor, he gains a +1 bonus to AC.
- Improved CriticalLevel 15
Mahli scores a critical hit on a weapon attack roll of 19 or 20.
- Fighting Style: Great Weapon FightingLevel 1
Mahli chose Great Weapon Fighting at 1st level. When he rolls a 1 or 2 on a damage die for an attack made with a two-handed or versatile melee weapon wielded in two hands, he can reroll the die and must use the new roll.
- Ability Score ImprovementLevel 4
At 4th level, Mahli increased Strength by 2, raising it to 19.
- Ability Score ImprovementLevel 6
At 6th level, Mahli increased Strength by 1 and Constitution by 1, raising them to 20 and 18.
- Ability Score ImprovementLevel 12
At 12th level, Mahli increased Constitution by 2, raising it to 20.
- Feat: Resilient, WisdomLevel 14
At 14th level, Mahli gained the Resilient feat for Wisdom. His Wisdom increased by 1, raising it to 14, and he gained proficiency in Wisdom saving throws.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Saveridu.
- TraitHumanHumans reach adulthood in their late teens and commonly live less than a century.
- Rustic HospitalityFolk Hero
Mahli is known among the Saveridu people and allied desert settlements as a champion who stood against raiders, corrupt tribute collectors, and creatures that preyed upon isolated communities. Common folk recognize him and offer shelter, food, or concealment, though they cannot always provide more than modest aid.
Gear
11 itemsWeapons
- GreatswordA massive two-handed martial weapon used by Mahli as his signature battlefield weapon.
- Light crossbowA ranged weapon with 20 bolts, carried for hunting and emergencies.
Armor
- Chain mailHeavy armor made from interlocked steel rings, providing AC 16.
Tools
- Leatherworker's toolsA set of artisan's tools used for leatherworking and maintaining harnesses, straps, and cloak fittings.
Gear
- Dungeoneer's packA pack containing rope, rations, torches, and other adventuring supplies.
- ShovelA sturdy iron shovel used for digging wells, graves, fire pits, and defensive trenches.
- Iron potA simple iron cooking pot from Mahli's first caravan journey.
- Common clothesA set of common traveler's clothes.
- Belt pouchCoin pouch containing the savings Mahli kept after his years as a caravan defender.
- Lion cloakA heavy lion cloak made from tawny desert lion hide, worn as a symbol of protection and leadership.
Purse
- 10×Gold piecesStarting wealth from the Folk Hero background.
Appearance
Mahli is a powerfully built human man with dark brown skin, broad shoulders, and the weathered bearing of someone raised beneath a merciless sun. Pale blue-white storm tattoos coil across his arms, chest, neck, and temples, resembling lightning seen through desert dust. He wears a tawny lion cloak over battered chain mail, its mane framing his shoulders. His dark hair is braided with small bone and brass beads, and his amber-brown eyes remain steady even when his voice becomes quiet and dangerous. Within a minute of meeting him, people notice that he repeatedly checks the leather cord binding his lion cloak, especially when tense. His breathing becomes slow and deliberate when angered, while his normally resonant voice drops to a near whisper.
Mannerisms
Mahli speaks with a deep, measured voice and pauses before answering serious questions, as if testing the words against the wind. When rattled, he deliberately slows his breathing and lowers his voice instead of raising it. His hand often finds the leather cord at his throat and checks the knot securing his lion cloak. Before entering a dangerous place, he glances toward the sky, even indoors.
Personality
Mahli is calm, watchful, and generous with ordinary people. He listens more than he speaks, remembers the names of cooks, porters, stable hands, and children, and treats practical labor as a form of honor. In battle, his patience becomes frightening focus. He does not boast about victory, but he does tell dry stories afterward if someone else needs courage.
Ideals
Protection. A strong person is not measured by what he can take, but by what he can endure for others. No child, elder, or traveler should be abandoned to the desert simply because no one powerful finds their suffering convenient.
Bonds
The safety and dignity of the Saveridu people are Mahli's sacred responsibility. He carries a carved lion token from his home settlement and swore to return with enough influence, allies, and wealth to make the Saine Desert roads safe for ordinary families. He also protects the memory of his mother, whose stories he repeats so that no Saveridu child grows up believing their people are forgotten.
Flaws
Mahli believes that asking for help makes him responsible for repaying a debt, so he refuses aid until exhaustion or disaster forces him to accept it. He is also quick to distrust wealthy officials, even when they have not personally wronged him.
Quirks
Background
Mahli Storm-Lion was born among the Saveridu, a human people who cross the Saine Desert by reading wind, stone, and stars. As a child, he learned to listen for danger in the silence between gusts. His father was a caravan guard, his mother a keeper of rain jars and oral histories, and both taught him that strength existed to protect those who had no strength to spare. The pale storm tattoos on Mahli's dark skin were painted after he survived a lightning storm that struck the ridge above his village. The elders said the storm had marked him as a watcher, but Mahli believed the mark meant only that he had been given another chance to serve.
“As a child, he learned to listen for danger in the silence between gusts.”
- Background
- Folk Hero
Connections
Species
Human
Media
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