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Silas Vane - AI-generated fantasy Character

Silas Vane

Human · Wizard (Divination) · Level 7 · Criminal

Silas Vane

He is intensely observant and inherently suspicious, often finishing people's sentences just to prove he knows what they are thinking.
AC12
HP51/51
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 51 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Weapons

Simple Weapons

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant

Features

8 features

Always on

  • Arcane RecoveryLevel 1

    Once per day when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up).

  • ScholarLevel 2

    You gain expertise in the Arcana skill.

  • Divination SavantLevel 3

    The gold and time you must spend to copy a Divination spell into your spellbook is halved.

  • PortentLevel 3

    When you finish a Long Rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls.

  • Expert DivinationLevel 6

    When you cast a Divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • VersatileHumanYou gain an extra Origin feat (Skilled).
  • AlertCriminal

    You can add your Proficiency Bonus to your Initiative rolls. Immediately after initiative is rolled, you can swap your initiative with one willing creature within 30 feet.

Spells

5 spells

Spellcasting. Silas Vane casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): no spells

2nd level (3 slots): ,

3rd level (3 slots):

4th level (1 slot):

Gear

5 items

Weapons

  • Quarterstaff
    A versatile wooden staff.
  • 2×
    Dagger
    A light, finesse weapon.

Tools

  • Spellbook
    A tattered book containing arcane secrets.

Gear

  • Crystal
    A focused crystal for spellcasting.
  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin.

Appearance

Silas has the look of a man who hasn't slept in a decade. He has sharp, sunken features, messy dark hair, and fingers permanently stained with violet ink. He wears common, dark clothes beneath a travel worn cloak that conceals several hidden pockets. His spellbook is bound in scarred black leather and held shut by a simple iron clasp.

Mannerisms

Silas constantly taps his fingers in a rhythmic pattern on his thigh when he is thinking, as if he is decoding a secret language only he can hear.

Personality

He is intensely observant and inherently suspicious, often finishing people's sentences just to prove he knows what they are thinking. He speaks in quick, clipped sentences and rarely looks anyone in the eye for long, preferring to watch their hands instead.

Ideals

Independence. I will never be under anyone's thumb again, be they masters of magic or lords of crime.

Bonds

I still send a portion of my earnings to my younger sister, who believes I am a respectable merchant in a distant city.

Flaws

I assume every kind gesture is a setup for a long con.

Quirks

He counts his copper coins every time he enters a new room.
He never sits with his back to a door.

Background

Silas didn't learn magic in a tower. He learned it in the gutters of a sprawling metropolis, working as a low level courier for the Unseen Hand crime syndicate. He spent his youth running messages between safehouses and stealing scraps of arcane lore from the trash heaps of wizarding colleges. His natural talent for divination manifested when he accurately predicted the exact timing of three different palace guard rotations, allowing his crew to pull off a legendary heist. Realizing he was more valuable than a simple thief, he began stealing more than just gold, he stole knowledge. Eventually, he uncovered a secret within the syndicate that he wasn't meant to see, a conspiracy involving the city's nobility. Silas fled the city with his stolen spellbook and a few coins, knowing that the only way to stay alive was to see his enemies coming before they even knew he was there. Now, he uses his powers to navigate the world's dangers, always keeping one eye on the horizon and the other on his own back.

“He learned it in the gutters of a sprawling metropolis, working as a low level courier for the Unseen Hand crime syndicate.”
From their backstory
Background
Criminal

Connections

Species

Human

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