Lyrune
Lyrune
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Lay On HandsLevel 1
Lyrune can channel healing power through her touch. She has a pool of 5 hit points that replenishes when she finishes a Long Rest. As a Bonus Action, she can touch a creature and restore hit points from that pool, or spend 5 points to remove the Poisoned condition from that creature.
Always on
- SpellcastingLevel 1
She can cast paladin spells, starting with two level 1 paladin spells prepared. She uses Charisma as her spellcasting ability, and can use a Holy Symbol as her spellcasting focus. She has 2 level 1 spell slots, which return on a Long Rest.
- Weapon MasteryLevel 1
Her training lets her use the mastery properties of two kinds of weapons she is proficient with. She can change the chosen weapons whenever she finishes a Long Rest.
- Creature TypeElfHumanoid
- SizeElfMedium
- SpeedElf30 ft.
- TraitElfDarkvision 60 ft.
- Elven LineageElfHigh Elf, granting Prestidigitation as a known cantrip
- TraitElfFey Ancestry, advantage on saving throws to avoid or end the Charmed condition
- TraitElfKeen Senses, proficiency in Insight
- TraitElfTrance, no need to sleep and can finish a Long Rest in 4 hours of meditation
- Military RankSoldier
Lyrune carries the authority of a seasoned rank-and-file warrior. Other soldiers recognize her bearing, and she can usually gain access to friendly military encampments and fortresses where her service is known. Her background also grants the Origin feat Savage Attacker, reflecting the ruthless efficiency she learned in battle.
Spells
3 spellsSpellcasting. Lyrune casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
1st level (2 slots): ,
Gear
13 itemsWeapons
- LongswordA martial melee weapon for close combat.
- 6×JavelinThrown martial weapons carried for ranged engagements.
- SpearA spear chosen as part of her soldier background equipment.
- ShortbowA ranged weapon carried from military training.
Armor
- Chain MailHeavy armor that provides strong battlefield protection. This is part of the paladin's starting equipment choice.
- ShieldA defensive shield carried in the off-hand, increasing Armor Class.
Tools
- Gaming SetA military gaming set chosen for downtime and camaraderie. She carries bone dice.
Gear
- Holy SymbolA sacred focus used for paladin spellcasting.
- Priest's PackA travel pack containing adventuring necessities supplied by the order.
- 20×ArrowAmmunition for the shortbow.
- QuiverA quiver for safely carrying arrows.
- Healer's KitA healer's kit from her soldier background, useful for battlefield triage.
- Traveler's ClothesCommon travel clothes worn between battles.
Appearance
Lyrune is a tall, poised elf with pale gold skin, silver-blonde hair usually braided tight for combat, and clear green eyes that rarely miss a detail. She wears polished chain mail over a practical traveler's kit, a well-worn shield at her arm, and keeps a longsword at her hip with the reverence of a sworn vow. A faint scar cuts one eyebrow, and her posture is so disciplined it seems trained into her bones.
Mannerisms
She unconsciously squares her shoulders before speaking, as if reporting to a superior. When she is thinking, her thumb traces the edge of her holy symbol, and when tension rises she quietly counts breaths like marching steps.
Personality
Calm under pressure, stubborn in the face of cruelty, and unexpectedly tender with the wounded. She values discipline, but never at the expense of compassion. Around allies she is dryly humorous, often using battlefield metaphors for everyday problems.
Ideals
Duty. Power should exist to shield the helpless, not to glorify the strong. A soldier's honor means little unless it protects someone who cannot protect themselves.
Bonds
She keeps the torn standard of her fallen unit folded inside her pack, and swore that their names would never be forgotten. She protects common folk with a fierce, almost personal devotion, as if every civilian were one of the people she failed to save on the siege wall.
Flaws
Lyrune sometimes mistakes endurance for virtue and keeps fighting long after caution would be wiser. She speaks with clipped certainty when frightened, which can make her seem cold, and she struggles to forgive commanders who hide behind orders. The sight of retreating civilians can make her overprotective to the point of recklessness.
Quirks
Background
Lyrune was born under a silver canopy of elven boughs, but she grew up among marching feet, iron discipline, and the blunt honesty of war. Her family expected grace and patience, yet Lyrune found her calling in the ranks of a border garrison where an elf's patience and an oath-bound soul were both useful things. She learned to hold the line, to carry the wounded back behind the shield wall, and to obey commands without surrendering her conscience. In time, she became the one others looked to when fear cracked their voices. Her faith deepened after a siege that nearly broke her company. When the walls fell, Lyrune held a flooded gate long enough for civilians to escape, then spent three nights hauling survivors from the mud with hands that would not stop shaking. She took that horror as a sacred charge, not a curse. Now she travels as a paladin because she believes duty should mean more than obedience, it should mean protection, mercy, and the courage to stand where others cannot. She is still shaped by military habits, but she now serves a higher rank, one measured not in medals but in lives saved.
“She learned to hold the line, to carry the wounded back behind the shield wall, and to obey commands without surrendering her conscience.”
- Background
- Soldier
Connections
Species
Elf
Media
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