Stilga
Stilga
Sheet
AC 14 · HP 38 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
When As a bonus action on her turn.
Stilga uses a bonus action to Dash, Disengage, or Hide.
Always on
- Finesse Strike
When When attacking with a finesse or ranged weapon and Sneak Attack conditions are met.
Stilga attacks with a rapier or shortsword, adding Sneak Attack damage once per turn when its conditions are met.
- Shortbow Shot
When When a target is within 80 feet, or up to 320 feet with disadvantage.
Stilga fires a shortbow attack at a creature within the weapon's normal or long range.
- Invisible Mage Hand
When As an action, or as part of limited legerdemain permitted by Mage Hand Legerdemain.
Stilga conjures an invisible spectral hand and manipulates objects, locks, or thieves' tools at range.
- ExpertiseLevel 1
Stilga has expertise in two chosen skills, Sleight of Hand and Investigation. Her proficiency bonus is doubled for ability checks using either skill.
- Sneak AttackLevel 1
Once per turn, Stilga can deal an extra 3d6 damage to one creature she hits with a finesse or ranged weapon attack if she has advantage on the attack roll, or if an enemy of the target is within 5 feet of it and she does not have disadvantage.
- Thieves' CantLevel 1
Stilga knows the secret mix of dialect, jargon, and code used by rogues. She can conceal messages in ordinary conversation, and only another creature that knows Thieves' Cant can understand them.
- SpellcastingLevel 3
Stilga gains the ability to cast wizard spells, using Intelligence as her spellcasting ability. She can use a spellbook or arcane focus as permitted by the spell, and her known spells are listed below.
- Mage Hand LegerdemainLevel 3
Stilga learns three cantrips from the wizard spell list, including Mage Hand. When she casts Mage Hand, the spectral hand is invisible, and she can use it to stow or retrieve objects from containers, use thieves' tools at range, and perform other limited legerdemain as described by the feature.
- Ability Score ImprovementLevel 4
Stilga gains an Ability Score Improvement. She increases her Intelligence by 2, raising it from 14 to 16 after species bonuses and this improvement.
- Uncanny DodgeLevel 5
When an attacker that Stilga can see hits her with an attack, she can use her reaction to halve the attack's damage against her.
- TraitForest GnomeDarkvision, able to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though darkness appears as shades of gray.
- TraitForest GnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitForest GnomeNatural Illusionist, knows the Minor Illusion cantrip. Intelligence is the spellcasting ability for it.
- TraitForest GnomeSpeak with Small Beasts, can communicate simple ideas with Small or smaller beasts.
- Criminal ContactCriminal
Stilga has a reliable criminal contact who acts as her liaison to a network of informants, smugglers, fences, and other underworld figures. The contact can pass messages, arrange introductions, or provide limited information, provided the request does not endanger the entire network.
Spells
7 spellsSpellcasting. Stilga casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (3 slots): , ,
2nd level (2 slots):
Gear
10 itemsWeapons
- RapierA light one-handed blade with a narrow, slightly curved edge, suitable for finesse attacks.
- ShortswordA compact secondary blade balanced for throwing or close defense.
- ShortbowA sturdy shortbow with a quiver of arrows.
Armor
- Leather armorSupple, darkened leather armor tailored for quiet movement.
Tools
- Thieves' toolsA set of fine tools for opening locks and disabling traps.
Gear
- 20×ArrowsStandard ammunition for the shortbow.
- Burglar's packA burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
- Dark common clothes with hoodA small dark cloak with a deep hood and concealed stitching.
- Criminal starting gearA set of worn clothing, a crowbar, and a pouch containing 15 gp, representing the criminal background.
Purse
- 25×Burglar's pack goldA small pouch containing the proceeds of earlier jobs.
Appearance
Stilga is a wiry forest gnome with copper-brown skin, restless hazel eyes, and a blunt cap of dark auburn hair threaded with bits of blue glass. She is barely three feet tall, with narrow shoulders and long, nimble fingers stained by ink, lampblack, and alchemical dye. Her patched leather armor is cut down from larger garments and hidden beneath a gray-green travel coat full of inner pockets. A brass monocle hangs from one ear, although she rarely uses it for seeing.
Mannerisms
Stilga tilts her head before answering difficult questions, as if listening to a distant clock. She counts door hinges under her breath, taps out messages with one thumbnail, and habitually checks the pockets of anyone who claims to have nothing to hide.
Personality
Stilga is observant, dryly funny, and intensely practical. She notices small inconsistencies before she notices grand gestures, trusts people who maintain their tools, and becomes suspicious when someone is too eager to seem generous. She has a generous streak that she disguises as annoyance, often grumbling while solving problems no one else thought to address.
Ideals
Mercy. Laws are tools, not sacred things. A rule that protects the powerful while crushing the helpless deserves to be bent, broken, or quietly misplaced.
Bonds
She protects the families and couriers named in the stolen smuggling ledger, even when doing so costs her money, safety, or a clean escape.
Flaws
She cannot resist correcting an obvious lie, even when silence would be safer. When frightened, she becomes overconfident and starts explaining her escape plan aloud.
Quirks
Background
Stilga grew up in a forest gnome burrow built beneath the abandoned foundations of a tollhouse. Her people traded carved toys, medicinal fungi, and tiny clockwork curiosities, but Stilga was fascinated by the things that passed above them without being noticed. She learned which wagon wheels squeaked, which guards drank too much, and how long a candle burned in a shuttered room. Her first theft was not for money. She slipped into the tollhouse records room and altered a debt ledger so a family of charcoal burners could keep their home. The grateful family told everyone she was a miracle. The magistrate called her a criminal. Both were correct. Years later, Stilga joined a smuggling ring that used abandoned drainage tunnels beneath the city. She became its lockpicker, lookout, and occasional forger, but she disliked the ring's habit of treating desperate people as disposable cargo. When the gang sold out one of its own couriers, Stilga stole their master ledger and vanished. She now works as an adventurer, taking jobs that require subtle hands and sharper judgment. Her minor illusions and enchanted mage hand began as practical tricks for burglary, but she has come to see magic as a way to create openings where none exist. She still carries the stolen ledger, not because she plans revenge, but because every name inside it belongs to someone who may one day need to be found before the gang does.
“She learned which wagon wheels squeaked, which guards drank too much, and how long a candle burned in a shuttered room.”
- Background
- Criminal
Connections
Species
Forest Gnome
Media
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