Koz Tlak
Koz Tlak
Sheet
AC 10 · HP 6 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Weapons
Tools
Languages
Features
9 featuresAlways on
- Feline Agility
When On your turn, when you move
You can move your speed in a straight line toward an enemy you can see, gaining advantage on your next melee attack made before the end of the turn. Once you use this trait, you cannot use it again until you move 0 feet on one of your turns.
- SpellcastingLevel 1
You have a spellbook containing six 1st-level wizard spells of your choice. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. Intelligence is your spellcasting ability. You can use an arcane focus or component pouch for material components when allowed.
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to half your wizard level, rounded up. At 1st level, you recover one expended 1st-level spell slot.
- DarkvisionTabaxiYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of that turn. You cannot use this trait again until you move 0 feet on one of your turns.
- Cat's ClawsTabaxiYour claws are natural weapons that deal 1d4 slashing damage on a hit. You are proficient with them, and they use Strength for attack and damage rolls.
- Cat's TalentTabaxiYou have proficiency in the Perception and Stealth skills.
- LanguagesTabaxiYou can speak, read, and write Common and one other language of your choice. You also speak, read, and write Tabaxi.
- DiscoveryHermit
You have discovered a unique and powerful secret about the nature of reality. The exact nature of this discovery depends on the campaign, but it may grant you access to a powerful truth, a useful theory, or a dangerous piece of knowledge.
Spells
8 spellsSpellcasting. Koz Tlak casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , , , ,
Gear
9 itemsWeapons
- QuarterstaffA simple wooden staff used as a walking aid and spellcasting implement.
Tools
- Herbalism kitA kit containing dried herbs, mortar and pestle, bandages, and basic alchemical supplies.
Gear
- Component pouchA leather pouch containing the material components needed for spells that require them.
- Scholar's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- SpellbookA leather-bound spellbook containing six 1st-level wizard spells.
- Scroll case of notesA small case containing Koz Tlak's observations, copied diagrams, and philosophical notes.
- Winter blanketA thick blanket suitable for sleeping outdoors or in a cold shrine.
- Common clothesPlain, well-mended clothing.
Purse
- 5×Gold piecesLoose coin kept in a stitched leather purse.
Appearance
A lean male tabaxi with charcoal-gray fur, pale muzzle markings, and a long ringed tail that stays unusually still when he is listening. He wears plain travel clothes beneath a weathered scholar's robe, with a spellbook secured by three careful leather straps. Within a minute of meeting someone, he is likely to glance toward the nearest exit, then touch the small brass clasp of his spellbook to confirm it is closed. His voice is quiet and measured, and his expression rarely changes, though his ears reveal more than he intends.
Mannerisms
He pauses before answering even simple questions, as though checking the words against an internal ledger. His ears turn toward every voice in the room, while his eyes repeatedly measure exits, windows, and the hands of anyone nearby.
Personality
Koz Tlak speaks rarely, and when he does, every sentence is precise. He notices small inconsistencies in rooms, stories, and spell diagrams. He is patient with frightened people and animals, but impatient with careless scholars. Though reserved, he is not cold. He simply treats speech as a tool that should not be used wastefully.
Ideals
Knowledge must be controlled before it is shared. A truth that harms the innocent is not made righteous by being true.
Bonds
He carries the damaged spellbook that began his study and will risk almost anything to recover its missing pages.
Flaws
He assumes that anyone who talks too easily is hiding something, and he can become paralyzed by the fear that one careless word will make the hidden problem worse.
Quirks
Background
Koz Tlak was once the most talkative creature in a small tabaxi monastery hidden among high cedar valleys. He collected questions the way other tabaxi collected bright objects, carrying them from one teacher to another until the elders grew tired of his interruptions. His curiosity eventually led him to an abandoned observatory, where he found a damaged spellbook describing patterns in the stars that did not match any known sky. The final pages contained a warning written in several hands, all insisting that certain names should never be spoken aloud. After studying the book for years in isolation, Koz Tlak learned enough wizardry to recognize that the warning was not superstition. Something had been erased from the world, not destroyed, and the gap left behind was slowly widening. He returned to civilization with his notes, his herbal remedies, and very few words. Silence became easier than explaining what he had seen. Now he travels as a reluctant scholar, searching for missing fragments of the same mystery while trying to determine whether the secret should be revealed, buried, or guarded until someone wiser can decide.
“The final pages contained a warning written in several hands, all insisting that certain names should never be spoken aloud.”
- Background
- Hermit
Connections
Species
Tabaxi
Media
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