Kezga Vardik
Kezga Vardik
Sheet
AC 12 · HP 14 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- RageLevel 1
When Bonus action while not wearing heavy armor
As a bonus action, enter a battle fury, gaining the benefits of rage for up to 1 minute. You have 2 uses per long rest.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- TraitDwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitDwarfDwarven Resilience, you have advantage on saving throws against poison, and resistance to poison damage.
- TraitDwarfDwarven Combat Training, you have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- TraitDwarfStonecunning, whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- TraitDwarfDwarven Toughness, your hit point maximum increases by 1, and it increases by 1 whenever you gain a level.
- TraitDwarfYour walking speed is 25 feet, but your speed is not reduced by wearing heavy armor.
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former organization recognize your authority and influence, and you can invoke your rank to exert influence over other soldiers or request simple equipment and temporary shelter.
Gear
10 itemsWeapons
- GreataxeA massive two-handed axe with a chipped but carefully maintained blade.
- 2×HandaxeBalanced handaxes carried at the belt for throwing or close combat.
- 4×JavelinSimple spears useful for hunting, throwing, or forming a defensive line.
Tools
- Gaming SetA set of bone dice from her old military gambling circle.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
- Insignia of RankA small metal badge showing Kezga's former rank and company.
- Trophy Taken from a Fallen EnemyA broken enemy standard taken from the pass where Kezga earned her rank.
- Common ClothesPlain, durable clothing suitable for travel and camp life.
- PouchA leather pouch containing the coin issued when she left military service.
Purse
- 10×Gold PiecesCoinage carried for food, lodging, repairs, and bribes.
Appearance
A broad-shouldered hill dwarf woman with weathered copper skin, a flattened nose, and thick black hair braided with small iron rings. Her beard is short and carefully bound along the jaw in the old military style. A pale scar runs from her left temple to the corner of her mouth. She wears practical travel clothes beneath battered battlefield leathers, and her hands are permanently darkened by forge soot. Her amber-brown eyes are watchful, tired, and unexpectedly kind.
Mannerisms
Kezga checks every doorway, bridge, and ridgeline as if placing an invisible guard post. When angry, she becomes unnaturally still and taps one finger against the haft of her greataxe. She addresses younger adventurers as recruits until they prove themselves.
Personality
Blunt, vigilant, and practical, Kezga speaks plainly and dislikes theatrical threats. She is slow to trust but fiercely protective once trust is earned. Beneath her hard soldier's manner is a patient craftswoman who repairs damaged tools, buckles, and weapons whenever camp is quiet.
Ideals
Duty. Strength has meaning only when it is used to shield those who have less of it. No oath is more important than the lives placed in your hands.
Bonds
I failed one caravan long ago, and I will never again leave ordinary people to face danger alone. My old company insignia reminds me of the soldiers who trusted me.
Flaws
I treat hesitation as betrayal and can become dangerously reckless when someone in my care is threatened. I have little patience for officers who hide behind procedure, and I sometimes provoke arguments I should simply survive.
Quirks
Background
Kezga Vardik was born in a mountain hold where every child learned two trades, one for peace and one for the hour when the gates failed. Her mother taught her the hammer and anvil, while her uncle taught her the axe, the shield wall, and the sharp discipline of retreating without breaking formation. Kezga joined the hold's border company after a raiding band destroyed an outer mining settlement. She served for nearly three decades, earning her rank through stubborn courage rather than elegance. She became known for holding narrow passes long enough for civilians to escape, even when the odds made survival seem insulting. Her military career ended after a disastrous patrol in which her captain ordered the company to abandon a caravan of refugees. Kezga disobeyed, led the soldiers under her command back into the pass, and saved most of the caravan. The refugees lived, but several soldiers died, and the captain branded her insubordinate. Kezga left the hold carrying her old insignia, her father's handaxe, and the conviction that orders are only worthy when they protect the people beneath them. Now she travels as a sellsword and caravan guard, searching for the raiders who began the chain of violence that shaped her life, while trying to prove that fury can be a weapon without becoming a master.
“Kezga joined the hold's border company after a raiding band destroyed an outer mining settlement.”
- Background
- Soldier
Connections
Species
Dwarf
Media
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