Seren Vale
Seren Vale
Sheet
AC 15 · HP 9 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
Weapons
Languages
Features
10 featuresAlways on
- Wild Magic Surge
When After casting a sorcerer spell of 1st level or higher
Spend a sorcery point to unleash a surge of unpredictable magical chaos, rolling on the Wild Magic Surge table after casting a sorcerer spell of 1st level or higher. The surge can create strange and dramatic effects.
- Tides of Chaos
When As determined by the DM when you use your magic
When you cast a sorcerer spell of 1st level or higher, your DM can allow or require a surge of chaotic magic to alter the outcome in unexpected ways, representing the volatile nature of your power.
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know four cantrips and two 1st-level sorcerer spells. You have two 1st-level spell slots and regain them after a long rest.
- Dragon AncestorLevel 1
You have draconic magic in your blood. Choose a dragon ancestor, which determines the damage type of your draconic features. This choice influences some spells and traits. Your draconic presence shapes your appearance and magical expression.
- Draconic ResilienceLevel 1
Your hit point maximum increases by 1, and while you are not wearing armor, your AC equals 13 + your Dexterity modifier. Your draconic resilience also reinforces your vitality.
- TraitHalf-ElfDarkvision, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitHalf-ElfSkill Versatility, you gain proficiency in two skills of your choice.
- TraitHalf-ElfLanguages, you can speak, read, and write Common, Elvish, and one extra language of your choice.
- Shelter of the FaithfulAcolyte
You and your companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must also perform sacred duties when asked.
Spells
6 spellsSpellcasting. Seren Vale casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
11 itemsWeapons
- Light crossbowA simple ranged weapon with a box of bolts.
- 2×DaggerA melee weapon from your class starting gear.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Arcane focusA magical focus used to channel sorcerous power.
- Explorer's packA sturdy travel pack with supplies for wilderness and dungeon travel.
- Holy symbolA sacred symbol representing the faith that raised you.
- Prayer bookA small book of prayers and rites.
- 5×Incense sticksBundles of incense for rituals and study.
- VestmentsFormal religious garments.
- Common clothesTravel clothes for daily wear.
- Pouch of coinCoins and humble savings from temple service.
Appearance
Tall and lean with silver-brown half-elven features, amber eyes that seem to glow when magic stirs, and long dark hair often braided with copper prayer beads. Wears simple vestments under travel-worn robes, with faint draconic scale-like markings along one forearm and a small holy symbol of a sunlit eye hanging at the throat.
Mannerisms
Speaks softly but with intense certainty, often tracing small circles over the holy symbol at the throat when thinking. When startled, a faint crackle of warmth leaks from their fingertips, and they immediately apologize as if the air itself had been inconvenienced.
Personality
Seren is gentle, observant, and unexpectedly bold when someone mocks the sacred or the strange. They prefer careful words, patient listening, and small acts of mercy, but beneath that quiet composure is a person who burns with curiosity and wants the world to make sense.
Ideals
Faith and understanding should illuminate one another. Magic is not meant to be feared simply because it is powerful, and every gift deserves to be studied with reverence and courage.
Bonds
Seren keeps a worn prayer book rescued from the fire, and believes its margins may contain the key to understanding their strange magic. They owe their life to the senior priest who protected them from being dismissed as a dangerous omen, and they will not let that kindness be repaid with shame.
Flaws
Seren treats every unexplained hardship as a test of faith, even when patience would serve better than prophecy. They can become secretive and stubborn when their magic behaves unpredictably, and they sometimes put themselves in danger to prove that they are worthy of the blessing they were given.
Quirks
Background
Seren Vale was raised between two worlds, the quiet discipline of a temple library and the restless blood of a half-elf traveler who never stayed long in one place. As a child, Seren discovered that prayer sometimes answered with a whisper of heat in the air, a spark dancing over the fingertips, or a candle flaring bright at the exact moment a verse was spoken. The clergy called it a blessing, but the older priests exchanged uneasy glances whenever the signs grew too strong, as if they feared the power did not come from the gods alone. When a fire consumed a scriptorium wing, Seren was the first to rush inside, calling on instinct and faith together. The blaze parted around them in a ring of shimmering flame, and the smoke revealed a slumbering draconic sigil hidden in the masonry of the oldest vault. That night, Seren was sent away with a prayer book, a holy symbol, and more questions than answers. Now they travel as an acolyte-mystic, seeking the meaning behind the mark in their soul, hoping to prove that sacred devotion and innate sorcery are not enemies, but twin expressions of one divine truth.
“When a fire consumed a scriptorium wing, Seren was the first to rush inside, calling on instinct and faith together.”
- Background
- Acolyte
Connections
Species
Half-Elf
Media
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