Krazas the Maelstrom
Krazas the Maelstrom
Sheet
AC 14 · HP 59 · 40 ft. (Swim 30 ft.)Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- RageLevel 1
Enter a rage for 1 minute as a bonus action. Gain advantage on STR checks/saves, bonus damage to STR attacks (+2), and resistance to bludgeoning, piercing, and slashing damage.
- Storm Aura (Sea)Level 3
While raging, you emanate an aura 10 ft. in every direction. As a bonus action, choose a target in the aura to make a DEX save (DC 13). They take 1d6 lightning damage on a failure, or half as much on success.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, your AC equals 10 + Dexterity modifier + Constitution modifier.
- Reckless AttackLevel 2
Gain advantage on melee weapon attack rolls using STR during your turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
Advantage on DEX saving throws against effects you can see, such as traps and spells, while not blinded, deafened, or incapacitated.
- Fast MovementLevel 5
Your speed increases by 10 feet while you aren't wearing heavy armor.
- Storm Soul (Sea)Level 6
You gain resistance to lightning damage. You can also breathe underwater and gain a swimming speed of 30 feet.
- AmphibiousTritonCan breathe air and water.
- Control Air and WaterTritonCan cast Fog Cloud, Gust of Wind, and Wall of Water once per long rest each.
- Emissary of the SeaTritonCan communicate simple ideas to beasts that breathe water.
- Guardians of the DepthsTritonResistance to cold damage.
- Bad ReputationSailor (Pirate)
No matter where you go, people are afraid of you due to your reputation as a pirate. You can get away with minor crimes, such as refusing to pay for food at a tavern or breaking down doors at a local shop.
Spells
3 spellsSpellcasting. Krazas the Maelstrom casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level:
2nd level:
3rd level:
Gear
6 itemsWeapons
- GreataxeA heavy, rusted axe recovered from a shipwreck.
- 2×HandaxeShort axes for utility and throwing.
- 4×JavelinSpears designed for throwing.
Tools
- Navigator's ToolsSextant, compass, and charts.
Gear
- Explorer's PackStandard adventuring gear for travel.
- Lucky Dried SeahorseA small seahorse dried and kept on a cord.
Appearance
Krazas has deep cerulean skin etched with bioluminescent markings that glow softly when he is submerged or angry. He possesses sharp, fin-like protrusions on his calves and forearms, and his hair is a wild mane of sea-foam green. He typically wears nothing but leather trousers and salt-stained bandages across his chest, draped with a heavy, tattered captain's coat taken from a defeated rival.
Mannerisms
Krazas often tilts his head to the side as if listening to a distant sound, and he has a habit of sharpening his greataxe with a piece of abrasive coral.
Personality
Boisterous and surprisingly jovial, Krazas treats every battle like a celebration of the ocean's fury. He laughs in the face of gale-force winds and finds the rigid laws of the surface world to be hilariously pointless.
Ideals
Freedom. Like the tide, no man or king should be able to hold me back or tell me where I must flow.
Bonds
The Midnight Tide saved me from a life of boredom. I will sink any ship that threatens my captain.
Flaws
I often forget that air-breathers cannot survive the depths as easily as I can, sometimes dragging my friends into dangerous waters.
Quirks
Background
Born in the silent, oppressive depths of the Xerysis Trenches, Krazas was raised to be a stoic guardian of the deep sea empires. However, the stillness of the abyss felt like a tomb to him. He found himself drawn to the churning surface where the waves crashed against the sky. During a massive hurricane, he witnessed a ship of the Midnight Tide struggling against a kraken spawn. While his peers would have watched from below, Krazas surged upward, entering a lightning-fueled trance and driving the beast back into the dark. The pirates of the Midnight Tide did not care that he was a creature of legend. They saw a warrior who fought with the ferocity of a shark and the power of a thunderhead. He joined their crew that night, trading his duty to a silent kingdom for the freedom of the rolling deck. Since then, he has served as the ship's primary boarding specialist, using his control over the winds to mask their approach in heavy mist. He is fiercely loyal to the crew, viewing them as a school of predators who survive by their collective wit and strength. He has no desire to return to his people, believing that the surface world's storms are the only true music worth hearing.
“However, the stillness of the abyss felt like a tomb to him.”
- Background
- Sailor (Pirate)
Connections
Species
Triton
Media
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